From 3866616cf4df15478e8cef476d8736e1d56acd30 Mon Sep 17 00:00:00 2001 From: Samuel Pitoiset Date: Fri, 29 May 2020 20:02:49 +0200 Subject: [PATCH] radv: enable zero VRAM for Doom Eternal That fixes some rendering issues. Probably some unitialized data from the game. Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/3064 Cc: Signed-off-by: Samuel Pitoiset Reviewed-by: Bas Nieuwenhuizen Part-of: (cherry picked from commit fd5ffd3a83e178f14fcc69806d3a52724f05b56c) --- .pick_status.json | 2 +- src/amd/vulkan/radv_device.c | 3 +++ 2 files changed, 4 insertions(+), 1 deletion(-) diff --git a/.pick_status.json b/.pick_status.json index f12ea053606..1818f1e2d63 100644 --- a/.pick_status.json +++ b/.pick_status.json @@ -2164,7 +2164,7 @@ "description": "radv: enable zero VRAM for Doom Eternal", "nominated": true, "nomination_type": 0, - "resolution": 0, + "resolution": 1, "master_sha": null, "because_sha": null }, diff --git a/src/amd/vulkan/radv_device.c b/src/amd/vulkan/radv_device.c index 293a2fade65..86177bba41c 100644 --- a/src/amd/vulkan/radv_device.c +++ b/src/amd/vulkan/radv_device.c @@ -551,6 +551,9 @@ radv_handle_per_app_options(struct radv_instance *instance, } else if (!strcmp(name, "No Man's Sky")) { /* Work around a NMS game bug */ instance->debug_flags |= RADV_DEBUG_DISCARD_TO_DEMOTE; + } else if (!strcmp(name, "DOOMEternal")) { + /* Zero VRAM for Doom Eternal to fix rendering issues. */ + instance->debug_flags |= RADV_DEBUG_ZERO_VRAM; } }