2012-05-24 10:21:03 -07:00
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/*
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* Copyright © 2012 Intel Corporation
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice (including the next
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* paragraph) shall be included in all copies or substantial portions of the
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* Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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* DEALINGS IN THE SOFTWARE.
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*/
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/**
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* \file indirect_api.cpp
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* Validate the generated code in indirect_init.c
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*
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* Tests various apsects of the dispatch table generated by
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* \c __glXNewIndirectAPI.
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*
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* * No entry in the table should be \c NULL.
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*
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* * Entries in the table that correspond to "known" functions with GLX
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* protocol should point to the correct function.
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*
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* * Entries beyond the end of the "known" part of the table (i.e., entries
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* that can be allocated by drivers for extensions) should point to a
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* no-op function.
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*
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* * Entries in the table that correspond to "known" functions that lack
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* GLX protocol should point to a no-op function.
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*
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* Very few entries in the last catogory are tests. See \c OpenGL_20_is_nop.
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*/
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#include <gtest/gtest.h>
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2012-10-23 14:06:32 -07:00
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#include "main/glheader.h"
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2012-05-24 10:21:03 -07:00
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#include "../indirect_init.h"
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#include "glapi/glapi.h"
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2012-07-31 16:40:07 -07:00
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#include "../../mesa/main/dispatch.h"
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2012-05-24 10:21:03 -07:00
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static const void *nil = 0;
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#define EXTRA_DISPATCH 111
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static bool dispatch_table_size_was_queried = false;
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extern "C" GLuint
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_glapi_get_dispatch_table_size(void)
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{
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dispatch_table_size_was_queried = true;
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2012-07-31 16:40:07 -07:00
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return _gloffset_COUNT + EXTRA_DISPATCH;
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2012-05-24 10:21:03 -07:00
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}
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/**
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* \name Indirect-rendering function stubs
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*
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* These are necessary so that indirect_init.c doesn't try to link with
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* indirect.c. Linking with indirect.c would require linking with various X
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* libraries and a bunch of other stuff. While this is ugly, it does simplify
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* the build quite a bit.
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*/
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/*@{*/
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extern "C" {
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2020-02-02 18:31:36 +00:00
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void __indirect_glAccum(GLenum op, GLfloat value) { }
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void __indirect_glAlphaFunc(GLenum func, GLclampf ref) { }
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void __indirect_glBegin(GLenum mode) { }
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void __indirect_glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap) { }
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void __indirect_glBlendFunc(GLenum sfactor, GLenum dfactor) { }
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void __indirect_glCallList(GLuint list) { }
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void __indirect_glCallLists(GLsizei n, GLenum type, const GLvoid *lists) { }
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void __indirect_glClear(GLbitfield mask) { }
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void __indirect_glClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) { }
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void __indirect_glClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) { }
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void __indirect_glClearDepth(GLclampd depth) { }
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void __indirect_glClearIndex(GLfloat c) { }
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void __indirect_glClearStencil(GLint s) { }
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void __indirect_glClipPlane(GLenum plane, const GLdouble *equation) { }
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void __indirect_glColor3b(GLbyte red, GLbyte green, GLbyte blue) { }
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void __indirect_glColor3bv(const GLbyte *v) { }
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void __indirect_glColor3d(GLdouble red, GLdouble green, GLdouble blue) { }
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void __indirect_glColor3dv(const GLdouble *v) { }
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void __indirect_glColor3f(GLfloat red, GLfloat green, GLfloat blue) { }
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void __indirect_glColor3fv(const GLfloat *v) { }
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void __indirect_glColor3i(GLint red, GLint green, GLint blue) { }
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void __indirect_glColor3iv(const GLint *v) { }
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void __indirect_glColor3s(GLshort red, GLshort green, GLshort blue) { }
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void __indirect_glColor3sv(const GLshort *v) { }
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void __indirect_glColor3ub(GLubyte red, GLubyte green, GLubyte blue) { }
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void __indirect_glColor3ubv(const GLubyte *v) { }
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void __indirect_glColor3ui(GLuint red, GLuint green, GLuint blue) { }
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void __indirect_glColor3uiv(const GLuint *v) { }
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void __indirect_glColor3us(GLushort red, GLushort green, GLushort blue) { }
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void __indirect_glColor3usv(const GLushort *v) { }
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void __indirect_glColor4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha) { }
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void __indirect_glColor4bv(const GLbyte *v) { }
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void __indirect_glColor4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha) { }
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void __indirect_glColor4dv(const GLdouble *v) { }
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void __indirect_glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) { }
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void __indirect_glColor4fv(const GLfloat *v) { }
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void __indirect_glColor4i(GLint red, GLint green, GLint blue, GLint alpha) { }
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void __indirect_glColor4iv(const GLint *v) { }
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void __indirect_glColor4s(GLshort red, GLshort green, GLshort blue, GLshort alpha) { }
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void __indirect_glColor4sv(const GLshort *v) { }
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void __indirect_glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha) { }
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void __indirect_glColor4ubv(const GLubyte *v) { }
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void __indirect_glColor4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha) { }
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void __indirect_glColor4uiv(const GLuint *v) { }
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void __indirect_glColor4us(GLushort red, GLushort green, GLushort blue, GLushort alpha) { }
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void __indirect_glColor4usv(const GLushort *v) { }
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void __indirect_glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) { }
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void __indirect_glColorMaterial(GLenum face, GLenum mode) { }
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void __indirect_glCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type) { }
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void __indirect_glCullFace(GLenum mode) { }
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void __indirect_glDeleteLists(GLuint list, GLsizei range) { }
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void __indirect_glDepthFunc(GLenum func) { }
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void __indirect_glDepthMask(GLboolean flag) { }
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void __indirect_glDepthRange(GLclampd near_val, GLclampd far_val) { }
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void __indirect_glDisable(GLenum cap) { }
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void __indirect_glDrawBuffer(GLenum mode) { }
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void __indirect_glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels) { }
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void __indirect_glEdgeFlag(GLboolean flag) { }
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void __indirect_glEdgeFlagv(const GLboolean *flag) { }
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void __indirect_glEnable(GLenum cap) { }
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2012-05-24 10:21:03 -07:00
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void __indirect_glEnd(void) { }
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void __indirect_glEndList(void) { }
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2020-02-02 18:31:36 +00:00
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void __indirect_glEvalCoord1d(GLdouble u) { }
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void __indirect_glEvalCoord1dv(const GLdouble *u) { }
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void __indirect_glEvalCoord1f(GLfloat u) { }
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void __indirect_glEvalCoord1fv(const GLfloat *u) { }
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void __indirect_glEvalCoord2d(GLdouble u, GLdouble v) { }
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void __indirect_glEvalCoord2dv(const GLdouble *u) { }
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void __indirect_glEvalCoord2f(GLfloat u, GLfloat v) { }
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void __indirect_glEvalCoord2fv(const GLfloat *u) { }
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void __indirect_glEvalMesh1(GLenum mode, GLint i1, GLint i2) { }
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void __indirect_glEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2) { }
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void __indirect_glEvalPoint1(GLint i) { }
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void __indirect_glEvalPoint2(GLint i, GLint j) { }
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void __indirect_glFeedbackBuffer(GLsizei size, GLenum type, GLfloat *buffer) { }
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2012-05-24 10:21:03 -07:00
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void __indirect_glFinish(void) { }
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void __indirect_glFlush(void) { }
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2020-02-02 18:31:36 +00:00
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void __indirect_glFogf(GLenum pname, GLfloat param) { }
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void __indirect_glFogfv(GLenum pname, const GLfloat *params) { }
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void __indirect_glFogi(GLenum pname, GLint param) { }
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void __indirect_glFogiv(GLenum pname, const GLint *params) { }
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void __indirect_glFrontFace(GLenum mode) { }
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void __indirect_glFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble near_val, GLdouble far_val) { }
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void __indirect_glGenLists(GLsizei range) { }
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void __indirect_glGetBooleanv(GLenum pname, GLboolean *params) { }
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void __indirect_glGetClipPlane(GLenum plane, GLdouble *equation) { }
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void __indirect_glGetDoublev(GLenum pname, GLdouble *params) { }
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2012-05-24 10:21:03 -07:00
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void __indirect_glGetError(void) { }
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2020-02-02 18:31:36 +00:00
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void __indirect_glGetFloatv(GLenum pname, GLfloat *params) { }
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void __indirect_glGetIntegerv(GLenum pname, GLint *params) { }
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void __indirect_glGetLightfv(GLenum light, GLenum pname, GLfloat *params) { }
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void __indirect_glGetLightiv(GLenum light, GLenum pname, GLint *params) { }
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void __indirect_glGetMapdv(GLenum target, GLenum query, GLdouble *v) { }
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void __indirect_glGetMapfv(GLenum target, GLenum query, GLfloat *v) { }
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void __indirect_glGetMapiv(GLenum target, GLenum query, GLint *v) { }
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void __indirect_glGetMaterialfv(GLenum face, GLenum pname, GLfloat *params) { }
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void __indirect_glGetMaterialiv(GLenum face, GLenum pname, GLint *params) { }
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void __indirect_glGetPixelMapfv(GLenum map, GLfloat *values) { }
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void __indirect_glGetPixelMapuiv(GLenum map, GLuint *values) { }
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void __indirect_glGetPixelMapusv(GLenum map, GLushort *values) { }
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void __indirect_glGetPolygonStipple(GLubyte *mask) { }
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void __indirect_glGetString(GLenum name) { }
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void __indirect_glGetTexEnvfv(GLenum target, GLenum pname, GLfloat *params) { }
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void __indirect_glGetTexEnviv(GLenum target, GLenum pname, GLint *params) { }
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void __indirect_glGetTexGendv(GLenum coord, GLenum pname, GLdouble *params) { }
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void __indirect_glGetTexGenfv(GLenum coord, GLenum pname, GLfloat *params) { }
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void __indirect_glGetTexGeniv(GLenum coord, GLenum pname, GLint *params) { }
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void __indirect_glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels) { }
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void __indirect_glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params) { }
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void __indirect_glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params) { }
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void __indirect_glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params) { }
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void __indirect_glGetTexParameteriv(GLenum target, GLenum pname, GLint *params) { }
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void __indirect_glHint(GLenum target, GLenum mode) { }
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void __indirect_glIndexMask(GLuint mask) { }
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void __indirect_glIndexd(GLdouble c) { }
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void __indirect_glIndexdv(const GLdouble *c) { }
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void __indirect_glIndexf(GLfloat c) { }
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void __indirect_glIndexfv(const GLfloat *c) { }
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void __indirect_glIndexi(GLint c) { }
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void __indirect_glIndexiv(const GLint *c) { }
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void __indirect_glIndexs(GLshort c) { }
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void __indirect_glIndexsv(const GLshort *c) { }
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2012-05-24 10:21:03 -07:00
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void __indirect_glInitNames(void) { }
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2020-02-02 18:31:36 +00:00
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void __indirect_glIsEnabled(GLenum cap) { }
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void __indirect_glIsList(GLuint list) { }
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void __indirect_glLightModelf(GLenum pname, GLfloat param) { }
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void __indirect_glLightModelfv(GLenum pname, const GLfloat *params) { }
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void __indirect_glLightModeli(GLenum pname, GLint param) { }
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void __indirect_glLightModeliv(GLenum pname, const GLint *params) { }
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void __indirect_glLightf(GLenum light, GLenum pname, GLfloat param) { }
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void __indirect_glLightfv(GLenum light, GLenum pname, const GLfloat *params) { }
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void __indirect_glLighti(GLenum light, GLenum pname, GLint param) { }
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void __indirect_glLightiv(GLenum light, GLenum pname, const GLint *params) { }
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void __indirect_glLineStipple(GLint factor, GLushort pattern) { }
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void __indirect_glLineWidth(GLfloat width) { }
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void __indirect_glListBase(GLuint base) { }
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2012-05-24 10:21:03 -07:00
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void __indirect_glLoadIdentity(void) { }
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2020-02-02 18:31:36 +00:00
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void __indirect_glLoadMatrixd(const GLdouble *m) { }
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void __indirect_glLoadMatrixf(const GLfloat *m) { }
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void __indirect_glLoadName(GLuint name) { }
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void __indirect_glLogicOp(GLenum opcode) { }
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void __indirect_glMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points) { }
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void __indirect_glMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points) { }
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void __indirect_glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points) { }
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void __indirect_glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points) { }
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void __indirect_glMapGrid1d(GLint un, GLdouble u1, GLdouble u2) { }
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void __indirect_glMapGrid1f(GLint un, GLfloat u1, GLfloat u2) { }
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void __indirect_glMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2) { }
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void __indirect_glMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2) { }
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void __indirect_glMaterialf(GLenum face, GLenum pname, GLfloat param) { }
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void __indirect_glMaterialfv(GLenum face, GLenum pname, const GLfloat *params) { }
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void __indirect_glMateriali(GLenum face, GLenum pname, GLint param) { }
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void __indirect_glMaterialiv(GLenum face, GLenum pname, const GLint *params) { }
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void __indirect_glMatrixMode(GLenum mode) { }
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void __indirect_glMultMatrixd(const GLdouble *m) { }
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void __indirect_glMultMatrixf(const GLfloat *m) { }
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void __indirect_glNewList(GLuint list, GLenum mode) { }
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void __indirect_glNormal3b(GLbyte nx, GLbyte ny, GLbyte nz) { }
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void __indirect_glNormal3bv(const GLbyte *v) { }
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void __indirect_glNormal3d(GLdouble nx, GLdouble ny, GLdouble nz) { }
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void __indirect_glNormal3dv(const GLdouble *v) { }
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void __indirect_glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz) { }
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void __indirect_glNormal3fv(const GLfloat *v) { }
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void __indirect_glNormal3i(GLint nx, GLint ny, GLint nz) { }
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void __indirect_glNormal3iv(const GLint *v) { }
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void __indirect_glNormal3s(GLshort nx, GLshort ny, GLshort nz) { }
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void __indirect_glNormal3sv(const GLshort *v) { }
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void __indirect_glOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble near_val, GLdouble far_val) { }
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void __indirect_glPassThrough(GLfloat token) { }
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void __indirect_glPixelMapfv(GLenum map, GLsizei mapsize, const GLfloat *values) { }
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void __indirect_glPixelMapuiv(GLenum map, GLsizei mapsize, const GLuint *values) { }
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void __indirect_glPixelMapusv(GLenum map, GLsizei mapsize, const GLushort *values) { }
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void __indirect_glPixelStoref(GLenum pname, GLfloat param) { }
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void __indirect_glPixelStorei(GLenum pname, GLint param) { }
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void __indirect_glPixelTransferf(GLenum pname, GLfloat param) { }
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void __indirect_glPixelTransferi(GLenum pname, GLint param) { }
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void __indirect_glPixelZoom(GLfloat xfactor, GLfloat yfactor) { }
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void __indirect_glPointSize(GLfloat size) { }
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void __indirect_glPolygonMode(GLenum face, GLenum mode) { }
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void __indirect_glPolygonStipple(const GLubyte *mask) { }
|
2012-05-24 10:21:03 -07:00
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void __indirect_glPopAttrib(void) { }
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void __indirect_glPopMatrix(void) { }
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void __indirect_glPopName(void) { }
|
2020-02-02 18:31:36 +00:00
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void __indirect_glPushAttrib(GLbitfield mask) { }
|
2012-05-24 10:21:03 -07:00
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void __indirect_glPushMatrix(void) { }
|
2020-02-02 18:31:36 +00:00
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void __indirect_glPushName(GLuint name) { }
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void __indirect_glRasterPos2d(GLdouble x, GLdouble y) { }
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void __indirect_glRasterPos2dv(const GLdouble *v) { }
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void __indirect_glRasterPos2f(GLfloat x, GLfloat y) { }
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void __indirect_glRasterPos2fv(const GLfloat *v) { }
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void __indirect_glRasterPos2i(GLint x, GLint y) { }
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void __indirect_glRasterPos2iv(const GLint *v) { }
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void __indirect_glRasterPos2s(GLshort x, GLshort y) { }
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void __indirect_glRasterPos2sv(const GLshort *v) { }
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void __indirect_glRasterPos3d(GLdouble x, GLdouble y, GLdouble z) { }
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void __indirect_glRasterPos3dv(const GLdouble *v) { }
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void __indirect_glRasterPos3f(GLfloat x, GLfloat y, GLfloat z) { }
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void __indirect_glRasterPos3fv(const GLfloat *v) { }
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void __indirect_glRasterPos3i(GLint x, GLint y, GLint z) { }
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void __indirect_glRasterPos3iv(const GLint *v) { }
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void __indirect_glRasterPos3s(GLshort x, GLshort y, GLshort z) { }
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void __indirect_glRasterPos3sv(const GLshort *v) { }
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void __indirect_glRasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w) { }
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void __indirect_glRasterPos4dv(const GLdouble *v) { }
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void __indirect_glRasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w) { }
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void __indirect_glRasterPos4fv(const GLfloat *v) { }
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void __indirect_glRasterPos4i(GLint x, GLint y, GLint z, GLint w) { }
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void __indirect_glRasterPos4iv(const GLint *v) { }
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void __indirect_glRasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w) { }
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void __indirect_glRasterPos4sv(const GLshort *v) { }
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void __indirect_glReadBuffer(GLenum mode) { }
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void __indirect_glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels) { }
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void __indirect_glRectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2) { }
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void __indirect_glRectdv(const GLdouble *v1, const GLdouble *v2) { }
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void __indirect_glRectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2) { }
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void __indirect_glRectfv(const GLfloat *v1, const GLfloat *v2) { }
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void __indirect_glRecti(GLint x1, GLint y1, GLint x2, GLint y2) { }
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void __indirect_glRectiv(const GLint *v1, const GLint *v2) { }
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void __indirect_glRects(GLshort x1, GLshort y1, GLshort x2, GLshort y2) { }
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void __indirect_glRectsv(const GLshort *v1, const GLshort *v2) { }
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void __indirect_glRenderMode(GLenum mode) { }
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void __indirect_glRotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z) { }
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void __indirect_glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z) { }
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|
void __indirect_glScaled(GLdouble x, GLdouble y, GLdouble z) { }
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|
void __indirect_glScalef(GLfloat x, GLfloat y, GLfloat z) { }
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|
void __indirect_glScissor(GLint x, GLint y, GLsizei width, GLsizei height) { }
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void __indirect_glSelectBuffer(GLsizei size, GLuint *buffer) { }
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void __indirect_glShadeModel(GLenum mode) { }
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|
void __indirect_glStencilFunc(GLenum func, GLint ref, GLuint mask) { }
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|
void __indirect_glStencilMask(GLuint mask) { }
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|
void __indirect_glStencilOp(GLenum fail, GLenum zfail, GLenum zpass) { }
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void __indirect_glTexCoord1d(GLdouble s) { }
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|
void __indirect_glTexCoord1dv(const GLdouble *v) { }
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|
void __indirect_glTexCoord1f(GLfloat s) { }
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|
void __indirect_glTexCoord1fv(const GLfloat *v) { }
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|
void __indirect_glTexCoord1i(GLint s) { }
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|
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|
void __indirect_glTexCoord1iv(const GLint *v) { }
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|
void __indirect_glTexCoord1s(GLshort s) { }
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|
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|
|
void __indirect_glTexCoord1sv(const GLshort *v) { }
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|
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|
|
void __indirect_glTexCoord2d(GLdouble s, GLdouble t) { }
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|
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|
|
void __indirect_glTexCoord2dv(const GLdouble *v) { }
|
|
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|
|
void __indirect_glTexCoord2f(GLfloat s, GLfloat t) { }
|
|
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|
|
void __indirect_glTexCoord2fv(const GLfloat *v) { }
|
|
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|
|
void __indirect_glTexCoord2i(GLint s, GLint t) { }
|
|
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|
|
void __indirect_glTexCoord2iv(const GLint *v) { }
|
|
|
|
|
void __indirect_glTexCoord2s(GLshort s, GLshort t) { }
|
|
|
|
|
void __indirect_glTexCoord2sv(const GLshort *v) { }
|
|
|
|
|
void __indirect_glTexCoord3d(GLdouble s, GLdouble t, GLdouble r) { }
|
|
|
|
|
void __indirect_glTexCoord3dv(const GLdouble *v) { }
|
|
|
|
|
void __indirect_glTexCoord3f(GLfloat s, GLfloat t, GLfloat r) { }
|
|
|
|
|
void __indirect_glTexCoord3fv(const GLfloat *v) { }
|
|
|
|
|
void __indirect_glTexCoord3i(GLint s, GLint t, GLint r) { }
|
|
|
|
|
void __indirect_glTexCoord3iv(const GLint *v) { }
|
|
|
|
|
void __indirect_glTexCoord3s(GLshort s, GLshort t, GLshort r) { }
|
|
|
|
|
void __indirect_glTexCoord3sv(const GLshort *v) { }
|
|
|
|
|
void __indirect_glTexCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q) { }
|
|
|
|
|
void __indirect_glTexCoord4dv(const GLdouble *v) { }
|
|
|
|
|
void __indirect_glTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q) { }
|
|
|
|
|
void __indirect_glTexCoord4fv(const GLfloat *v) { }
|
|
|
|
|
void __indirect_glTexCoord4i(GLint s, GLint t, GLint r, GLint q) { }
|
|
|
|
|
void __indirect_glTexCoord4iv(const GLint *v) { }
|
|
|
|
|
void __indirect_glTexCoord4s(GLshort s, GLshort t, GLshort r, GLshort q) { }
|
|
|
|
|
void __indirect_glTexCoord4sv(const GLshort *v) { }
|
|
|
|
|
void __indirect_glTexEnvf(GLenum target, GLenum pname, GLfloat param) { }
|
|
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|
|
void __indirect_glTexEnvfv(GLenum target, GLenum pname, const GLfloat *params) { }
|
|
|
|
|
void __indirect_glTexEnvi(GLenum target, GLenum pname, GLint param) { }
|
|
|
|
|
void __indirect_glTexEnviv(GLenum target, GLenum pname, const GLint *params) { }
|
|
|
|
|
void __indirect_glTexGend(GLenum coord, GLenum pname, GLdouble param) { }
|
|
|
|
|
void __indirect_glTexGendv(GLenum coord, GLenum pname, const GLdouble *params) { }
|
|
|
|
|
void __indirect_glTexGenf(GLenum coord, GLenum pname, GLfloat param) { }
|
|
|
|
|
void __indirect_glTexGenfv(GLenum coord, GLenum pname, const GLfloat *params) { }
|
|
|
|
|
void __indirect_glTexGeni(GLenum coord, GLenum pname, GLint param) { }
|
|
|
|
|
void __indirect_glTexGeniv(GLenum coord, GLenum pname, const GLint *params) { }
|
|
|
|
|
void __indirect_glTexImage1D(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels) { }
|
|
|
|
|
void __indirect_glTexImage2D(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels) { }
|
|
|
|
|
void __indirect_glTexParameterf(GLenum target, GLenum pname, GLfloat param) { }
|
|
|
|
|
void __indirect_glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params) { }
|
|
|
|
|
void __indirect_glTexParameteri(GLenum target, GLenum pname, GLint param) { }
|
|
|
|
|
void __indirect_glTexParameteriv(GLenum target, GLenum pname, const GLint *params) { }
|
|
|
|
|
void __indirect_glTranslated(GLdouble x, GLdouble y, GLdouble z) { }
|
|
|
|
|
void __indirect_glTranslatef(GLfloat x, GLfloat y, GLfloat z) { }
|
|
|
|
|
void __indirect_glVertex2d(GLdouble x, GLdouble y) { }
|
|
|
|
|
void __indirect_glVertex2dv(const GLdouble *v) { }
|
|
|
|
|
void __indirect_glVertex2f(GLfloat x, GLfloat y) { }
|
|
|
|
|
void __indirect_glVertex2fv(const GLfloat *v) { }
|
|
|
|
|
void __indirect_glVertex2i(GLint x, GLint y) { }
|
|
|
|
|
void __indirect_glVertex2iv(const GLint *v) { }
|
|
|
|
|
void __indirect_glVertex2s(GLshort x, GLshort y) { }
|
|
|
|
|
void __indirect_glVertex2sv(const GLshort *v) { }
|
|
|
|
|
void __indirect_glVertex3d(GLdouble x, GLdouble y, GLdouble z) { }
|
|
|
|
|
void __indirect_glVertex3dv(const GLdouble *v) { }
|
|
|
|
|
void __indirect_glVertex3f(GLfloat x, GLfloat y, GLfloat z) { }
|
|
|
|
|
void __indirect_glVertex3fv(const GLfloat *v) { }
|
|
|
|
|
void __indirect_glVertex3i(GLint x, GLint y, GLint z) { }
|
|
|
|
|
void __indirect_glVertex3iv(const GLint *v) { }
|
|
|
|
|
void __indirect_glVertex3s(GLshort x, GLshort y, GLshort z) { }
|
|
|
|
|
void __indirect_glVertex3sv(const GLshort *v) { }
|
|
|
|
|
void __indirect_glVertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w) { }
|
|
|
|
|
void __indirect_glVertex4dv(const GLdouble *v) { }
|
|
|
|
|
void __indirect_glVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w) { }
|
|
|
|
|
void __indirect_glVertex4fv(const GLfloat *v) { }
|
|
|
|
|
void __indirect_glVertex4i(GLint x, GLint y, GLint z, GLint w) { }
|
|
|
|
|
void __indirect_glVertex4iv(const GLint *v) { }
|
|
|
|
|
void __indirect_glVertex4s(GLshort x, GLshort y, GLshort z, GLshort w) { }
|
|
|
|
|
void __indirect_glVertex4sv(const GLshort *v) { }
|
|
|
|
|
void __indirect_glViewport(GLint x, GLint y, GLsizei width, GLsizei height) { }
|
|
|
|
|
void __indirect_glAreTexturesResident(GLsizei n, const GLuint *textures, GLboolean *residences) { }
|
|
|
|
|
void __indirect_glArrayElement(GLint i) { }
|
|
|
|
|
void __indirect_glBindTexture(GLenum target, GLuint texture) { }
|
|
|
|
|
void __indirect_glColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr) { }
|
|
|
|
|
void __indirect_glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border) { }
|
|
|
|
|
void __indirect_glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) { }
|
|
|
|
|
void __indirect_glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width) { }
|
|
|
|
|
void __indirect_glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) { }
|
|
|
|
|
void __indirect_glDeleteTextures(GLsizei n, const GLuint *textures) { }
|
|
|
|
|
void __indirect_glDisableClientState(GLenum cap) { }
|
|
|
|
|
void __indirect_glDrawArrays(GLenum mode, GLint first, GLsizei count) { }
|
|
|
|
|
void __indirect_glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices) { }
|
|
|
|
|
void __indirect_glEdgeFlagPointer(GLsizei stride, const GLvoid *ptr) { }
|
|
|
|
|
void __indirect_glEnableClientState(GLenum cap) { }
|
|
|
|
|
void __indirect_glGenTextures(GLsizei n, GLuint *textures) { }
|
|
|
|
|
void __indirect_glGetPointerv(GLenum pname, GLvoid **params) { }
|
|
|
|
|
void __indirect_glIndexPointer(GLenum type, GLsizei stride, const GLvoid *ptr) { }
|
|
|
|
|
void __indirect_glIndexub(GLubyte c) { }
|
|
|
|
|
void __indirect_glIndexubv(const GLubyte *c) { }
|
|
|
|
|
void __indirect_glInterleavedArrays(GLenum format, GLsizei stride, const GLvoid *pointer) { }
|
|
|
|
|
void __indirect_glIsTexture(GLuint texture) { }
|
|
|
|
|
void __indirect_glNormalPointer(GLenum type, GLsizei stride, const GLvoid *ptr) { }
|
|
|
|
|
void __indirect_glPolygonOffset(GLfloat factor, GLfloat units) { }
|
2012-05-24 10:21:03 -07:00
|
|
|
void __indirect_glPopClientAttrib(void) { }
|
2020-02-02 18:31:36 +00:00
|
|
|
void __indirect_glPrioritizeTextures(GLsizei n, const GLuint *textures, const GLclampf *priorities) { }
|
|
|
|
|
void __indirect_glPushClientAttrib(GLbitfield mask) { }
|
|
|
|
|
void __indirect_glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr) { }
|
|
|
|
|
void __indirect_glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels) { }
|
|
|
|
|
void __indirect_glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels) { }
|
|
|
|
|
void __indirect_glVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr) { }
|
|
|
|
|
void __indirect_glBlendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) { }
|
|
|
|
|
void __indirect_glBlendEquation(GLenum mode) { }
|
|
|
|
|
void __indirect_glColorSubTable(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data) { }
|
|
|
|
|
void __indirect_glColorTable(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table) { }
|
|
|
|
|
void __indirect_glColorTableParameterfv(GLenum target, GLenum pname, const GLfloat *params) { }
|
|
|
|
|
void __indirect_glColorTableParameteriv(GLenum target, GLenum pname, const GLint *params) { }
|
|
|
|
|
void __indirect_glConvolutionFilter1D(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image) { }
|
|
|
|
|
void __indirect_glConvolutionFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image) { }
|
|
|
|
|
void __indirect_glConvolutionParameterf(GLenum target, GLenum pname, GLfloat params) { }
|
|
|
|
|
void __indirect_glConvolutionParameterfv(GLenum target, GLenum pname, const GLfloat *params) { }
|
|
|
|
|
void __indirect_glConvolutionParameteri(GLenum target, GLenum pname, GLint params) { }
|
|
|
|
|
void __indirect_glConvolutionParameteriv(GLenum target, GLenum pname, const GLint *params) { }
|
|
|
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void __indirect_glCopyColorSubTable(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width) { }
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void __indirect_glCopyColorTable(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width) { }
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void __indirect_glCopyConvolutionFilter1D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width) { }
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void __indirect_glCopyConvolutionFilter2D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height) { }
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void __indirect_glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) { }
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void __indirect_glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices) { }
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void __indirect_glGetColorTable(GLenum target, GLenum format, GLenum type, GLvoid *table) { }
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void __indirect_glGetColorTableParameterfv(GLenum target, GLenum pname, GLfloat *params) { }
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void __indirect_glGetColorTableParameteriv(GLenum target, GLenum pname, GLint *params) { }
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void __indirect_glGetConvolutionFilter(GLenum target, GLenum format, GLenum type, GLvoid *image) { }
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void __indirect_glGetConvolutionParameterfv(GLenum target, GLenum pname, GLfloat *params) { }
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void __indirect_glGetConvolutionParameteriv(GLenum target, GLenum pname, GLint *params) { }
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void __indirect_glGetHistogram(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values) { }
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void __indirect_glGetHistogramParameterfv(GLenum target, GLenum pname, GLfloat *params) { }
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void __indirect_glGetHistogramParameteriv(GLenum target, GLenum pname, GLint *params) { }
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void __indirect_glGetMinmax(GLenum target, GLboolean reset, GLenum format, GLenum types, GLvoid *values) { }
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void __indirect_glGetMinmaxParameterfv(GLenum target, GLenum pname, GLfloat *params) { }
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void __indirect_glGetMinmaxParameteriv(GLenum target, GLenum pname, GLint *params) { }
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void __indirect_glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span) { }
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void __indirect_glHistogram(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink) { }
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void __indirect_glMinmax(GLenum target, GLenum internalformat, GLboolean sink) { }
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void __indirect_glResetHistogram(GLenum target) { }
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void __indirect_glResetMinmax(GLenum target) { }
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void __indirect_glSeparableFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column) { }
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void __indirect_glTexImage3D(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels) { }
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void __indirect_glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels) { }
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void __indirect_glActiveTexture(GLenum texture) { }
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void __indirect_glClientActiveTexture(GLenum texture) { }
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void __indirect_glMultiTexCoord1d(GLenum target, GLdouble s) { }
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void __indirect_glMultiTexCoord1dv(GLenum target, const GLdouble *v) { }
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void __indirect_glMultiTexCoord1fARB(GLenum target, GLfloat s) { }
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void __indirect_glMultiTexCoord1fvARB(GLenum target, const GLfloat *v) { }
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void __indirect_glMultiTexCoord1i(GLenum target, GLint s) { }
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void __indirect_glMultiTexCoord1iv(GLenum target, const GLint *v) { }
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void __indirect_glMultiTexCoord1s(GLenum target, GLshort s) { }
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void __indirect_glMultiTexCoord1sv(GLenum target, const GLshort *v) { }
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void __indirect_glMultiTexCoord2d(GLenum target, GLdouble s, GLdouble t) { }
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void __indirect_glMultiTexCoord2dv(GLenum target, const GLdouble *v) { }
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void __indirect_glMultiTexCoord2fARB(GLenum target, GLfloat s, GLfloat t) { }
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void __indirect_glMultiTexCoord2fvARB(GLenum target, const GLfloat *v) { }
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void __indirect_glMultiTexCoord2i(GLenum target, GLint s, GLint t) { }
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void __indirect_glMultiTexCoord2iv(GLenum target, const GLint *v) { }
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void __indirect_glMultiTexCoord2s(GLenum target, GLshort s, GLshort t) { }
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void __indirect_glMultiTexCoord2sv(GLenum target, const GLshort *v) { }
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void __indirect_glMultiTexCoord3d(GLenum target, GLdouble s, GLdouble t, GLdouble r) { }
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void __indirect_glMultiTexCoord3dv(GLenum target, const GLdouble *v) { }
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void __indirect_glMultiTexCoord3fARB(GLenum target, GLfloat s, GLfloat t, GLfloat r) { }
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void __indirect_glMultiTexCoord3fvARB(GLenum target, const GLfloat *v) { }
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void __indirect_glMultiTexCoord3i(GLenum target, GLint s, GLint t, GLint r) { }
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void __indirect_glMultiTexCoord3iv(GLenum target, const GLint *v) { }
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void __indirect_glMultiTexCoord3s(GLenum target, GLshort s, GLshort t, GLshort r) { }
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void __indirect_glMultiTexCoord3sv(GLenum target, const GLshort *v) { }
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void __indirect_glMultiTexCoord4d(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q) { }
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void __indirect_glMultiTexCoord4dv(GLenum target, const GLdouble *v) { }
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void __indirect_glMultiTexCoord4fARB(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q) { }
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void __indirect_glMultiTexCoord4fvARB(GLenum target, const GLfloat *v) { }
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void __indirect_glMultiTexCoord4i(GLenum target, GLint s, GLint t, GLint r, GLint q) { }
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void __indirect_glMultiTexCoord4iv(GLenum target, const GLint *v) { }
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void __indirect_glMultiTexCoord4s(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q) { }
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void __indirect_glMultiTexCoord4sv(GLenum target, const GLshort *v) { }
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void __indirect_glLoadTransposeMatrixd(const GLdouble m[16]) { }
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void __indirect_glLoadTransposeMatrixf(const GLfloat m[16]) { }
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void __indirect_glMultTransposeMatrixd(const GLdouble m[16]) { }
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void __indirect_glMultTransposeMatrixf(const GLfloat m[16]) { }
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void __indirect_glSampleCoverage(GLclampf value, GLboolean invert) { }
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void __indirect_glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data) { }
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void __indirect_glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data) { }
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void __indirect_glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data) { }
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void __indirect_glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data) { }
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void __indirect_glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data) { }
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void __indirect_glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data) { }
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void __indirect_glGetCompressedTexImage(GLenum target, GLint lod, GLvoid *img) { }
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void __indirect_glDisableVertexAttribArray(GLuint index) { }
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void __indirect_glEnableVertexAttribArray(GLuint index) { }
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void __indirect_glGetProgramEnvParameterdvARB(GLenum target, GLuint index, GLdouble *params) { }
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void __indirect_glGetProgramEnvParameterfvARB(GLenum target, GLuint index, GLfloat *params) { }
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void __indirect_glGetProgramLocalParameterdvARB(GLenum target, GLuint index, GLdouble *params) { }
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void __indirect_glGetProgramLocalParameterfvARB(GLenum target, GLuint index, GLfloat *params) { }
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void __indirect_glGetProgramStringARB(GLenum target, GLenum pname, void *string) { }
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void __indirect_glGetProgramivARB(GLenum target, GLenum pname, GLint *params) { }
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void __indirect_glGetVertexAttribdv(GLuint index, GLenum pname, GLdouble *params) { }
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void __indirect_glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat *params) { }
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void __indirect_glGetVertexAttribiv(GLuint index, GLenum pname, GLint *params) { }
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void __indirect_glProgramEnvParameter4dARB(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w) { }
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void __indirect_glProgramEnvParameter4dvARB(GLenum target, GLuint index, const GLdouble *params) { }
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void __indirect_glProgramEnvParameter4fARB(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w) { }
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void __indirect_glProgramEnvParameter4fvARB(GLenum target, GLuint index, const GLfloat *params) { }
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void __indirect_glProgramLocalParameter4dARB(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w) { }
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void __indirect_glProgramLocalParameter4dvARB(GLenum target, GLuint index, const GLdouble *params) { }
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void __indirect_glProgramLocalParameter4fARB(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w) { }
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void __indirect_glProgramLocalParameter4fvARB(GLenum target, GLuint index, const GLfloat *params) { }
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void __indirect_glProgramStringARB(GLenum target, GLenum format, GLsizei len, const void *string) { }
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void __indirect_glVertexAttrib1d(GLuint index, GLdouble x) { }
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void __indirect_glVertexAttrib1dv(GLuint index, const GLdouble *v) { }
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void __indirect_glVertexAttrib1fARB(GLuint index, GLfloat x) { }
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void __indirect_glVertexAttrib1fvARB(GLuint index, const GLfloat *v) { }
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void __indirect_glVertexAttrib1s(GLuint index, GLshort x) { }
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void __indirect_glVertexAttrib1sv(GLuint index, const GLshort *v) { }
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void __indirect_glVertexAttrib2d(GLuint index, GLdouble x, GLdouble y) { }
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void __indirect_glVertexAttrib2dv(GLuint index, const GLdouble *v) { }
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void __indirect_glVertexAttrib2fARB(GLuint index, GLfloat x, GLfloat y) { }
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void __indirect_glVertexAttrib2fvARB(GLuint index, const GLfloat *v) { }
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void __indirect_glVertexAttrib2s(GLuint index, GLshort x, GLshort y) { }
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void __indirect_glVertexAttrib2sv(GLuint index, const GLshort *v) { }
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void __indirect_glVertexAttrib3d(GLuint index, GLdouble x, GLdouble y, GLdouble z) { }
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void __indirect_glVertexAttrib3dv(GLuint index, const GLdouble *v) { }
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void __indirect_glVertexAttrib3fARB(GLuint index, GLfloat x, GLfloat y, GLfloat z) { }
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void __indirect_glVertexAttrib3fvARB(GLuint index, const GLfloat *v) { }
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void __indirect_glVertexAttrib3s(GLuint index, GLshort x, GLshort y, GLshort z) { }
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void __indirect_glVertexAttrib3sv(GLuint index, const GLshort *v) { }
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void __indirect_glVertexAttrib4Nbv(GLuint index, const GLbyte *v) { }
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void __indirect_glVertexAttrib4Niv(GLuint index, const GLint *v) { }
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void __indirect_glVertexAttrib4Nsv(GLuint index, const GLshort *v) { }
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void __indirect_glVertexAttrib4Nub(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w) { }
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void __indirect_glVertexAttrib4Nubv(GLuint index, const GLubyte *v) { }
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void __indirect_glVertexAttrib4Nuiv(GLuint index, const GLuint *v) { }
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void __indirect_glVertexAttrib4Nusv(GLuint index, const GLushort *v) { }
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void __indirect_glVertexAttrib4bv(GLuint index, const GLbyte *v) { }
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void __indirect_glVertexAttrib4d(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w) { }
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void __indirect_glVertexAttrib4dv(GLuint index, const GLdouble *v) { }
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void __indirect_glVertexAttrib4fARB(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w) { }
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void __indirect_glVertexAttrib4fvARB(GLuint index, const GLfloat *v) { }
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void __indirect_glVertexAttrib4iv(GLuint index, const GLint *v) { }
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void __indirect_glVertexAttrib4s(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w) { }
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void __indirect_glVertexAttrib4sv(GLuint index, const GLshort *v) { }
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void __indirect_glVertexAttrib4ubv(GLuint index, const GLubyte *v) { }
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void __indirect_glVertexAttrib4uiv(GLuint index, const GLuint *v) { }
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void __indirect_glVertexAttrib4usv(GLuint index, const GLushort *v) { }
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void __indirect_glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer) { }
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void __indirect_glBeginQuery(GLenum target, GLuint id) { }
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void __indirect_glDeleteQueries(GLsizei n, const GLuint *ids) { }
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void __indirect_glEndQuery(GLenum target) { }
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void __indirect_glGenQueries(GLsizei n, GLuint *ids) { }
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void __indirect_glGetQueryObjectiv(GLuint id, GLenum pname, GLint *params) { }
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void __indirect_glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint *params) { }
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void __indirect_glGetQueryiv(GLenum target, GLenum pname, GLint *params) { }
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void __indirect_glIsQuery(GLuint id) { }
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void __indirect_glDrawBuffers(GLsizei n, const GLenum *bufs) { }
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void __indirect_glClampColor(GLenum target, GLenum clamp) { }
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void __indirect_glRenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) { }
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void __indirect_glSampleMaskSGIS(GLclampf value, GLboolean invert) { }
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void __indirect_glSamplePatternSGIS(GLenum pattern) { }
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void __indirect_glColorPointerEXT(GLint size, GLenum type, GLsizei stride, GLsizei count, const void *pointer) { }
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void __indirect_glEdgeFlagPointerEXT(GLsizei stride, GLsizei count, const GLboolean *pointer) { }
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void __indirect_glIndexPointerEXT(GLenum type, GLsizei stride, GLsizei count, const void *pointer) { }
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void __indirect_glNormalPointerEXT(GLenum type, GLsizei stride, GLsizei count, const void *pointer) { }
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void __indirect_glTexCoordPointerEXT(GLint size, GLenum type, GLsizei stride, GLsizei count, const void *pointer) { }
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void __indirect_glVertexPointerEXT(GLint size, GLenum type, GLsizei stride, GLsizei count, const void *pointer) { }
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void __indirect_glPointParameterf(GLenum pname, GLfloat param) { }
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void __indirect_glPointParameterfv(GLenum pname, const GLfloat *params) { }
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|
void __indirect_glSecondaryColor3b(GLbyte red, GLbyte green, GLbyte blue) { }
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|
void __indirect_glSecondaryColor3bv(const GLbyte *v) { }
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|
void __indirect_glSecondaryColor3d(GLdouble red, GLdouble green, GLdouble blue) { }
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|
void __indirect_glSecondaryColor3dv(const GLdouble *v) { }
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|
void __indirect_glSecondaryColor3fEXT(GLfloat red, GLfloat green, GLfloat blue) { }
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|
|
void __indirect_glSecondaryColor3fvEXT(const GLfloat *v) { }
|
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|
|
void __indirect_glSecondaryColor3i(GLint red, GLint green, GLint blue) { }
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|
|
void __indirect_glSecondaryColor3iv(const GLint *v) { }
|
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|
void __indirect_glSecondaryColor3s(GLshort red, GLshort green, GLshort blue) { }
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|
|
void __indirect_glSecondaryColor3sv(const GLshort *v) { }
|
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|
|
void __indirect_glSecondaryColor3ub(GLubyte red, GLubyte green, GLubyte blue) { }
|
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|
|
void __indirect_glSecondaryColor3ubv(const GLubyte *v) { }
|
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|
|
void __indirect_glSecondaryColor3ui(GLuint red, GLuint green, GLuint blue) { }
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|
|
void __indirect_glSecondaryColor3uiv(const GLuint *v) { }
|
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|
|
void __indirect_glSecondaryColor3us(GLushort red, GLushort green, GLushort blue) { }
|
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|
|
void __indirect_glSecondaryColor3usv(const GLushort *v) { }
|
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|
|
void __indirect_glSecondaryColorPointer(GLint size, GLenum type, GLsizei stride, const void *pointer) { }
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|
void __indirect_glMultiDrawArrays(GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount) { }
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|
void __indirect_glMultiDrawElementsEXT(GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei primcount) { }
|
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|
|
void __indirect_glFogCoordPointer(GLenum type, GLsizei stride, const void *pointer) { }
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|
void __indirect_glFogCoordd(GLdouble coord) { }
|
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|
void __indirect_glFogCoorddv(const GLdouble *coord) { }
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|
void __indirect_glFogCoordfEXT(GLfloat coord) { }
|
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|
|
void __indirect_glFogCoordfvEXT(const GLfloat *coord) { }
|
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|
|
void __indirect_glBlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha) { }
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|
void __indirect_glWindowPos2d(GLdouble x, GLdouble y) { }
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|
|
void __indirect_glWindowPos2dv(const GLdouble *v) { }
|
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|
|
void __indirect_glWindowPos2f(GLfloat x, GLfloat y) { }
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|
|
void __indirect_glWindowPos2fv(const GLfloat *v) { }
|
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|
|
void __indirect_glWindowPos2i(GLint x, GLint y) { }
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|
|
void __indirect_glWindowPos2iv(const GLint *v) { }
|
|
|
|
|
void __indirect_glWindowPos2s(GLshort x, GLshort y) { }
|
|
|
|
|
void __indirect_glWindowPos2sv(const GLshort *v) { }
|
|
|
|
|
void __indirect_glWindowPos3d(GLdouble x, GLdouble y, GLdouble z) { }
|
|
|
|
|
void __indirect_glWindowPos3dv(const GLdouble *v) { }
|
|
|
|
|
void __indirect_glWindowPos3f(GLfloat x, GLfloat y, GLfloat z) { }
|
|
|
|
|
void __indirect_glWindowPos3fv(const GLfloat *v) { }
|
|
|
|
|
void __indirect_glWindowPos3i(GLint x, GLint y, GLint z) { }
|
|
|
|
|
void __indirect_glWindowPos3iv(const GLint *v) { }
|
|
|
|
|
void __indirect_glWindowPos3s(GLshort x, GLshort y, GLshort z) { }
|
|
|
|
|
void __indirect_glWindowPos3sv(const GLshort *v) { }
|
|
|
|
|
void __indirect_glAreProgramsResidentNV(GLsizei n, const GLuint *programs, GLboolean *residences) { }
|
|
|
|
|
void __indirect_glBindProgramARB(GLenum target, GLuint program) { }
|
|
|
|
|
void __indirect_glDeleteProgramsARB(GLsizei n, const GLuint *programs) { }
|
|
|
|
|
void __indirect_glExecuteProgramNV(GLenum target, GLuint id, const GLfloat *params) { }
|
|
|
|
|
void __indirect_glGenProgramsARB(GLsizei n, GLuint *programs) { }
|
|
|
|
|
void __indirect_glGetProgramParameterdvNV(GLenum target, GLuint index, GLenum pname, GLdouble *params) { }
|
|
|
|
|
void __indirect_glGetProgramParameterfvNV(GLenum target, GLuint index, GLenum pname, GLfloat *params) { }
|
|
|
|
|
void __indirect_glGetProgramStringNV(GLuint id, GLenum pname, GLubyte *program) { }
|
|
|
|
|
void __indirect_glGetProgramivNV(GLuint id, GLenum pname, GLint *params) { }
|
|
|
|
|
void __indirect_glGetTrackMatrixivNV(GLenum target, GLuint address, GLenum pname, GLint *params) { }
|
|
|
|
|
void __indirect_glGetVertexAttribPointerv(GLuint index, GLenum pname, void **pointer) { }
|
|
|
|
|
void __indirect_glGetVertexAttribdvNV(GLuint index, GLenum pname, GLdouble *params) { }
|
|
|
|
|
void __indirect_glGetVertexAttribfvNV(GLuint index, GLenum pname, GLfloat *params) { }
|
|
|
|
|
void __indirect_glGetVertexAttribivNV(GLuint index, GLenum pname, GLint *params) { }
|
|
|
|
|
void __indirect_glIsProgramARB(GLuint program) { }
|
|
|
|
|
void __indirect_glLoadProgramNV(GLenum target, GLuint id, GLsizei len, const GLubyte *program) { }
|
|
|
|
|
void __indirect_glProgramParameters4dvNV(GLenum target, GLuint index, GLsizei count, const GLdouble *v) { }
|
|
|
|
|
void __indirect_glProgramParameters4fvNV(GLenum target, GLuint index, GLsizei count, const GLfloat *v) { }
|
|
|
|
|
void __indirect_glRequestResidentProgramsNV(GLsizei n, const GLuint *programs) { }
|
|
|
|
|
void __indirect_glTrackMatrixNV(GLenum target, GLuint address, GLenum matrix, GLenum transform) { }
|
|
|
|
|
void __indirect_glVertexAttrib1dNV(GLuint index, GLdouble x) { }
|
|
|
|
|
void __indirect_glVertexAttrib1dvNV(GLuint index, const GLdouble *v) { }
|
|
|
|
|
void __indirect_glVertexAttrib1fNV(GLuint index, GLfloat x) { }
|
|
|
|
|
void __indirect_glVertexAttrib1fvNV(GLuint index, const GLfloat *v) { }
|
|
|
|
|
void __indirect_glVertexAttrib1sNV(GLuint index, GLshort x) { }
|
|
|
|
|
void __indirect_glVertexAttrib1svNV(GLuint index, const GLshort *v) { }
|
|
|
|
|
void __indirect_glVertexAttrib2dNV(GLuint index, GLdouble x, GLdouble y) { }
|
|
|
|
|
void __indirect_glVertexAttrib2dvNV(GLuint index, const GLdouble *v) { }
|
|
|
|
|
void __indirect_glVertexAttrib2fNV(GLuint index, GLfloat x, GLfloat y) { }
|
|
|
|
|
void __indirect_glVertexAttrib2fvNV(GLuint index, const GLfloat *v) { }
|
|
|
|
|
void __indirect_glVertexAttrib2sNV(GLuint index, GLshort x, GLshort y) { }
|
|
|
|
|
void __indirect_glVertexAttrib2svNV(GLuint index, const GLshort *v) { }
|
|
|
|
|
void __indirect_glVertexAttrib3dNV(GLuint index, GLdouble x, GLdouble y, GLdouble z) { }
|
|
|
|
|
void __indirect_glVertexAttrib3dvNV(GLuint index, const GLdouble *v) { }
|
|
|
|
|
void __indirect_glVertexAttrib3fNV(GLuint index, GLfloat x, GLfloat y, GLfloat z) { }
|
|
|
|
|
void __indirect_glVertexAttrib3fvNV(GLuint index, const GLfloat *v) { }
|
|
|
|
|
void __indirect_glVertexAttrib3sNV(GLuint index, GLshort x, GLshort y, GLshort z) { }
|
|
|
|
|
void __indirect_glVertexAttrib3svNV(GLuint index, const GLshort *v) { }
|
|
|
|
|
void __indirect_glVertexAttrib4dNV(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w) { }
|
|
|
|
|
void __indirect_glVertexAttrib4dvNV(GLuint index, const GLdouble *v) { }
|
|
|
|
|
void __indirect_glVertexAttrib4fNV(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w) { }
|
|
|
|
|
void __indirect_glVertexAttrib4fvNV(GLuint index, const GLfloat *v) { }
|
|
|
|
|
void __indirect_glVertexAttrib4sNV(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w) { }
|
|
|
|
|
void __indirect_glVertexAttrib4svNV(GLuint index, const GLshort *v) { }
|
|
|
|
|
void __indirect_glVertexAttrib4ubNV(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w) { }
|
|
|
|
|
void __indirect_glVertexAttrib4ubvNV(GLuint index, const GLubyte *v) { }
|
|
|
|
|
void __indirect_glVertexAttribPointerNV(GLuint index, GLint fsize, GLenum type, GLsizei stride, const void *pointer) { }
|
|
|
|
|
void __indirect_glVertexAttribs1dvNV(GLuint index, GLsizei count, const GLdouble *v) { }
|
|
|
|
|
void __indirect_glVertexAttribs1fvNV(GLuint index, GLsizei count, const GLfloat *v) { }
|
|
|
|
|
void __indirect_glVertexAttribs1svNV(GLuint index, GLsizei count, const GLshort *v) { }
|
|
|
|
|
void __indirect_glVertexAttribs2dvNV(GLuint index, GLsizei count, const GLdouble *v) { }
|
|
|
|
|
void __indirect_glVertexAttribs2fvNV(GLuint index, GLsizei count, const GLfloat *v) { }
|
|
|
|
|
void __indirect_glVertexAttribs2svNV(GLuint index, GLsizei count, const GLshort *v) { }
|
|
|
|
|
void __indirect_glVertexAttribs3dvNV(GLuint index, GLsizei count, const GLdouble *v) { }
|
|
|
|
|
void __indirect_glVertexAttribs3fvNV(GLuint index, GLsizei count, const GLfloat *v) { }
|
|
|
|
|
void __indirect_glVertexAttribs3svNV(GLuint index, GLsizei count, const GLshort *v) { }
|
|
|
|
|
void __indirect_glVertexAttribs4dvNV(GLuint index, GLsizei count, const GLdouble *v) { }
|
|
|
|
|
void __indirect_glVertexAttribs4fvNV(GLuint index, GLsizei count, const GLfloat *v) { }
|
|
|
|
|
void __indirect_glVertexAttribs4svNV(GLuint index, GLsizei count, const GLshort *v) { }
|
|
|
|
|
void __indirect_glVertexAttribs4ubvNV(GLuint index, GLsizei count, const GLubyte *v) { }
|
|
|
|
|
void __indirect_glPointParameteri(GLenum pname, GLint param) { }
|
|
|
|
|
void __indirect_glPointParameteriv(GLenum pname, const GLint *params) { }
|
|
|
|
|
void __indirect_glActiveStencilFaceEXT(GLenum face) { }
|
|
|
|
|
void __indirect_glGetProgramNamedParameterdvNV(GLuint id, GLsizei len, const GLubyte *name, GLdouble *params) { }
|
|
|
|
|
void __indirect_glGetProgramNamedParameterfvNV(GLuint id, GLsizei len, const GLubyte *name, GLfloat *params) { }
|
|
|
|
|
void __indirect_glProgramNamedParameter4dNV(GLuint id, GLsizei len, const GLubyte *name, GLdouble x, GLdouble y, GLdouble z, GLdouble w) { }
|
|
|
|
|
void __indirect_glProgramNamedParameter4dvNV(GLuint id, GLsizei len, const GLubyte *name, const GLdouble *v) { }
|
|
|
|
|
void __indirect_glProgramNamedParameter4fNV(GLuint id, GLsizei len, const GLubyte *name, GLfloat x, GLfloat y, GLfloat z, GLfloat w) { }
|
|
|
|
|
void __indirect_glProgramNamedParameter4fvNV(GLuint id, GLsizei len, const GLubyte *name, const GLfloat *v) { }
|
|
|
|
|
void __indirect_glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha) { }
|
|
|
|
|
void __indirect_glBindFramebufferEXT(GLenum target, GLuint framebuffer) { }
|
|
|
|
|
void __indirect_glBindRenderbufferEXT(GLenum target, GLuint renderbuffer) { }
|
|
|
|
|
void __indirect_glBindFramebuffer(GLenum target, GLuint framebuffer) { }
|
|
|
|
|
void __indirect_glBindRenderbuffer(GLenum target, GLuint renderbuffer) { }
|
|
|
|
|
void __indirect_glCheckFramebufferStatus(GLenum target) { }
|
|
|
|
|
void __indirect_glDeleteFramebuffers(GLsizei n, const GLuint *framebuffers) { }
|
|
|
|
|
void __indirect_glDeleteRenderbuffers(GLsizei n, const GLuint *renderbuffers) { }
|
|
|
|
|
void __indirect_glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) { }
|
|
|
|
|
void __indirect_glFramebufferTexture1D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) { }
|
|
|
|
|
void __indirect_glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) { }
|
|
|
|
|
void __indirect_glFramebufferTexture3D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset) { }
|
|
|
|
|
void __indirect_glGenFramebuffers(GLsizei n, GLuint *framebuffers) { }
|
|
|
|
|
void __indirect_glGenRenderbuffers(GLsizei n, GLuint *renderbuffers) { }
|
|
|
|
|
void __indirect_glGenerateMipmap(GLenum target) { }
|
|
|
|
|
void __indirect_glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint *params) { }
|
|
|
|
|
void __indirect_glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint *params) { }
|
|
|
|
|
void __indirect_glIsFramebuffer(GLuint framebuffer) { }
|
|
|
|
|
void __indirect_glIsRenderbuffer(GLuint renderbuffer) { }
|
|
|
|
|
void __indirect_glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height) { }
|
|
|
|
|
void __indirect_glBlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter) { }
|
|
|
|
|
void __indirect_glFramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer) { }
|
2012-05-24 10:21:03 -07:00
|
|
|
}
|
|
|
|
|
/*@}*/
|
|
|
|
|
|
2018-01-25 17:34:54 +00:00
|
|
|
#ifndef GLX_USE_APPLEGL
|
|
|
|
|
|
2012-05-24 10:21:03 -07:00
|
|
|
class IndirectAPI : public ::testing::Test {
|
|
|
|
|
public:
|
|
|
|
|
virtual void SetUp();
|
|
|
|
|
virtual void TearDown();
|
|
|
|
|
|
2012-07-31 16:40:07 -07:00
|
|
|
_glapi_proc *table;
|
2012-05-24 10:21:03 -07:00
|
|
|
};
|
|
|
|
|
|
|
|
|
|
void
|
|
|
|
|
IndirectAPI::SetUp()
|
|
|
|
|
{
|
2012-07-31 16:40:07 -07:00
|
|
|
this->table = (_glapi_proc *) __glXNewIndirectAPI();
|
2012-05-24 10:21:03 -07:00
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void
|
|
|
|
|
IndirectAPI::TearDown()
|
|
|
|
|
{
|
|
|
|
|
free(this->table);
|
|
|
|
|
this->table = NULL;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
TEST_F(IndirectAPI, DispatchTableSizeWasQueried)
|
|
|
|
|
{
|
|
|
|
|
dispatch_table_size_was_queried = false;
|
|
|
|
|
|
|
|
|
|
/* __glXNewIndirectAPI determines the size of the dispatch table by calling
|
|
|
|
|
* _glapi_get_dispatch_table_size. Our stub version of this function sets
|
|
|
|
|
* a flag so that we can detect that __glXNewIndirectAPI called it.
|
|
|
|
|
*/
|
|
|
|
|
EXPECT_FALSE(dispatch_table_size_was_queried);
|
|
|
|
|
_glapi_table *table = __glXNewIndirectAPI();
|
|
|
|
|
EXPECT_TRUE(dispatch_table_size_was_queried);
|
|
|
|
|
|
|
|
|
|
/* Since a second dispatch table was created, it must be freed by hand.
|
|
|
|
|
*/
|
|
|
|
|
free(table);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
TEST_F(IndirectAPI, NoNullEntries)
|
|
|
|
|
{
|
|
|
|
|
const unsigned entries = _glapi_get_dispatch_table_size();
|
|
|
|
|
|
|
|
|
|
/* There should not be any NULL entries in the dispatch table. All entires
|
|
|
|
|
* should either point to a real implementation or to a no-op function.
|
|
|
|
|
*/
|
|
|
|
|
for (unsigned i = 0; i < entries; i++) {
|
2012-07-31 16:40:07 -07:00
|
|
|
EXPECT_NE(nil, table[i]);
|
2012-05-24 10:21:03 -07:00
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
TEST_F(IndirectAPI, OpenGL_10)
|
|
|
|
|
{
|
2012-07-31 16:40:07 -07:00
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glAccum, table[_gloffset_Accum]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glAlphaFunc, table[_gloffset_AlphaFunc]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glBegin, table[_gloffset_Begin]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glBitmap, table[_gloffset_Bitmap]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glBlendFunc, table[_gloffset_BlendFunc]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glCallList, table[_gloffset_CallList]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glCallLists, table[_gloffset_CallLists]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glClear, table[_gloffset_Clear]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glClearAccum, table[_gloffset_ClearAccum]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glClearColor, table[_gloffset_ClearColor]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glClearDepth, table[_gloffset_ClearDepth]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glClearIndex, table[_gloffset_ClearIndex]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glClearStencil, table[_gloffset_ClearStencil]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glClipPlane, table[_gloffset_ClipPlane]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glColor3b, table[_gloffset_Color3b]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glColor3bv, table[_gloffset_Color3bv]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glColor3d, table[_gloffset_Color3d]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glColor3dv, table[_gloffset_Color3dv]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glColor3f, table[_gloffset_Color3f]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glColor3fv, table[_gloffset_Color3fv]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glColor3i, table[_gloffset_Color3i]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glColor3iv, table[_gloffset_Color3iv]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glColor3s, table[_gloffset_Color3s]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glColor3sv, table[_gloffset_Color3sv]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glColor3ub, table[_gloffset_Color3ub]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glColor3ubv, table[_gloffset_Color3ubv]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glColor3ui, table[_gloffset_Color3ui]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glColor3uiv, table[_gloffset_Color3uiv]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glColor3us, table[_gloffset_Color3us]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glColor3usv, table[_gloffset_Color3usv]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glColor4b, table[_gloffset_Color4b]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glColor4bv, table[_gloffset_Color4bv]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glColor4d, table[_gloffset_Color4d]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glColor4dv, table[_gloffset_Color4dv]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glColor4f, table[_gloffset_Color4f]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glColor4fv, table[_gloffset_Color4fv]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glColor4i, table[_gloffset_Color4i]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glColor4iv, table[_gloffset_Color4iv]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glColor4s, table[_gloffset_Color4s]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glColor4sv, table[_gloffset_Color4sv]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glColor4ub, table[_gloffset_Color4ub]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glColor4ubv, table[_gloffset_Color4ubv]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glColor4ui, table[_gloffset_Color4ui]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glColor4uiv, table[_gloffset_Color4uiv]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glColor4us, table[_gloffset_Color4us]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glColor4usv, table[_gloffset_Color4usv]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glColorMask, table[_gloffset_ColorMask]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glColorMaterial, table[_gloffset_ColorMaterial]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glCopyPixels, table[_gloffset_CopyPixels]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glCullFace, table[_gloffset_CullFace]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glDeleteLists, table[_gloffset_DeleteLists]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glDepthFunc, table[_gloffset_DepthFunc]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glDepthMask, table[_gloffset_DepthMask]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glDepthRange, table[_gloffset_DepthRange]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glDisable, table[_gloffset_Disable]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glDrawBuffer, table[_gloffset_DrawBuffer]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glDrawPixels, table[_gloffset_DrawPixels]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glEdgeFlag, table[_gloffset_EdgeFlag]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glEdgeFlagv, table[_gloffset_EdgeFlagv]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glEnable, table[_gloffset_Enable]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glEnd, table[_gloffset_End]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glEndList, table[_gloffset_EndList]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glEvalCoord1d, table[_gloffset_EvalCoord1d]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glEvalCoord1dv, table[_gloffset_EvalCoord1dv]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glEvalCoord1f, table[_gloffset_EvalCoord1f]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glEvalCoord1fv, table[_gloffset_EvalCoord1fv]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glEvalCoord2d, table[_gloffset_EvalCoord2d]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glEvalCoord2dv, table[_gloffset_EvalCoord2dv]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glEvalCoord2f, table[_gloffset_EvalCoord2f]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glEvalCoord2fv, table[_gloffset_EvalCoord2fv]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glEvalMesh1, table[_gloffset_EvalMesh1]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glEvalMesh2, table[_gloffset_EvalMesh2]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glEvalPoint1, table[_gloffset_EvalPoint1]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glEvalPoint2, table[_gloffset_EvalPoint2]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glFeedbackBuffer, table[_gloffset_FeedbackBuffer]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glFinish, table[_gloffset_Finish]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glFlush, table[_gloffset_Flush]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glFogf, table[_gloffset_Fogf]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glFogfv, table[_gloffset_Fogfv]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glFogi, table[_gloffset_Fogi]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glFogiv, table[_gloffset_Fogiv]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glFrontFace, table[_gloffset_FrontFace]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glFrustum, table[_gloffset_Frustum]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glGenLists, table[_gloffset_GenLists]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glGetBooleanv, table[_gloffset_GetBooleanv]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glGetClipPlane, table[_gloffset_GetClipPlane]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glGetDoublev, table[_gloffset_GetDoublev]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glGetError, table[_gloffset_GetError]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glGetFloatv, table[_gloffset_GetFloatv]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glGetIntegerv, table[_gloffset_GetIntegerv]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glGetLightfv, table[_gloffset_GetLightfv]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glGetLightiv, table[_gloffset_GetLightiv]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glGetMapdv, table[_gloffset_GetMapdv]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glGetMapfv, table[_gloffset_GetMapfv]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glGetMapiv, table[_gloffset_GetMapiv]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glGetMaterialfv, table[_gloffset_GetMaterialfv]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glGetMaterialiv, table[_gloffset_GetMaterialiv]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glGetPixelMapfv, table[_gloffset_GetPixelMapfv]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glGetPixelMapuiv, table[_gloffset_GetPixelMapuiv]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glGetPixelMapusv, table[_gloffset_GetPixelMapusv]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glGetPolygonStipple, table[_gloffset_GetPolygonStipple]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glGetString, table[_gloffset_GetString]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glGetTexEnvfv, table[_gloffset_GetTexEnvfv]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glGetTexEnviv, table[_gloffset_GetTexEnviv]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glGetTexGendv, table[_gloffset_GetTexGendv]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glGetTexGenfv, table[_gloffset_GetTexGenfv]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glGetTexGeniv, table[_gloffset_GetTexGeniv]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glGetTexImage, table[_gloffset_GetTexImage]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glGetTexLevelParameterfv, table[_gloffset_GetTexLevelParameterfv]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glGetTexLevelParameteriv, table[_gloffset_GetTexLevelParameteriv]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glGetTexParameterfv, table[_gloffset_GetTexParameterfv]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glGetTexParameteriv, table[_gloffset_GetTexParameteriv]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glHint, table[_gloffset_Hint]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glIndexMask, table[_gloffset_IndexMask]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glIndexd, table[_gloffset_Indexd]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glIndexdv, table[_gloffset_Indexdv]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glIndexf, table[_gloffset_Indexf]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glIndexfv, table[_gloffset_Indexfv]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glIndexi, table[_gloffset_Indexi]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glIndexiv, table[_gloffset_Indexiv]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glIndexs, table[_gloffset_Indexs]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glIndexsv, table[_gloffset_Indexsv]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glInitNames, table[_gloffset_InitNames]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glIsEnabled, table[_gloffset_IsEnabled]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glIsList, table[_gloffset_IsList]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glLightModelf, table[_gloffset_LightModelf]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glLightModelfv, table[_gloffset_LightModelfv]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glLightModeli, table[_gloffset_LightModeli]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glLightModeliv, table[_gloffset_LightModeliv]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glLightf, table[_gloffset_Lightf]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glLightfv, table[_gloffset_Lightfv]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glLighti, table[_gloffset_Lighti]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glLightiv, table[_gloffset_Lightiv]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glLineStipple, table[_gloffset_LineStipple]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glLineWidth, table[_gloffset_LineWidth]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glListBase, table[_gloffset_ListBase]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glLoadIdentity, table[_gloffset_LoadIdentity]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glLoadMatrixd, table[_gloffset_LoadMatrixd]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glLoadMatrixf, table[_gloffset_LoadMatrixf]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glLoadName, table[_gloffset_LoadName]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glLogicOp, table[_gloffset_LogicOp]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glMap1d, table[_gloffset_Map1d]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glMap1f, table[_gloffset_Map1f]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glMap2d, table[_gloffset_Map2d]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glMap2f, table[_gloffset_Map2f]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glMapGrid1d, table[_gloffset_MapGrid1d]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glMapGrid1f, table[_gloffset_MapGrid1f]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glMapGrid2d, table[_gloffset_MapGrid2d]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glMapGrid2f, table[_gloffset_MapGrid2f]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glMaterialf, table[_gloffset_Materialf]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glMaterialfv, table[_gloffset_Materialfv]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glMateriali, table[_gloffset_Materiali]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glMaterialiv, table[_gloffset_Materialiv]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glMatrixMode, table[_gloffset_MatrixMode]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glMultMatrixd, table[_gloffset_MultMatrixd]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glMultMatrixf, table[_gloffset_MultMatrixf]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glNewList, table[_gloffset_NewList]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glNormal3b, table[_gloffset_Normal3b]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glNormal3bv, table[_gloffset_Normal3bv]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glNormal3d, table[_gloffset_Normal3d]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glNormal3dv, table[_gloffset_Normal3dv]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glNormal3f, table[_gloffset_Normal3f]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glNormal3fv, table[_gloffset_Normal3fv]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glNormal3i, table[_gloffset_Normal3i]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glNormal3iv, table[_gloffset_Normal3iv]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glNormal3s, table[_gloffset_Normal3s]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glNormal3sv, table[_gloffset_Normal3sv]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glOrtho, table[_gloffset_Ortho]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glPassThrough, table[_gloffset_PassThrough]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glPixelMapfv, table[_gloffset_PixelMapfv]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glPixelMapuiv, table[_gloffset_PixelMapuiv]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glPixelMapusv, table[_gloffset_PixelMapusv]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glPixelStoref, table[_gloffset_PixelStoref]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glPixelStorei, table[_gloffset_PixelStorei]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glPixelTransferf, table[_gloffset_PixelTransferf]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glPixelTransferi, table[_gloffset_PixelTransferi]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glPixelZoom, table[_gloffset_PixelZoom]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glPointSize, table[_gloffset_PointSize]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glPolygonMode, table[_gloffset_PolygonMode]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glPolygonStipple, table[_gloffset_PolygonStipple]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glPopAttrib, table[_gloffset_PopAttrib]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glPopMatrix, table[_gloffset_PopMatrix]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glPopName, table[_gloffset_PopName]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glPushAttrib, table[_gloffset_PushAttrib]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glPushMatrix, table[_gloffset_PushMatrix]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glPushName, table[_gloffset_PushName]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glRasterPos2d, table[_gloffset_RasterPos2d]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glRasterPos2dv, table[_gloffset_RasterPos2dv]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glRasterPos2f, table[_gloffset_RasterPos2f]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glRasterPos2fv, table[_gloffset_RasterPos2fv]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glRasterPos2i, table[_gloffset_RasterPos2i]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glRasterPos2iv, table[_gloffset_RasterPos2iv]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glRasterPos2s, table[_gloffset_RasterPos2s]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glRasterPos2sv, table[_gloffset_RasterPos2sv]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glRasterPos3d, table[_gloffset_RasterPos3d]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glRasterPos3dv, table[_gloffset_RasterPos3dv]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glRasterPos3f, table[_gloffset_RasterPos3f]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glRasterPos3fv, table[_gloffset_RasterPos3fv]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glRasterPos3i, table[_gloffset_RasterPos3i]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glRasterPos3iv, table[_gloffset_RasterPos3iv]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glRasterPos3s, table[_gloffset_RasterPos3s]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glRasterPos3sv, table[_gloffset_RasterPos3sv]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glRasterPos4d, table[_gloffset_RasterPos4d]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glRasterPos4dv, table[_gloffset_RasterPos4dv]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glRasterPos4f, table[_gloffset_RasterPos4f]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glRasterPos4fv, table[_gloffset_RasterPos4fv]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glRasterPos4i, table[_gloffset_RasterPos4i]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glRasterPos4iv, table[_gloffset_RasterPos4iv]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glRasterPos4s, table[_gloffset_RasterPos4s]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glRasterPos4sv, table[_gloffset_RasterPos4sv]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glReadBuffer, table[_gloffset_ReadBuffer]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glReadPixels, table[_gloffset_ReadPixels]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glRectd, table[_gloffset_Rectd]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glRectdv, table[_gloffset_Rectdv]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glRectf, table[_gloffset_Rectf]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glRectfv, table[_gloffset_Rectfv]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glRecti, table[_gloffset_Recti]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glRectiv, table[_gloffset_Rectiv]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glRects, table[_gloffset_Rects]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glRectsv, table[_gloffset_Rectsv]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glRenderMode, table[_gloffset_RenderMode]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glRotated, table[_gloffset_Rotated]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glRotatef, table[_gloffset_Rotatef]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glScaled, table[_gloffset_Scaled]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glScalef, table[_gloffset_Scalef]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glScissor, table[_gloffset_Scissor]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glSelectBuffer, table[_gloffset_SelectBuffer]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glShadeModel, table[_gloffset_ShadeModel]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glStencilFunc, table[_gloffset_StencilFunc]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glStencilMask, table[_gloffset_StencilMask]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glStencilOp, table[_gloffset_StencilOp]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glTexCoord1d, table[_gloffset_TexCoord1d]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glTexCoord1dv, table[_gloffset_TexCoord1dv]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glTexCoord1f, table[_gloffset_TexCoord1f]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glTexCoord1fv, table[_gloffset_TexCoord1fv]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glTexCoord1i, table[_gloffset_TexCoord1i]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glTexCoord1iv, table[_gloffset_TexCoord1iv]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glTexCoord1s, table[_gloffset_TexCoord1s]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glTexCoord1sv, table[_gloffset_TexCoord1sv]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glTexCoord2d, table[_gloffset_TexCoord2d]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glTexCoord2dv, table[_gloffset_TexCoord2dv]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glTexCoord2f, table[_gloffset_TexCoord2f]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glTexCoord2fv, table[_gloffset_TexCoord2fv]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glTexCoord2i, table[_gloffset_TexCoord2i]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glTexCoord2iv, table[_gloffset_TexCoord2iv]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glTexCoord2s, table[_gloffset_TexCoord2s]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glTexCoord2sv, table[_gloffset_TexCoord2sv]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glTexCoord3d, table[_gloffset_TexCoord3d]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glTexCoord3dv, table[_gloffset_TexCoord3dv]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glTexCoord3f, table[_gloffset_TexCoord3f]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glTexCoord3fv, table[_gloffset_TexCoord3fv]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glTexCoord3i, table[_gloffset_TexCoord3i]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glTexCoord3iv, table[_gloffset_TexCoord3iv]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glTexCoord3s, table[_gloffset_TexCoord3s]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glTexCoord3sv, table[_gloffset_TexCoord3sv]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glTexCoord4d, table[_gloffset_TexCoord4d]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glTexCoord4dv, table[_gloffset_TexCoord4dv]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glTexCoord4f, table[_gloffset_TexCoord4f]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glTexCoord4fv, table[_gloffset_TexCoord4fv]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glTexCoord4i, table[_gloffset_TexCoord4i]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glTexCoord4iv, table[_gloffset_TexCoord4iv]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glTexCoord4s, table[_gloffset_TexCoord4s]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glTexCoord4sv, table[_gloffset_TexCoord4sv]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glTexEnvf, table[_gloffset_TexEnvf]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glTexEnvfv, table[_gloffset_TexEnvfv]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glTexEnvi, table[_gloffset_TexEnvi]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glTexEnviv, table[_gloffset_TexEnviv]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glTexGend, table[_gloffset_TexGend]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glTexGendv, table[_gloffset_TexGendv]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glTexGenf, table[_gloffset_TexGenf]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glTexGenfv, table[_gloffset_TexGenfv]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glTexGeni, table[_gloffset_TexGeni]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glTexGeniv, table[_gloffset_TexGeniv]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glTexImage1D, table[_gloffset_TexImage1D]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glTexImage2D, table[_gloffset_TexImage2D]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glTexParameterf, table[_gloffset_TexParameterf]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glTexParameterfv, table[_gloffset_TexParameterfv]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glTexParameteri, table[_gloffset_TexParameteri]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glTexParameteriv, table[_gloffset_TexParameteriv]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glTranslated, table[_gloffset_Translated]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glTranslatef, table[_gloffset_Translatef]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glVertex2d, table[_gloffset_Vertex2d]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glVertex2dv, table[_gloffset_Vertex2dv]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glVertex2f, table[_gloffset_Vertex2f]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glVertex2fv, table[_gloffset_Vertex2fv]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glVertex2i, table[_gloffset_Vertex2i]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glVertex2iv, table[_gloffset_Vertex2iv]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glVertex2s, table[_gloffset_Vertex2s]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glVertex2sv, table[_gloffset_Vertex2sv]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glVertex3d, table[_gloffset_Vertex3d]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glVertex3dv, table[_gloffset_Vertex3dv]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glVertex3f, table[_gloffset_Vertex3f]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glVertex3fv, table[_gloffset_Vertex3fv]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glVertex3i, table[_gloffset_Vertex3i]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glVertex3iv, table[_gloffset_Vertex3iv]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glVertex3s, table[_gloffset_Vertex3s]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glVertex3sv, table[_gloffset_Vertex3sv]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glVertex4d, table[_gloffset_Vertex4d]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glVertex4dv, table[_gloffset_Vertex4dv]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glVertex4f, table[_gloffset_Vertex4f]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glVertex4fv, table[_gloffset_Vertex4fv]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glVertex4i, table[_gloffset_Vertex4i]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glVertex4iv, table[_gloffset_Vertex4iv]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glVertex4s, table[_gloffset_Vertex4s]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glVertex4sv, table[_gloffset_Vertex4sv]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glViewport, table[_gloffset_Viewport]);
|
2012-05-24 10:21:03 -07:00
|
|
|
}
|
|
|
|
|
|
|
|
|
|
TEST_F(IndirectAPI, OpenGL_11)
|
|
|
|
|
{
|
2012-07-31 16:40:07 -07:00
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glAreTexturesResident, table[_gloffset_AreTexturesResident]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glArrayElement, table[_gloffset_ArrayElement]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glBindTexture, table[_gloffset_BindTexture]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glColorPointer, table[_gloffset_ColorPointer]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glCopyTexImage1D, table[_gloffset_CopyTexImage1D]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glCopyTexImage2D, table[_gloffset_CopyTexImage2D]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glCopyTexSubImage1D, table[_gloffset_CopyTexSubImage1D]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glCopyTexSubImage2D, table[_gloffset_CopyTexSubImage2D]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glDeleteTextures, table[_gloffset_DeleteTextures]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glDisableClientState, table[_gloffset_DisableClientState]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glDrawArrays, table[_gloffset_DrawArrays]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glDrawElements, table[_gloffset_DrawElements]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glEdgeFlagPointer, table[_gloffset_EdgeFlagPointer]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glEnableClientState, table[_gloffset_EnableClientState]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glGenTextures, table[_gloffset_GenTextures]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glGetPointerv, table[_gloffset_GetPointerv]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glIndexPointer, table[_gloffset_IndexPointer]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glIndexub, table[_gloffset_Indexub]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glIndexubv, table[_gloffset_Indexubv]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glInterleavedArrays, table[_gloffset_InterleavedArrays]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glIsTexture, table[_gloffset_IsTexture]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glNormalPointer, table[_gloffset_NormalPointer]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glPolygonOffset, table[_gloffset_PolygonOffset]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glPopClientAttrib, table[_gloffset_PopClientAttrib]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glPrioritizeTextures, table[_gloffset_PrioritizeTextures]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glPushClientAttrib, table[_gloffset_PushClientAttrib]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glTexCoordPointer, table[_gloffset_TexCoordPointer]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glTexSubImage1D, table[_gloffset_TexSubImage1D]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glTexSubImage2D, table[_gloffset_TexSubImage2D]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glVertexPointer, table[_gloffset_VertexPointer]);
|
2012-05-24 10:21:03 -07:00
|
|
|
}
|
|
|
|
|
|
|
|
|
|
TEST_F(IndirectAPI, OpenGL_12)
|
|
|
|
|
{
|
2012-07-31 16:40:07 -07:00
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glBlendColor, table[_gloffset_BlendColor]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glBlendEquation, table[_gloffset_BlendEquation]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glColorSubTable, table[_gloffset_ColorSubTable]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glColorTable, table[_gloffset_ColorTable]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glColorTableParameterfv, table[_gloffset_ColorTableParameterfv]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glColorTableParameteriv, table[_gloffset_ColorTableParameteriv]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glConvolutionFilter1D, table[_gloffset_ConvolutionFilter1D]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glConvolutionFilter2D, table[_gloffset_ConvolutionFilter2D]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glConvolutionParameterf, table[_gloffset_ConvolutionParameterf]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glConvolutionParameterfv, table[_gloffset_ConvolutionParameterfv]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glConvolutionParameteri, table[_gloffset_ConvolutionParameteri]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glConvolutionParameteriv, table[_gloffset_ConvolutionParameteriv]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glCopyColorSubTable, table[_gloffset_CopyColorSubTable]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glCopyColorTable, table[_gloffset_CopyColorTable]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glCopyConvolutionFilter1D, table[_gloffset_CopyConvolutionFilter1D]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glCopyConvolutionFilter2D, table[_gloffset_CopyConvolutionFilter2D]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glCopyTexSubImage3D, table[_gloffset_CopyTexSubImage3D]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glDrawRangeElements, table[_gloffset_DrawRangeElements]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glGetColorTable, table[_gloffset_GetColorTable]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glGetColorTableParameterfv, table[_gloffset_GetColorTableParameterfv]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glGetColorTableParameteriv, table[_gloffset_GetColorTableParameteriv]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glGetConvolutionFilter, table[_gloffset_GetConvolutionFilter]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glGetConvolutionParameterfv, table[_gloffset_GetConvolutionParameterfv]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glGetConvolutionParameteriv, table[_gloffset_GetConvolutionParameteriv]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glGetHistogram, table[_gloffset_GetHistogram]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glGetHistogramParameterfv, table[_gloffset_GetHistogramParameterfv]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glGetHistogramParameteriv, table[_gloffset_GetHistogramParameteriv]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glGetMinmax, table[_gloffset_GetMinmax]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glGetMinmaxParameterfv, table[_gloffset_GetMinmaxParameterfv]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glGetMinmaxParameteriv, table[_gloffset_GetMinmaxParameteriv]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glGetSeparableFilter, table[_gloffset_GetSeparableFilter]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glHistogram, table[_gloffset_Histogram]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glMinmax, table[_gloffset_Minmax]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glResetHistogram, table[_gloffset_ResetHistogram]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glResetMinmax, table[_gloffset_ResetMinmax]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glSeparableFilter2D, table[_gloffset_SeparableFilter2D]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glTexImage3D, table[_gloffset_TexImage3D]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glTexSubImage3D, table[_gloffset_TexSubImage3D]);
|
2012-05-24 10:21:03 -07:00
|
|
|
}
|
|
|
|
|
|
|
|
|
|
TEST_F(IndirectAPI, OpenGL_20_is_nop)
|
|
|
|
|
{
|
2012-07-31 16:40:07 -07:00
|
|
|
_glapi_proc const nop = table[_gloffset_COUNT];
|
2012-05-24 10:21:03 -07:00
|
|
|
|
2012-07-31 16:40:07 -07:00
|
|
|
EXPECT_EQ(nop, table[_glapi_get_proc_offset("glAttachShader")]);
|
|
|
|
|
EXPECT_EQ(nop, table[_glapi_get_proc_offset("glCreateProgram")]);
|
|
|
|
|
EXPECT_EQ(nop, table[_glapi_get_proc_offset("glCreateShader")]);
|
|
|
|
|
EXPECT_EQ(nop, table[_glapi_get_proc_offset("glDeleteProgram")]);
|
|
|
|
|
EXPECT_EQ(nop, table[_glapi_get_proc_offset("glDeleteShader")]);
|
|
|
|
|
EXPECT_EQ(nop, table[_glapi_get_proc_offset("glDetachShader")]);
|
|
|
|
|
EXPECT_EQ(nop, table[_glapi_get_proc_offset("glGetAttachedShaders")]);
|
|
|
|
|
EXPECT_EQ(nop, table[_glapi_get_proc_offset("glGetProgramInfoLog")]);
|
|
|
|
|
EXPECT_EQ(nop, table[_glapi_get_proc_offset("glGetProgramiv")]);
|
|
|
|
|
EXPECT_EQ(nop, table[_glapi_get_proc_offset("glGetShaderInfoLog")]);
|
|
|
|
|
EXPECT_EQ(nop, table[_glapi_get_proc_offset("glGetShaderiv")]);
|
|
|
|
|
EXPECT_EQ(nop, table[_glapi_get_proc_offset("glIsProgram")]);
|
|
|
|
|
EXPECT_EQ(nop, table[_glapi_get_proc_offset("glIsShader")]);
|
|
|
|
|
EXPECT_EQ(nop, table[_glapi_get_proc_offset("glStencilFuncSeparate")]);
|
|
|
|
|
EXPECT_EQ(nop, table[_glapi_get_proc_offset("glStencilMaskSeparate")]);
|
|
|
|
|
EXPECT_EQ(nop, table[_glapi_get_proc_offset("glStencilOpSeparate")]);
|
2012-05-24 10:21:03 -07:00
|
|
|
}
|
|
|
|
|
|
|
|
|
|
TEST_F(IndirectAPI, ARB_multitexture)
|
|
|
|
|
{
|
2012-11-06 08:57:59 -08:00
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glActiveTexture, table[_gloffset_ActiveTexture]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glClientActiveTexture, table[_gloffset_ClientActiveTexture]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glMultiTexCoord1d, table[_gloffset_MultiTexCoord1d]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glMultiTexCoord1dv, table[_gloffset_MultiTexCoord1dv]);
|
2012-07-31 16:40:07 -07:00
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glMultiTexCoord1fARB, table[_gloffset_MultiTexCoord1fARB]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glMultiTexCoord1fvARB, table[_gloffset_MultiTexCoord1fvARB]);
|
2012-11-06 08:57:59 -08:00
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glMultiTexCoord1i, table[_gloffset_MultiTexCoord1i]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glMultiTexCoord1iv, table[_gloffset_MultiTexCoord1iv]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glMultiTexCoord1s, table[_gloffset_MultiTexCoord1s]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glMultiTexCoord1sv, table[_gloffset_MultiTexCoord1sv]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glMultiTexCoord2d, table[_gloffset_MultiTexCoord2d]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glMultiTexCoord2dv, table[_gloffset_MultiTexCoord2dv]);
|
2012-07-31 16:40:07 -07:00
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glMultiTexCoord2fARB, table[_gloffset_MultiTexCoord2fARB]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glMultiTexCoord2fvARB, table[_gloffset_MultiTexCoord2fvARB]);
|
2012-11-06 08:57:59 -08:00
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glMultiTexCoord2i, table[_gloffset_MultiTexCoord2i]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glMultiTexCoord2iv, table[_gloffset_MultiTexCoord2iv]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glMultiTexCoord2s, table[_gloffset_MultiTexCoord2s]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glMultiTexCoord2sv, table[_gloffset_MultiTexCoord2sv]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glMultiTexCoord3d, table[_gloffset_MultiTexCoord3d]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glMultiTexCoord3dv, table[_gloffset_MultiTexCoord3dv]);
|
2012-07-31 16:40:07 -07:00
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glMultiTexCoord3fARB, table[_gloffset_MultiTexCoord3fARB]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glMultiTexCoord3fvARB, table[_gloffset_MultiTexCoord3fvARB]);
|
2012-11-06 08:57:59 -08:00
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glMultiTexCoord3i, table[_gloffset_MultiTexCoord3i]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glMultiTexCoord3iv, table[_gloffset_MultiTexCoord3iv]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glMultiTexCoord3s, table[_gloffset_MultiTexCoord3s]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glMultiTexCoord3sv, table[_gloffset_MultiTexCoord3sv]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glMultiTexCoord4d, table[_gloffset_MultiTexCoord4d]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glMultiTexCoord4dv, table[_gloffset_MultiTexCoord4dv]);
|
2012-07-31 16:40:07 -07:00
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glMultiTexCoord4fARB, table[_gloffset_MultiTexCoord4fARB]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glMultiTexCoord4fvARB, table[_gloffset_MultiTexCoord4fvARB]);
|
2012-11-06 08:57:59 -08:00
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glMultiTexCoord4i, table[_gloffset_MultiTexCoord4i]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glMultiTexCoord4iv, table[_gloffset_MultiTexCoord4iv]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glMultiTexCoord4s, table[_gloffset_MultiTexCoord4s]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glMultiTexCoord4sv, table[_gloffset_MultiTexCoord4sv]);
|
2012-05-24 10:21:03 -07:00
|
|
|
}
|
|
|
|
|
|
|
|
|
|
TEST_F(IndirectAPI, ARB_transpose_matrix)
|
|
|
|
|
{
|
2012-11-06 08:57:59 -08:00
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glLoadTransposeMatrixd, table[_glapi_get_proc_offset("glLoadTransposeMatrixdARB")]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glLoadTransposeMatrixf, table[_glapi_get_proc_offset("glLoadTransposeMatrixfARB")]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glMultTransposeMatrixd, table[_glapi_get_proc_offset("glMultTransposeMatrixdARB")]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glMultTransposeMatrixf, table[_glapi_get_proc_offset("glMultTransposeMatrixfARB")]);
|
2012-05-24 10:21:03 -07:00
|
|
|
}
|
|
|
|
|
|
|
|
|
|
TEST_F(IndirectAPI, ARB_multisample)
|
|
|
|
|
{
|
2012-11-06 08:57:59 -08:00
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glSampleCoverage, table[_glapi_get_proc_offset("glSampleCoverageARB")]);
|
2012-05-24 10:21:03 -07:00
|
|
|
}
|
|
|
|
|
|
|
|
|
|
TEST_F(IndirectAPI, ARB_texture_compression)
|
|
|
|
|
{
|
2012-11-06 08:57:59 -08:00
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glCompressedTexImage1D, table[_glapi_get_proc_offset("glCompressedTexImage1DARB")]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glCompressedTexImage2D, table[_glapi_get_proc_offset("glCompressedTexImage2DARB")]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glCompressedTexImage3D, table[_glapi_get_proc_offset("glCompressedTexImage3DARB")]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glCompressedTexSubImage1D, table[_glapi_get_proc_offset("glCompressedTexSubImage1DARB")]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glCompressedTexSubImage2D, table[_glapi_get_proc_offset("glCompressedTexSubImage2DARB")]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glCompressedTexSubImage3D, table[_glapi_get_proc_offset("glCompressedTexSubImage3DARB")]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glGetCompressedTexImage, table[_glapi_get_proc_offset("glGetCompressedTexImageARB")]);
|
2012-05-24 10:21:03 -07:00
|
|
|
}
|
|
|
|
|
|
|
|
|
|
TEST_F(IndirectAPI, ARB_vertex_program)
|
|
|
|
|
{
|
2012-11-06 08:57:59 -08:00
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glDisableVertexAttribArray, table[_glapi_get_proc_offset("glDisableVertexAttribArrayARB")]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glEnableVertexAttribArray, table[_glapi_get_proc_offset("glEnableVertexAttribArrayARB")]);
|
2012-07-31 16:40:07 -07:00
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glGetProgramEnvParameterdvARB, table[_glapi_get_proc_offset("glGetProgramEnvParameterdvARB")]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glGetProgramEnvParameterfvARB, table[_glapi_get_proc_offset("glGetProgramEnvParameterfvARB")]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glGetProgramLocalParameterdvARB, table[_glapi_get_proc_offset("glGetProgramLocalParameterdvARB")]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glGetProgramLocalParameterfvARB, table[_glapi_get_proc_offset("glGetProgramLocalParameterfvARB")]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glGetProgramStringARB, table[_glapi_get_proc_offset("glGetProgramStringARB")]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glGetProgramivARB, table[_glapi_get_proc_offset("glGetProgramivARB")]);
|
2012-11-06 08:57:59 -08:00
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glGetVertexAttribdv, table[_glapi_get_proc_offset("glGetVertexAttribdvARB")]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glGetVertexAttribfv, table[_glapi_get_proc_offset("glGetVertexAttribfvARB")]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glGetVertexAttribiv, table[_glapi_get_proc_offset("glGetVertexAttribivARB")]);
|
2012-07-31 16:40:07 -07:00
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glProgramEnvParameter4dARB, table[_glapi_get_proc_offset("glProgramEnvParameter4dARB")]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glProgramEnvParameter4dvARB, table[_glapi_get_proc_offset("glProgramEnvParameter4dvARB")]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glProgramEnvParameter4fARB, table[_glapi_get_proc_offset("glProgramEnvParameter4fARB")]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glProgramEnvParameter4fvARB, table[_glapi_get_proc_offset("glProgramEnvParameter4fvARB")]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glProgramLocalParameter4dARB, table[_glapi_get_proc_offset("glProgramLocalParameter4dARB")]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glProgramLocalParameter4dvARB, table[_glapi_get_proc_offset("glProgramLocalParameter4dvARB")]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glProgramLocalParameter4fARB, table[_glapi_get_proc_offset("glProgramLocalParameter4fARB")]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glProgramLocalParameter4fvARB, table[_glapi_get_proc_offset("glProgramLocalParameter4fvARB")]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glProgramStringARB, table[_glapi_get_proc_offset("glProgramStringARB")]);
|
2012-11-06 08:57:59 -08:00
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glVertexAttrib1d, table[_glapi_get_proc_offset("glVertexAttrib1dARB")]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glVertexAttrib1dv, table[_glapi_get_proc_offset("glVertexAttrib1dvARB")]);
|
2012-07-31 16:40:07 -07:00
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glVertexAttrib1fARB, table[_glapi_get_proc_offset("glVertexAttrib1fARB")]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glVertexAttrib1fvARB, table[_glapi_get_proc_offset("glVertexAttrib1fvARB")]);
|
2012-11-06 08:57:59 -08:00
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glVertexAttrib1s, table[_glapi_get_proc_offset("glVertexAttrib1sARB")]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glVertexAttrib1sv, table[_glapi_get_proc_offset("glVertexAttrib1svARB")]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glVertexAttrib2d, table[_glapi_get_proc_offset("glVertexAttrib2dARB")]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glVertexAttrib2dv, table[_glapi_get_proc_offset("glVertexAttrib2dvARB")]);
|
2012-07-31 16:40:07 -07:00
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glVertexAttrib2fARB, table[_glapi_get_proc_offset("glVertexAttrib2fARB")]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glVertexAttrib2fvARB, table[_glapi_get_proc_offset("glVertexAttrib2fvARB")]);
|
2012-11-06 08:57:59 -08:00
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glVertexAttrib2s, table[_glapi_get_proc_offset("glVertexAttrib2sARB")]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glVertexAttrib2sv, table[_glapi_get_proc_offset("glVertexAttrib2svARB")]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glVertexAttrib3d, table[_glapi_get_proc_offset("glVertexAttrib3dARB")]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glVertexAttrib3dv, table[_glapi_get_proc_offset("glVertexAttrib3dvARB")]);
|
2012-07-31 16:40:07 -07:00
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glVertexAttrib3fARB, table[_glapi_get_proc_offset("glVertexAttrib3fARB")]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glVertexAttrib3fvARB, table[_glapi_get_proc_offset("glVertexAttrib3fvARB")]);
|
2012-11-06 08:57:59 -08:00
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glVertexAttrib3s, table[_glapi_get_proc_offset("glVertexAttrib3sARB")]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glVertexAttrib3sv, table[_glapi_get_proc_offset("glVertexAttrib3svARB")]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glVertexAttrib4Nbv, table[_glapi_get_proc_offset("glVertexAttrib4NbvARB")]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glVertexAttrib4Niv, table[_glapi_get_proc_offset("glVertexAttrib4NivARB")]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glVertexAttrib4Nsv, table[_glapi_get_proc_offset("glVertexAttrib4NsvARB")]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glVertexAttrib4Nub, table[_glapi_get_proc_offset("glVertexAttrib4NubARB")]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glVertexAttrib4Nubv, table[_glapi_get_proc_offset("glVertexAttrib4NubvARB")]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glVertexAttrib4Nuiv, table[_glapi_get_proc_offset("glVertexAttrib4NuivARB")]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glVertexAttrib4Nusv, table[_glapi_get_proc_offset("glVertexAttrib4NusvARB")]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glVertexAttrib4bv, table[_glapi_get_proc_offset("glVertexAttrib4bvARB")]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glVertexAttrib4d, table[_glapi_get_proc_offset("glVertexAttrib4dARB")]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glVertexAttrib4dv, table[_glapi_get_proc_offset("glVertexAttrib4dvARB")]);
|
2012-07-31 16:40:07 -07:00
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glVertexAttrib4fARB, table[_glapi_get_proc_offset("glVertexAttrib4fARB")]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glVertexAttrib4fvARB, table[_glapi_get_proc_offset("glVertexAttrib4fvARB")]);
|
2012-11-06 08:57:59 -08:00
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glVertexAttrib4iv, table[_glapi_get_proc_offset("glVertexAttrib4ivARB")]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glVertexAttrib4s, table[_glapi_get_proc_offset("glVertexAttrib4sARB")]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glVertexAttrib4sv, table[_glapi_get_proc_offset("glVertexAttrib4svARB")]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glVertexAttrib4ubv, table[_glapi_get_proc_offset("glVertexAttrib4ubvARB")]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glVertexAttrib4uiv, table[_glapi_get_proc_offset("glVertexAttrib4uivARB")]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glVertexAttrib4usv, table[_glapi_get_proc_offset("glVertexAttrib4usvARB")]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glVertexAttribPointer, table[_glapi_get_proc_offset("glVertexAttribPointerARB")]);
|
2012-05-24 10:21:03 -07:00
|
|
|
}
|
|
|
|
|
|
|
|
|
|
TEST_F(IndirectAPI, ARB_occlusion_query)
|
|
|
|
|
{
|
2012-11-06 08:57:59 -08:00
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glBeginQuery, table[_glapi_get_proc_offset("glBeginQueryARB")]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glDeleteQueries, table[_glapi_get_proc_offset("glDeleteQueriesARB")]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glEndQuery, table[_glapi_get_proc_offset("glEndQueryARB")]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glGenQueries, table[_glapi_get_proc_offset("glGenQueriesARB")]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glGetQueryObjectiv, table[_glapi_get_proc_offset("glGetQueryObjectivARB")]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glGetQueryObjectuiv, table[_glapi_get_proc_offset("glGetQueryObjectuivARB")]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glGetQueryiv, table[_glapi_get_proc_offset("glGetQueryivARB")]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glIsQuery, table[_glapi_get_proc_offset("glIsQueryARB")]);
|
2012-05-24 10:21:03 -07:00
|
|
|
}
|
|
|
|
|
|
|
|
|
|
TEST_F(IndirectAPI, ARB_draw_buffers)
|
|
|
|
|
{
|
2012-11-06 08:57:59 -08:00
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glDrawBuffers, table[_glapi_get_proc_offset("glDrawBuffersARB")]);
|
2012-05-24 10:21:03 -07:00
|
|
|
}
|
|
|
|
|
|
|
|
|
|
TEST_F(IndirectAPI, ARB_color_buffer_float)
|
|
|
|
|
{
|
2012-11-06 08:57:59 -08:00
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glClampColor, table[_glapi_get_proc_offset("glClampColorARB")]);
|
2012-05-24 10:21:03 -07:00
|
|
|
}
|
|
|
|
|
|
|
|
|
|
TEST_F(IndirectAPI, ARB_framebuffer_object)
|
|
|
|
|
{
|
2012-07-31 16:40:07 -07:00
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glRenderbufferStorageMultisample, table[_glapi_get_proc_offset("glRenderbufferStorageMultisample")]);
|
2012-05-24 10:21:03 -07:00
|
|
|
}
|
|
|
|
|
|
|
|
|
|
TEST_F(IndirectAPI, SGIS_multisample)
|
|
|
|
|
{
|
2012-07-31 16:40:07 -07:00
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glSampleMaskSGIS, table[_glapi_get_proc_offset("glSampleMaskSGIS")]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glSamplePatternSGIS, table[_glapi_get_proc_offset("glSamplePatternSGIS")]);
|
2012-05-24 10:21:03 -07:00
|
|
|
}
|
|
|
|
|
|
|
|
|
|
TEST_F(IndirectAPI, EXT_vertex_array)
|
|
|
|
|
{
|
2012-07-31 16:40:07 -07:00
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glColorPointerEXT, table[_glapi_get_proc_offset("glColorPointerEXT")]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glEdgeFlagPointerEXT, table[_glapi_get_proc_offset("glEdgeFlagPointerEXT")]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glIndexPointerEXT, table[_glapi_get_proc_offset("glIndexPointerEXT")]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glNormalPointerEXT, table[_glapi_get_proc_offset("glNormalPointerEXT")]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glTexCoordPointerEXT, table[_glapi_get_proc_offset("glTexCoordPointerEXT")]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glVertexPointerEXT, table[_glapi_get_proc_offset("glVertexPointerEXT")]);
|
2012-05-24 10:21:03 -07:00
|
|
|
}
|
|
|
|
|
|
|
|
|
|
TEST_F(IndirectAPI, EXT_point_parameters)
|
|
|
|
|
{
|
2012-11-06 08:57:59 -08:00
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glPointParameterf, table[_glapi_get_proc_offset("glPointParameterfEXT")]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glPointParameterfv, table[_glapi_get_proc_offset("glPointParameterfvEXT")]);
|
2012-05-24 10:21:03 -07:00
|
|
|
}
|
|
|
|
|
|
|
|
|
|
TEST_F(IndirectAPI, EXT_secondary_color)
|
|
|
|
|
{
|
2012-11-06 08:57:59 -08:00
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glSecondaryColor3b, table[_glapi_get_proc_offset("glSecondaryColor3bEXT")]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glSecondaryColor3bv, table[_glapi_get_proc_offset("glSecondaryColor3bvEXT")]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glSecondaryColor3d, table[_glapi_get_proc_offset("glSecondaryColor3dEXT")]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glSecondaryColor3dv, table[_glapi_get_proc_offset("glSecondaryColor3dvEXT")]);
|
2012-07-31 16:40:07 -07:00
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glSecondaryColor3fEXT, table[_glapi_get_proc_offset("glSecondaryColor3fEXT")]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glSecondaryColor3fvEXT, table[_glapi_get_proc_offset("glSecondaryColor3fvEXT")]);
|
2012-11-06 08:57:59 -08:00
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glSecondaryColor3i, table[_glapi_get_proc_offset("glSecondaryColor3iEXT")]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glSecondaryColor3iv, table[_glapi_get_proc_offset("glSecondaryColor3ivEXT")]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glSecondaryColor3s, table[_glapi_get_proc_offset("glSecondaryColor3sEXT")]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glSecondaryColor3sv, table[_glapi_get_proc_offset("glSecondaryColor3svEXT")]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glSecondaryColor3ub, table[_glapi_get_proc_offset("glSecondaryColor3ubEXT")]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glSecondaryColor3ubv, table[_glapi_get_proc_offset("glSecondaryColor3ubvEXT")]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glSecondaryColor3ui, table[_glapi_get_proc_offset("glSecondaryColor3uiEXT")]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glSecondaryColor3uiv, table[_glapi_get_proc_offset("glSecondaryColor3uivEXT")]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glSecondaryColor3us, table[_glapi_get_proc_offset("glSecondaryColor3usEXT")]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glSecondaryColor3usv, table[_glapi_get_proc_offset("glSecondaryColor3usvEXT")]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glSecondaryColorPointer, table[_glapi_get_proc_offset("glSecondaryColorPointerEXT")]);
|
2012-05-24 10:21:03 -07:00
|
|
|
}
|
|
|
|
|
|
|
|
|
|
TEST_F(IndirectAPI, EXT_multi_draw_arrays)
|
|
|
|
|
{
|
2012-11-06 08:57:59 -08:00
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glMultiDrawArrays, table[_glapi_get_proc_offset("glMultiDrawArraysEXT")]);
|
2012-07-31 16:40:07 -07:00
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glMultiDrawElementsEXT, table[_glapi_get_proc_offset("glMultiDrawElementsEXT")]);
|
2012-05-24 10:21:03 -07:00
|
|
|
}
|
|
|
|
|
|
|
|
|
|
TEST_F(IndirectAPI, EXT_fog_coord)
|
|
|
|
|
{
|
2012-11-06 08:57:59 -08:00
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glFogCoordPointer, table[_glapi_get_proc_offset("glFogCoordPointerEXT")]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glFogCoordd, table[_glapi_get_proc_offset("glFogCoorddEXT")]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glFogCoorddv, table[_glapi_get_proc_offset("glFogCoorddvEXT")]);
|
2012-07-31 16:40:07 -07:00
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glFogCoordfEXT, table[_glapi_get_proc_offset("glFogCoordfEXT")]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glFogCoordfvEXT, table[_glapi_get_proc_offset("glFogCoordfvEXT")]);
|
2012-05-24 10:21:03 -07:00
|
|
|
}
|
|
|
|
|
|
|
|
|
|
TEST_F(IndirectAPI, EXT_blend_func_separate)
|
|
|
|
|
{
|
2012-11-06 08:57:59 -08:00
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glBlendFuncSeparate, table[_glapi_get_proc_offset("glBlendFuncSeparateEXT")]);
|
2012-05-24 10:21:03 -07:00
|
|
|
}
|
|
|
|
|
|
|
|
|
|
TEST_F(IndirectAPI, MESA_window_pos)
|
|
|
|
|
{
|
2012-11-06 08:57:59 -08:00
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glWindowPos2d, table[_glapi_get_proc_offset("glWindowPos2dMESA")]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glWindowPos2dv, table[_glapi_get_proc_offset("glWindowPos2dvMESA")]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glWindowPos2f, table[_glapi_get_proc_offset("glWindowPos2fMESA")]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glWindowPos2fv, table[_glapi_get_proc_offset("glWindowPos2fvMESA")]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glWindowPos2i, table[_glapi_get_proc_offset("glWindowPos2iMESA")]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glWindowPos2iv, table[_glapi_get_proc_offset("glWindowPos2ivMESA")]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glWindowPos2s, table[_glapi_get_proc_offset("glWindowPos2sMESA")]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glWindowPos2sv, table[_glapi_get_proc_offset("glWindowPos2svMESA")]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glWindowPos3d, table[_glapi_get_proc_offset("glWindowPos3dMESA")]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glWindowPos3dv, table[_glapi_get_proc_offset("glWindowPos3dvMESA")]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glWindowPos3f, table[_glapi_get_proc_offset("glWindowPos3fMESA")]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glWindowPos3fv, table[_glapi_get_proc_offset("glWindowPos3fvMESA")]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glWindowPos3i, table[_glapi_get_proc_offset("glWindowPos3iMESA")]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glWindowPos3iv, table[_glapi_get_proc_offset("glWindowPos3ivMESA")]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glWindowPos3s, table[_glapi_get_proc_offset("glWindowPos3sMESA")]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glWindowPos3sv, table[_glapi_get_proc_offset("glWindowPos3svMESA")]);
|
2012-05-24 10:21:03 -07:00
|
|
|
}
|
|
|
|
|
|
|
|
|
|
TEST_F(IndirectAPI, NV_vertex_program)
|
|
|
|
|
{
|
2012-07-31 16:40:07 -07:00
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glAreProgramsResidentNV, table[_glapi_get_proc_offset("glAreProgramsResidentNV")]);
|
2012-11-06 08:57:59 -08:00
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glBindProgramARB, table[_glapi_get_proc_offset("glBindProgramNV")]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glDeleteProgramsARB, table[_glapi_get_proc_offset("glDeleteProgramsNV")]);
|
2012-07-31 16:40:07 -07:00
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glExecuteProgramNV, table[_glapi_get_proc_offset("glExecuteProgramNV")]);
|
2012-11-06 08:57:59 -08:00
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glGenProgramsARB, table[_glapi_get_proc_offset("glGenProgramsNV")]);
|
2012-07-31 16:40:07 -07:00
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glGetProgramParameterdvNV, table[_glapi_get_proc_offset("glGetProgramParameterdvNV")]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glGetProgramParameterfvNV, table[_glapi_get_proc_offset("glGetProgramParameterfvNV")]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glGetProgramStringNV, table[_glapi_get_proc_offset("glGetProgramStringNV")]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glGetProgramivNV, table[_glapi_get_proc_offset("glGetProgramivNV")]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glGetTrackMatrixivNV, table[_glapi_get_proc_offset("glGetTrackMatrixivNV")]);
|
2012-11-06 08:57:59 -08:00
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glGetVertexAttribPointerv, table[_glapi_get_proc_offset("glGetVertexAttribPointervNV")]);
|
2012-07-31 16:40:07 -07:00
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glGetVertexAttribdvNV, table[_glapi_get_proc_offset("glGetVertexAttribdvNV")]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glGetVertexAttribfvNV, table[_glapi_get_proc_offset("glGetVertexAttribfvNV")]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glGetVertexAttribivNV, table[_glapi_get_proc_offset("glGetVertexAttribivNV")]);
|
2012-11-06 08:57:59 -08:00
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glIsProgramARB, table[_glapi_get_proc_offset("glIsProgramNV")]);
|
2012-07-31 16:40:07 -07:00
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glLoadProgramNV, table[_glapi_get_proc_offset("glLoadProgramNV")]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glProgramParameters4dvNV, table[_glapi_get_proc_offset("glProgramParameters4dvNV")]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glProgramParameters4fvNV, table[_glapi_get_proc_offset("glProgramParameters4fvNV")]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glRequestResidentProgramsNV, table[_glapi_get_proc_offset("glRequestResidentProgramsNV")]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glTrackMatrixNV, table[_glapi_get_proc_offset("glTrackMatrixNV")]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glVertexAttrib1dNV, table[_glapi_get_proc_offset("glVertexAttrib1dNV")]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glVertexAttrib1dvNV, table[_glapi_get_proc_offset("glVertexAttrib1dvNV")]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glVertexAttrib1fNV, table[_glapi_get_proc_offset("glVertexAttrib1fNV")]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glVertexAttrib1fvNV, table[_glapi_get_proc_offset("glVertexAttrib1fvNV")]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glVertexAttrib1sNV, table[_glapi_get_proc_offset("glVertexAttrib1sNV")]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glVertexAttrib1svNV, table[_glapi_get_proc_offset("glVertexAttrib1svNV")]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glVertexAttrib2dNV, table[_glapi_get_proc_offset("glVertexAttrib2dNV")]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glVertexAttrib2dvNV, table[_glapi_get_proc_offset("glVertexAttrib2dvNV")]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glVertexAttrib2fNV, table[_glapi_get_proc_offset("glVertexAttrib2fNV")]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glVertexAttrib2fvNV, table[_glapi_get_proc_offset("glVertexAttrib2fvNV")]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glVertexAttrib2sNV, table[_glapi_get_proc_offset("glVertexAttrib2sNV")]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glVertexAttrib2svNV, table[_glapi_get_proc_offset("glVertexAttrib2svNV")]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glVertexAttrib3dNV, table[_glapi_get_proc_offset("glVertexAttrib3dNV")]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glVertexAttrib3dvNV, table[_glapi_get_proc_offset("glVertexAttrib3dvNV")]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glVertexAttrib3fNV, table[_glapi_get_proc_offset("glVertexAttrib3fNV")]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glVertexAttrib3fvNV, table[_glapi_get_proc_offset("glVertexAttrib3fvNV")]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glVertexAttrib3sNV, table[_glapi_get_proc_offset("glVertexAttrib3sNV")]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glVertexAttrib3svNV, table[_glapi_get_proc_offset("glVertexAttrib3svNV")]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glVertexAttrib4dNV, table[_glapi_get_proc_offset("glVertexAttrib4dNV")]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glVertexAttrib4dvNV, table[_glapi_get_proc_offset("glVertexAttrib4dvNV")]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glVertexAttrib4fNV, table[_glapi_get_proc_offset("glVertexAttrib4fNV")]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glVertexAttrib4fvNV, table[_glapi_get_proc_offset("glVertexAttrib4fvNV")]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glVertexAttrib4sNV, table[_glapi_get_proc_offset("glVertexAttrib4sNV")]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glVertexAttrib4svNV, table[_glapi_get_proc_offset("glVertexAttrib4svNV")]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glVertexAttrib4ubNV, table[_glapi_get_proc_offset("glVertexAttrib4ubNV")]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glVertexAttrib4ubvNV, table[_glapi_get_proc_offset("glVertexAttrib4ubvNV")]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glVertexAttribPointerNV, table[_glapi_get_proc_offset("glVertexAttribPointerNV")]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glVertexAttribs1dvNV, table[_glapi_get_proc_offset("glVertexAttribs1dvNV")]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glVertexAttribs1fvNV, table[_glapi_get_proc_offset("glVertexAttribs1fvNV")]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glVertexAttribs1svNV, table[_glapi_get_proc_offset("glVertexAttribs1svNV")]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glVertexAttribs2dvNV, table[_glapi_get_proc_offset("glVertexAttribs2dvNV")]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glVertexAttribs2fvNV, table[_glapi_get_proc_offset("glVertexAttribs2fvNV")]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glVertexAttribs2svNV, table[_glapi_get_proc_offset("glVertexAttribs2svNV")]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glVertexAttribs3dvNV, table[_glapi_get_proc_offset("glVertexAttribs3dvNV")]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glVertexAttribs3fvNV, table[_glapi_get_proc_offset("glVertexAttribs3fvNV")]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glVertexAttribs3svNV, table[_glapi_get_proc_offset("glVertexAttribs3svNV")]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glVertexAttribs4dvNV, table[_glapi_get_proc_offset("glVertexAttribs4dvNV")]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glVertexAttribs4fvNV, table[_glapi_get_proc_offset("glVertexAttribs4fvNV")]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glVertexAttribs4svNV, table[_glapi_get_proc_offset("glVertexAttribs4svNV")]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glVertexAttribs4ubvNV, table[_glapi_get_proc_offset("glVertexAttribs4ubvNV")]);
|
2012-05-24 10:21:03 -07:00
|
|
|
}
|
|
|
|
|
|
|
|
|
|
TEST_F(IndirectAPI, NV_point_sprite)
|
|
|
|
|
{
|
2012-11-06 08:57:59 -08:00
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glPointParameteri, table[_glapi_get_proc_offset("glPointParameteriNV")]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glPointParameteriv, table[_glapi_get_proc_offset("glPointParameterivNV")]);
|
2012-05-24 10:21:03 -07:00
|
|
|
}
|
|
|
|
|
|
|
|
|
|
TEST_F(IndirectAPI, EXT_stencil_two_side)
|
|
|
|
|
{
|
2012-07-31 16:40:07 -07:00
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glActiveStencilFaceEXT, table[_glapi_get_proc_offset("glActiveStencilFaceEXT")]);
|
2012-05-24 10:21:03 -07:00
|
|
|
}
|
|
|
|
|
|
|
|
|
|
TEST_F(IndirectAPI, NV_fragment_program)
|
|
|
|
|
{
|
2012-07-31 16:40:07 -07:00
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glGetProgramNamedParameterdvNV, table[_glapi_get_proc_offset("glGetProgramNamedParameterdvNV")]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glGetProgramNamedParameterfvNV, table[_glapi_get_proc_offset("glGetProgramNamedParameterfvNV")]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glProgramNamedParameter4dNV, table[_glapi_get_proc_offset("glProgramNamedParameter4dNV")]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glProgramNamedParameter4dvNV, table[_glapi_get_proc_offset("glProgramNamedParameter4dvNV")]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glProgramNamedParameter4fNV, table[_glapi_get_proc_offset("glProgramNamedParameter4fNV")]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glProgramNamedParameter4fvNV, table[_glapi_get_proc_offset("glProgramNamedParameter4fvNV")]);
|
2012-05-24 10:21:03 -07:00
|
|
|
}
|
|
|
|
|
|
|
|
|
|
TEST_F(IndirectAPI, EXT_blend_equation_separate)
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{
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2012-11-06 08:57:59 -08:00
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EXPECT_EQ((_glapi_proc) __indirect_glBlendEquationSeparate, table[_glapi_get_proc_offset("glBlendEquationSeparateEXT")]);
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2012-05-24 10:21:03 -07:00
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}
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TEST_F(IndirectAPI, EXT_framebuffer_object)
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{
|
mesa: Dispatch ARB_framebuffer_object and EXT_framebuffer_object differently
Almost all of the functions between the ARB and the EXT share the same
GLX protocol because the functionality is, essentially, identical.
However, there are some differences between the extensions:
- In the ARB extension, names must come from glGenBuffers.
- In the ARB extension, framebuffer objects are not shared (but they are
in the EXT).
For these reasons, glBindFramebuffer and glBindRenderbuffer have
different GLX protocol opcodes than their EXT counterparts. Currently
these functions alias each other in the dispatch table. This makes it
impossible to be truly spec conformant.
This patch enables fixing the conformance issue by splitting
glBindFramebuffer / glBindFramebufferEXT and glBindRenderbuffer /
glBindRenderbufferEXT into separate dispatch table entries.
Patches will be available shortly to:
- Fix the conformance issue.
- Stop advertising the EXT in OpenGL 3.1 (or core profiles).
HOWEVER, this does represent a compatibility break between the loader
(libGL or the Xserver GLX module) and the driver. Mesa drivers compiled
without this change will request a single dispatch table entry for
glBindFramebuffer and glBindFramebufferEXT. Since the updated loader
has different entries for each, the request will fail, and the driver
will die in a fire.
Drivers built with the change should continue to load fine on loaders
without the change. In this case, the driver will separately ask for
entries for glBindFramebuffer and glBindFramebufferEXT, and the loader
will tell it the same location. Since the loader in the server's GLX
module is not (yet) updated, this should not be a problem. We also do
not advertise the ARB extension from the server, so, again, this should
not be a problem for the server.
HOWEVER, this means that DRI1 drivers (remember mga_dri.so?) will no
longer load with libGL build hereafter. That means this patch will need
to be back ported to the 8.0 branch.
v2 (idr): Added missing GLX protocol opcodes for the EXT functions and
corrected the opcodes for the ARB functions. Updated GLX indirect_api
unit test and dispatch sanity unit test.
Signed-off-by: Tomasz Lis <tomasz.lis@intel.com>
Signed-off-by: Bartosz Zawistowski <bartosz.l.zawistowski@intel.com>
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com> [v1]
2013-07-16 20:57:26 +02:00
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EXPECT_EQ((_glapi_proc) __indirect_glBindFramebufferEXT, table[_glapi_get_proc_offset("glBindFramebufferEXT")]);
|
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EXPECT_EQ((_glapi_proc) __indirect_glBindRenderbufferEXT, table[_glapi_get_proc_offset("glBindRenderbufferEXT")]);
|
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EXPECT_EQ((_glapi_proc) __indirect_glBindFramebuffer, table[_glapi_get_proc_offset("glBindFramebuffer")]);
|
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|
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EXPECT_EQ((_glapi_proc) __indirect_glBindRenderbuffer, table[_glapi_get_proc_offset("glBindRenderbuffer")]);
|
2012-11-06 08:57:59 -08:00
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EXPECT_EQ((_glapi_proc) __indirect_glCheckFramebufferStatus, table[_glapi_get_proc_offset("glCheckFramebufferStatusEXT")]);
|
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EXPECT_EQ((_glapi_proc) __indirect_glDeleteFramebuffers, table[_glapi_get_proc_offset("glDeleteFramebuffersEXT")]);
|
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EXPECT_EQ((_glapi_proc) __indirect_glDeleteRenderbuffers, table[_glapi_get_proc_offset("glDeleteRenderbuffersEXT")]);
|
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EXPECT_EQ((_glapi_proc) __indirect_glFramebufferRenderbuffer, table[_glapi_get_proc_offset("glFramebufferRenderbufferEXT")]);
|
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EXPECT_EQ((_glapi_proc) __indirect_glFramebufferTexture1D, table[_glapi_get_proc_offset("glFramebufferTexture1DEXT")]);
|
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|
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EXPECT_EQ((_glapi_proc) __indirect_glFramebufferTexture2D, table[_glapi_get_proc_offset("glFramebufferTexture2DEXT")]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glFramebufferTexture3D, table[_glapi_get_proc_offset("glFramebufferTexture3DEXT")]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glGenFramebuffers, table[_glapi_get_proc_offset("glGenFramebuffersEXT")]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glGenRenderbuffers, table[_glapi_get_proc_offset("glGenRenderbuffersEXT")]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glGenerateMipmap, table[_glapi_get_proc_offset("glGenerateMipmapEXT")]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glGetFramebufferAttachmentParameteriv, table[_glapi_get_proc_offset("glGetFramebufferAttachmentParameterivEXT")]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glGetRenderbufferParameteriv, table[_glapi_get_proc_offset("glGetRenderbufferParameterivEXT")]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glIsFramebuffer, table[_glapi_get_proc_offset("glIsFramebufferEXT")]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glIsRenderbuffer, table[_glapi_get_proc_offset("glIsRenderbufferEXT")]);
|
|
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glRenderbufferStorage, table[_glapi_get_proc_offset("glRenderbufferStorageEXT")]);
|
2012-05-24 10:21:03 -07:00
|
|
|
}
|
|
|
|
|
|
|
|
|
|
TEST_F(IndirectAPI, EXT_framebuffer_blit)
|
|
|
|
|
{
|
2012-11-06 08:57:59 -08:00
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glBlitFramebuffer, table[_glapi_get_proc_offset("glBlitFramebufferEXT")]);
|
2012-05-24 10:21:03 -07:00
|
|
|
}
|
|
|
|
|
|
|
|
|
|
TEST_F(IndirectAPI, EXT_texture_array)
|
|
|
|
|
{
|
2012-11-06 08:57:59 -08:00
|
|
|
EXPECT_EQ((_glapi_proc) __indirect_glFramebufferTextureLayer, table[_glapi_get_proc_offset("glFramebufferTextureLayerEXT")]);
|
2012-05-24 10:21:03 -07:00
|
|
|
}
|
2018-01-25 17:34:54 +00:00
|
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|
|
#endif
|