From 6adea03a3ea314bed2db358dfeabe554f8625e46 Mon Sep 17 00:00:00 2001 From: Samuel Pitoiset Date: Fri, 19 Jan 2024 14:19:22 +0100 Subject: [PATCH] radv: ignore unneeded dynamic states with mesh shaders and ESO Signed-off-by: Samuel Pitoiset Part-of: --- src/amd/vulkan/radv_cmd_buffer.c | 7 ++++++- 1 file changed, 6 insertions(+), 1 deletion(-) diff --git a/src/amd/vulkan/radv_cmd_buffer.c b/src/amd/vulkan/radv_cmd_buffer.c index 1ce6bb00b40..99993f1ed40 100644 --- a/src/amd/vulkan/radv_cmd_buffer.c +++ b/src/amd/vulkan/radv_cmd_buffer.c @@ -8757,8 +8757,13 @@ radv_get_needed_dynamic_states(struct radv_cmd_buffer *cmd_buffer) if (!cmd_buffer->state.shaders[MESA_SHADER_TESS_CTRL]) dynamic_states &= ~(RADV_DYNAMIC_PATCH_CONTROL_POINTS | RADV_DYNAMIC_TESS_DOMAIN_ORIGIN); - if (cmd_buffer->device->physical_device->rad_info.gfx_level < GFX10_3) + if (cmd_buffer->device->physical_device->rad_info.gfx_level >= GFX10_3) { + if (cmd_buffer->state.shaders[MESA_SHADER_MESH]) + dynamic_states &= ~(RADV_DYNAMIC_VERTEX_INPUT | RADV_DYNAMIC_VERTEX_INPUT_BINDING_STRIDE | + RADV_DYNAMIC_PRIMITIVE_RESTART_ENABLE | RADV_DYNAMIC_PRIMITIVE_TOPOLOGY); + } else { dynamic_states &= ~RADV_DYNAMIC_FRAGMENT_SHADING_RATE; + } return dynamic_states; }