Previously we only applied pressure offset handling for tablets that
supported ABS_DISTANCE. Detecting a pressure offset when the tool
doesn't actually touch the surface is easy after all.
But tablets without distance handling may also have a pressure offset,
so let's try to detect this. This is obviously harder since the pen will
always touch the tablet's surface whenever it is in proximity and thus
will always have *some* pressure applied to it.
The process here is to merely observe the minimum pressure value during
the first two strokes of the pen. On the third prox in, that minimum
pressure value is taken as the offset. If the pressure drops below the
offset, the offset is adjusted downwards [1] so over time we'll
get closer to the pen's real offset.
[1] this is already done for distance tablets too
Signed-off-by: Peter Hutterer <peter.hutterer@who-t.net>
detect_pressure_offset() would previously update an existing offset but
otherwise skip most of the work for any event other than proximity-in
events. This was too hidden, let's split this into two functions - one
to update an existing offset and another one to detect a new offset.
Signed-off-by: Peter Hutterer <peter.hutterer@who-t.net>
For a device used upside-down, make sure the wheels correspond to the
new physical directions. There's a grace range of 20 degrees either way
since that seems like it makes sense.
For 90 degree rotation (or 270 degree) the wheel is left as-is, the
heuristics to guess what angle we want in this case is not clear enough.
Signed-off-by: Peter Hutterer <peter.hutterer@who-t.net>
Some touchpads, notably those on the Dell XPS 15 9500, are prone to registering
touchpad clicks when the case is sufficiently flexed. Ignore these by
disregarding any clicks that are registered without touchpad touch.
Signed-off-by: Rob Glossop <robgssp@gmail.com>
This hurts more than it helps, and users complain of dead trackpad
edges. Apple touchpads have fairly sophisticated internal palm rejection
algorithms going back many years, so let's just disable this one on
everything Apple.
Related to: #433 (need to figure out what other hardware may need this)
Signed-off-by: Hector Martin <marcan@marcan.st>
Right now for touch arbitration to work, we require the device group to
be the same (i.e. they're hanging off the same physical bus). That's not
always the case and statistically we have a lot more devices that have
a built-in tablet + touchscreen than we have Intuos-like external
tablets.
So let's default to the more common case - enabling arbitration with the
first touchscreen/external touchpad we find. If a subsequent device is
"better", swap it out. Right now, the only heuristic we have here is the
device group check but in the future we could get more precise.
Signed-off-by: Peter Hutterer <peter.hutterer@who-t.net>
The key_count array for buttons records the logical button sent to the
client - for left-handed configurations that means a BTN_LEFT is
recorded as BTN_RIGHT.
When the device is suspended and we are releasing all keys we must thus
release the button code as-is without trying to map it again.
Fixes#881
Signed-off-by: Peter Hutterer <peter.hutterer@who-t.net>
Like in libinput_device_switch_has_switch()'s documentation, document
the error case in libinput_device_tablet_pad_get_num_buttons(),
libinput_device_tablet_pad_get_num_rings() and
libinput_device_tablet_pad_get_num_strips().
Signed-off-by: José Expósito <jose.exposito89@gmail.com>
Adds a dedicated scroll movement type to the custom acceleration profile.
Supported by physical mouse and touchpad.
Other profiles remain the same by using the same unaccelerated filter for the scroll filter.
Signed-off-by: Yinon Burgansky <51504-Yinon@users.noreply.gitlab.freedesktop.org>
The `speed_factor()` formula is unnecessarily complex, The behavior that is described in the comment can be achieved with a simple power function.
And adjust the comment to explicitly state that 0.05 is the minimum.
Previously the arbitration rectangle would be moved to lie completely in
the first quadrant of the coordinate system.
Signed-off-by: hrdl <51402-hrdl@users.noreply.gitlab.freedesktop.org>
Adds min and max size limit for custom acceleration function's points.
Adds tests to make sure validation works properly.
Signed-off-by: Yinon Burgansky <51504-Yinon@users.noreply.gitlab.freedesktop.org>
The custom acceleration profile allow the user to define custom
acceleration functions for each movement type per device, giving
full control over accelerations behavior at different speeds.
This commit introduces 2 movement types which corresponds to the
2 profiles currently in use by libinput.
regular filter is Motion type.
constant filter is Fallback type.
This allows possible expansion of new movement types for the
different devices.
The custom pointer acceleration profile gives the user full control over the
acceleration behavior at different speeds.
The user needs to provide a custom acceleration function f(x) where
the x-axis is the device speed and the y-axis is the pointer speed.
The user should take into account the native device dpi and screen dpi in
order to achieve the desired behavior/feel of the acceleration.
The custom acceleration function is defined using n points which are spaced
uniformly along the x-axis, starting from 0 and continuing in constant steps.
There by the points defining the custom function are:
(0 * step, f[0]), (1 * step, f[1]), ..., ((n-1) * step, f[n-1])
where f is a list of n unitless values defining the acceleration
factor for each velocity.
When a velocity value does not lie exactly on those points, a linear
interpolation of the two closest points will be calculated.
When a velocity value is greater than the max point defined, a linear
extrapolation of the two biggest points will be calculated.
Signed-off-by: Yinon Burgansky <51504-Yinon@users.noreply.gitlab.freedesktop.org>
Signed-off-by: Peter Hutterer <peter.hutterer@who-t.net>
Unlike in traditional touchpads, whose pressure value equals contact
size, on pressure pads pressure is a real physical axis.
We don't take advantage of the pressure information reported by
pressure pads yet, so we disable it to avoid errors.
Add a new model quirk for pressure pads instead of disabling
ABS_MT_PRESSURE and ABS_PRESSURE.
Signed-off-by: José Expósito <jose.exposito89@gmail.com>
Previously we restricted rotation to trackballs only and to multiples
of 90 degrees. Update rotation allow angles other than multiples of 90.
Also enable rotation on all mice. The only devices without rotation
are now pointing sticks.
Fixes#827
Signed-off-by: Lucas Zampieri <lzampier@redhat.com>
Check the tag before we read any multiplier quirks. And don't bother
reading the DPI for trackpoints either because it doesn't make sense for
those devices.
Signed-off-by: Peter Hutterer <peter.hutterer@who-t.net>
This switches the quirk from AttrEventCodeEnable/Disable to just
AttrEventCode with a +/- prefix for each entry.
This switches the quirk from AttrInputPropEnable/Disable to just
AttrInputProp with a +/- prefix for each entry.
Previously, both event codes and input props would only apply the
last-matching section entry for a device. Furthermore, an earlier Disable entry
would take precedence over a later Enable entry. For example, a set of
sections with these lines *should* enable left, right and middle:
[first]
AttrEventCodeEnable=BTN_LEFT;BTN_RIGHT;BTN_MIDDLE
[second]
AttrEventCodeDisable=BTN_RIGHT
[third]
AttrEventCodeEnable=BTN_LEFT;BTN_RIGHT;
Alas: the first line was effectively ignored (quirks only returned the
last-matching one, i.e. the one from "third"). And due to implementation
details in evdev.c, the Disable attribute was processed after Enable,
i.e. the device was enabled for left + right and then disabled for
right. As a result, the device only had BTN_LEFT enabled.
Fix this by changing the attribute to carry both enable/disable
information and merging the commands together.
Internally, all quirks matching a device are simply ref'd into an array
in the struct quirks. The applied value is simply the last entry in the
array corresponding to our quirk.
For AttrEventCode and AttrInputProp instead do this:
- switch them to a tuple with the code as first entry and a boolean
enable/disable as second entry
- if the struct quirk already has an entry for either, append the more
recent one to the existing entry (instead of creating a new entry in
the array). This way we have all entries that match and in-order of
precedence - i.e. we can process them left-to-right to end up
with the right state.
Fixes: https://gitlab.freedesktop.org/libinput/libinput/-/issues/821
Signed-off-by: Peter Hutterer <peter.hutterer@who-t.net>
A user was experiencing issues with their hand being recognized as
touch input above the stylus tip.
Since touch above the stylus should be rare, increase the touch
arbitration rectangle height by 50mm.
Fix: https://gitlab.freedesktop.org/libinput/libinput/-/issues/809
Signed-off-by: José Expósito <jose.exposito89@gmail.com>
Fix the warning generated:
[82/243] Compiling C object libinput.so.10.13.0.p/src_evdev-tablet.c.o
../src/evdev-tablet.c:938:1: warning: unused function
'tool_set_bits_from_libwacom' [-Wunused-function]
tool_set_bits_from_libwacom(const struct tablet_dispatch *tablet,
^
When building with Clang v15 and without libwacom:
$ CC=clang CXX=clang++ meson builddir -Dlibwacom=false
Signed-off-by: José Expósito <jose.exposito89@gmail.com>
The escape key can be used to cancel a drag and drop action in some
desktop environments. However, it triggers disable-while-typing, ending
the drag and drop action rather than cancelling it.
Add it to the tp_key_ignore_for_dwt() set to avoid it.
Since I'm here, add the asterisk key as it is the only numpad key not
ignored by tp_key_ignore_for_dwt().
Fix: https://gitlab.freedesktop.org/libinput/libinput/-/issues/820 # [1]
Suggested-by: satrmb <10471-satrmb@users.noreply.gitlab.freedesktop.org>
Signed-off-by: José Expósito <jose.exposito89@gmail.com>
Commit 806d4a1393 ("tablet: check libevdev_get_abs_info() return
value") prevented a crash when tilt was deactivated by a quirk.
For more information check [1].
Add similar checks before calling libevdev_get_abs_info() to avoid
possible crashes.
[1] https://gitlab.freedesktop.org/libinput/libinput/-/issues/805
Signed-off-by: José Expósito <jose.exposito89@gmail.com>
Commit b5f0536a4f ("quirks: add a quirk for the Wacom 524c device")
added the quirk "AttrEventCodeDisable=ABS_TILT_X;ABS_TILT_Y;" to the
Wacom 524c.
When using the pen in a display with tilt support, the tilt X/Y axes
are set as changed. Using the pen again, but this time in the display
without tilt support, will try to get the tilt information, crashing.
Check the return value of libevdev_get_abs_info() to avoid this crash.
Fix https://gitlab.freedesktop.org/libinput/libinput/-/issues/805
Fixes: b5f0536a4f ("quirks: add a quirk for the Wacom 524c device")
Signed-off-by: José Expósito <jose.exposito89@gmail.com>
Previously, trackpoints got assigned the normal flat profile which does not
accommodate for the trackpoint magic multiplier *and* had a config range
that was too small if you take the multiplire indo account anyway.
Fix this by adding a trackpoint-specific flat accel that has a wider
configuration range and take sthe magic multiplier into account.
Signed-off-by: Peter Hutterer <peter.hutterer@who-t.net>
Users that want a flat pointer acceleration want the input speed to
match 1:1 to the output speed, barring a fixed constant multiplier.
This will apply to things like button scrolling as well, so let's map
the constant accel function to the non-constant accel functions to the
speed setting applies to every movement.
This is applied to both the flat and the touchpad flat filter.
Signed-off-by: Peter Hutterer <peter.hutterer@who-t.net>
The first thing this filter does is normalize the coordinates to
1000dpi, i.e. all other values are in normalized coordinates.
By normalizing the speed again we get an invalid value, effectively
stretching or compressing the acceleration curve. e.g. on a 5000dpi
mouse the estimated speed was 1/5 of the real speed.
Signed-off-by: Peter Hutterer <peter.hutterer@who-t.net>
Our pointer filter code has two functions - one for accelerated movement
and one for "constant" movement (i.e. no accel factor provided but same
conversions). Let's use that instead of a manual normalization.
This fixes an issue with button scrolling on high-dpi mice in the flat
pointer acceleration: normal pointer motion in the flat profile isn't
normalized but the button scrolling was - resulting in e.g. 5 times
slower motion for button scrolling on a 5000dpi mouse.
Signed-off-by: Peter Hutterer <peter.hutterer@who-t.net>
The filter vs const filter is supposed to be for accelerated vs
non-accelerated motion (e.g. pointer motion vs scrolling) - in both
cases the returned value is supposed to be in the same coordinate
system, just once with an extra accel factor applied.
This was broken in the flat and low-dpi profiles: in both of those the
accelerated filter does *not* normalize, it merely applies the fixed/adaptive factor.
The constant filter normalized however. The result was that on e.g. a
5000dpi mouse the constant motion was 5 times slower than the
accelerated motion, even with a factor of 1.
Signed-off-by: Peter Hutterer <peter.hutterer@who-t.net>
This is a leftover from when some of the filter code was shared between
pointer acceleration methods (pre v1.11 or so). Now these functions are
duplicated across files, so both the names and what they do isn't
necessarily reflective anymore.
Let's drop one layer of indirection to make the code a bit easier to
understand.
No functional changes.
Signed-off-by: Peter Hutterer <peter.hutterer@who-t.net>
No functional changes, this is just for improving readability and a
leftover when some of these functions were used by multiple filters.
This filter normalizes the data first, then applies the acceleration to
the normalized values. So let's keep the data in normalized_coords
structs and only drop to device_float_coords when we have to to use the
tracker API.
Signed-off-by: Peter Hutterer <peter.hutterer@who-t.net>