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filter: apply the same factor for constant motion as for normal motion
Users that want a flat pointer acceleration want the input speed to match 1:1 to the output speed, barring a fixed constant multiplier. This will apply to things like button scrolling as well, so let's map the constant accel function to the non-constant accel functions to the speed setting applies to every movement. This is applied to both the flat and the touchpad flat filter. Signed-off-by: Peter Hutterer <peter.hutterer@who-t.net>
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2 changed files with 24 additions and 14 deletions
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@ -65,11 +65,18 @@ accelerator_filter_noop_flat(struct motion_filter *filter,
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const struct device_float_coords *unaccelerated,
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void *data, uint64_t time)
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{
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const struct normalized_coords normalized = {
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.x = unaccelerated->x,
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.y = unaccelerated->y,
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};
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return normalized;
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/* We map the unaccelerated flat filter to have the same behavior as
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* the "accelerated" flat filter.
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* The filter by definition is flat, i.e. it does not actually
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* apply any acceleration (merely a constant factor) and we can assume
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* that a user wants all mouse movement to have the same speed, mapped
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* 1:1 to the input speed.
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*
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* Thus we apply the same factor to our non-accelerated motion - this way
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* things like button scrolling end up having the same movement as
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* pointer motion.
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*/
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return accelerator_filter_flat(filter, unaccelerated, data, time);
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}
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static bool
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@ -69,15 +69,18 @@ accelerator_filter_noop_touchpad_flat(struct motion_filter *filter,
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const struct device_float_coords *unaccelerated,
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void *data, uint64_t time)
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{
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struct touchpad_accelerator_flat *accel =
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(struct touchpad_accelerator_flat *) filter;
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struct normalized_coords normalized;
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normalized = normalize_for_dpi(unaccelerated, accel->dpi);
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normalized.x = TP_MAGIC_SLOWDOWN_FLAT * normalized.x;
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normalized.y = TP_MAGIC_SLOWDOWN_FLAT * normalized.y;
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return normalized;
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/* We map the unaccelerated flat filter to have the same behavior as
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* the "accelerated" flat filter.
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* The filter by definition is flat, i.e. it does not actually
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* apply any acceleration (merely a constant factor) and we can assume
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* that a user wants all mouse movement to have the same speed, mapped
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* 1:1 to the input speed.
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*
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* Thus we apply the same factor to our non-accelerated motion - this way
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* things like gestures end up having the same movement as
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* pointer motion.
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*/
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return accelerator_filter_touchpad_flat(filter, unaccelerated, data, time);
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}
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static bool
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