filter: apply the same factor for constant motion as for normal motion

Users that want a flat pointer acceleration want the input speed to
match 1:1 to the output speed, barring a fixed constant multiplier.
This will apply to things like button scrolling as well, so let's map
the constant accel function to the non-constant accel functions to the
speed setting applies to every movement.

This is applied to both the flat and the touchpad flat filter.

Signed-off-by: Peter Hutterer <peter.hutterer@who-t.net>
This commit is contained in:
Peter Hutterer 2022-09-05 09:56:16 +10:00
parent 49707691c8
commit 7ba0af575b
2 changed files with 24 additions and 14 deletions

View file

@ -65,11 +65,18 @@ accelerator_filter_noop_flat(struct motion_filter *filter,
const struct device_float_coords *unaccelerated,
void *data, uint64_t time)
{
const struct normalized_coords normalized = {
.x = unaccelerated->x,
.y = unaccelerated->y,
};
return normalized;
/* We map the unaccelerated flat filter to have the same behavior as
* the "accelerated" flat filter.
* The filter by definition is flat, i.e. it does not actually
* apply any acceleration (merely a constant factor) and we can assume
* that a user wants all mouse movement to have the same speed, mapped
* 1:1 to the input speed.
*
* Thus we apply the same factor to our non-accelerated motion - this way
* things like button scrolling end up having the same movement as
* pointer motion.
*/
return accelerator_filter_flat(filter, unaccelerated, data, time);
}
static bool

View file

@ -69,15 +69,18 @@ accelerator_filter_noop_touchpad_flat(struct motion_filter *filter,
const struct device_float_coords *unaccelerated,
void *data, uint64_t time)
{
struct touchpad_accelerator_flat *accel =
(struct touchpad_accelerator_flat *) filter;
struct normalized_coords normalized;
normalized = normalize_for_dpi(unaccelerated, accel->dpi);
normalized.x = TP_MAGIC_SLOWDOWN_FLAT * normalized.x;
normalized.y = TP_MAGIC_SLOWDOWN_FLAT * normalized.y;
return normalized;
/* We map the unaccelerated flat filter to have the same behavior as
* the "accelerated" flat filter.
* The filter by definition is flat, i.e. it does not actually
* apply any acceleration (merely a constant factor) and we can assume
* that a user wants all mouse movement to have the same speed, mapped
* 1:1 to the input speed.
*
* Thus we apply the same factor to our non-accelerated motion - this way
* things like gestures end up having the same movement as
* pointer motion.
*/
return accelerator_filter_touchpad_flat(filter, unaccelerated, data, time);
}
static bool