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radv: enable zero VRAM for Doom Eternal
That fixes some rendering issues. Probably some unitialized data
from the game.
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/3064
Cc: <mesa-stable@lists.freedesktop.org>
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5262>
(cherry picked from commit fd5ffd3a83)
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5c842f96fd
commit
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2 changed files with 4 additions and 1 deletions
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@ -2164,7 +2164,7 @@
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"description": "radv: enable zero VRAM for Doom Eternal",
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"nominated": true,
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"nomination_type": 0,
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"resolution": 0,
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"resolution": 1,
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"master_sha": null,
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"because_sha": null
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},
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@ -551,6 +551,9 @@ radv_handle_per_app_options(struct radv_instance *instance,
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} else if (!strcmp(name, "No Man's Sky")) {
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/* Work around a NMS game bug */
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instance->debug_flags |= RADV_DEBUG_DISCARD_TO_DEMOTE;
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} else if (!strcmp(name, "DOOMEternal")) {
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/* Zero VRAM for Doom Eternal to fix rendering issues. */
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instance->debug_flags |= RADV_DEBUG_ZERO_VRAM;
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}
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}
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