Exposed via new configuration option this enables 3 and 4 finger
dragging on touchpads. When enabled a 3/4 finger swipe
gesture is actually a button down + motion + button up sequence.
If tapping is disabled the drag starts immediately, if tapping is
enabled the drag starts after the tap timeout/motion so we can distinguish
between a tap and a drag.
When fingers are released:
- if two fingers remain -> keep dragging
- if one finger remains -> release drag, switch to pointer motion
When 3/4 fingers are set down immediately after releasing all fingers
the drag continues, similar to the tap drag lock feature. This drag lock
is not currently configurable.
This matches the macos behavior for the same feature.
Part-of: <https://gitlab.freedesktop.org/libinput/libinput/-/merge_requests/1042>
Confusingly, tp_gesture_handle_state() would do almost nothing with our
state machine and the various tp_gesture_handle_state_foo() were called
later from tp_gesture_post_gesture().
Rename those functions into so that we have
tp_gesture_update_finger_state() first followed by
tp_gesture_handle_state() which is responsible for dealing with the
state machine.
Part-of: <https://gitlab.freedesktop.org/libinput/libinput/-/merge_requests/1049>
Adds a dedicated scroll movement type to the custom acceleration profile.
Supported by physical mouse and touchpad.
Other profiles remain the same by using the same unaccelerated filter for the scroll filter.
Signed-off-by: Yinon Burgansky <51504-Yinon@users.noreply.gitlab.freedesktop.org>
Add option to control whether the touchpad should be disabled while the
trackpoint is in use.
Fix#731
Signed-off-by: pudiva chip líquida <pudiva@skylittlesystem.org>
When one finger is used to hold, tiny pointer movement deltas can easily
end the gesture.
Add a movement threshold to avoid small movement, before or after the hold
timeout, ending the gesture and make the hold-to-interact user
interaction more reliable.
Signed-off-by: José Expósito <jose.exposito89@gmail.com>
When 1 or 2 fingers are used to hold, use a faster timer to make the
"hold to stop kinetic scrolling" user interaction feel more immediate.
Also handle double tap and tap and drag interations to send only one
hold gesture instead of two.
Holding with 3 or 4 fingers remains the same to try to avoid callers
missusing hold gestures to build their own tap implementation.
Signed-off-by: José Expósito <jose.exposito89@gmail.com>
Hold gestures are notifications about fingers on the touchpad.
There is no coordinate attached to a hold gesture, merely the number of fingers.
A hold gesture starts when the user places a finger on the touchpad and
ends when all fingers are lifted. It is cancelled when the finger(s) move
past applicable thresholds and trigger some other interaction like pointer
movement or scrolling.
Signed-off-by: José Expósito <jose.exposito89@gmail.com>
Valgrind can be too slow to run some time based tests. In those cases, we
need to disable hold gestures.
Add the required functions to configure hold gestures: enable, disable,
get default state and get current state.
Keep them private as they are intended to be used only from the tests.
Signed-off-by: José Expósito <jose.exposito89@gmail.com>
At the moment, every gesture is triggered by motion. In order to implement
gestures not based on motion, like hold, it is required to filter the unwanted
motion inside the gesture state machine so it transits to the correct states.
Signed-off-by: José Expósito <jose.exposito89@gmail.com>
Refactor the gesture state machine to integrate pointer motion as an extra state
of the state machine.
Signed-off-by: José Expósito <jose.exposito89@gmail.com>
When pinching, the thumb tends to move slower than the finger, so we may
suppress it too early.
Add a grace period during which it may be revived.
Signed-off-by: novenary <streetwalkermc@gmail.com>
The way touchpads (generally) work is that they get the position of each
finger on each scanout. The kernel filters touches that haven't moved to
reduce bandwidth so any touch that is logically down that we don't see an
update for is in the same position as during the last scanout.
Previously, touches that didn't sent events were effectively ignored, causing
our jump detection to fail:
- time t0: touch moves to position x/y, motion history time is set to t0
- time t1..t5: touch remains at position for several frames, no updates to the
motion history
- time t6: touch jumps to position x+a/y+b
- tp_detect_jumps() sees the last update time is t0 which is too long ago
and exits without detecting a jump
This is fixed by pushing to the motion history any time we have *any* update -
if the touchpad notices a state change on any touch update all touches with
their current position, whether it changed or not.
This obsoletes the `time` field in the tp_touch struct, most of this patch is
passing down the current time to the few users of t->time.
Fixes#578
Signed-off-by: Peter Hutterer <peter.hutterer@who-t.net>
This only affects the actual dragging part of the tap-and-drag interaction;
n-finger tap-and-drag is supposed to be performed with a n-finger tap
followed by a 1-finger drag.
Allowing a second finger in the middle of a drag is still necessary for a
finger swap, which users may need in long-distance drags, especially when
drag-lock is disabled.
Signed-off-by: satrmb <10471-satrmb@users.noreply.gitlab.freedesktop.org>
This commit duplicates the tap states responsible for tap-and drag (TAPPED
and all DRAGGING* states) to cover two-finger and three-finger taps;
the code for the new states is shared with the existing machinery for
one-finger tap-and-drag.
Signed-off-by: satrmb <10471-satrmb@users.noreply.gitlab.freedesktop.org>
This is in preparation for three-finger tap-and-drag, which will start from
a completed tap with no fingers down.
Signed-off-by: satrmb <10471-satrmb@users.noreply.gitlab.freedesktop.org>
This touchpad has firmware that seems to buffer events. In the words of the
reporter:
In usage, it feels like motions vary between smooth and choppy; slow
movements are smooth and quick movements are choppy. It's as if the
touchpad aggregates quick movements and sends one big movement instead
of sending discrete events. To make the movement more natural, the
events preceding the jump should be of higher magnitude and the jump
less pronounced, but that's just not how the touchpad works, it seems.
In the actual event data this looks exactly like a pointer jump: small
movements, one big one, then small ones again. If we filter that large
movement out we prevent the user from moving quickly.
There's no way to detect this or work around this, so let's add a quirk that
disables the jump detection for this device.
Fixes#506
Signed-off-by: Peter Hutterer <peter.hutterer@who-t.net>
!292 improved libinput's ability to detect multiple-finger clicks when
the fingers were not aligned close to horizontally. However that caused
thumb detection to fail in several use cases.
This patch restores thumb detection for
- 2+ finger physical clickpad presses
- resting thumb while two-finger scrolling
- touches in the thumb exclusion area during multi-finger taps
and improves pinch detection when thumb is centered below fingers.
It also further enhances the flexibility of finger position for 2-, 3-,
or 4-finger taps: if all tapping fingers land on the touchpad within a
short time (currently 100ms), they will all count regardless of
position (unless below the lower_thumb_line).
Signed-off-by: Matt Mayfield <mdmayfield@yahoo.com>
In most cases these days touch jumps aren't actually fixable, they don't have
any good heuristics we can employ to remove them. And, luckily, in most cases
it doesn't matter because the users only notice the issue because of the error
message. To avoid spamming the user's log, let's ratelimit it.
Signed-off-by: Peter Hutterer <peter.hutterer@who-t.net>
alps.c hardcodes 5 slots in the kernel but some devices only provide 2 slots
plus BTN_TOOL_TRIPLETAP, etc. Fix this by counting active slots and when the
fake finger count exceeds the active slots but is still less than the number
of slots, adjust the slots themselves downwards.
And because the new test device messes with our slot count assumptions for the
various tests hardcode that one device to return 2 slots.
Fixes#408
Signed-off-by: Peter Hutterer <peter.hutterer@who-t.net>
Instead of a simple yes/no/maybe for thumbs, have a more extensive state
machine that keeps track of the thumb. Since we only support one thumb anyway,
the tracking moves to the tp_dispatch struct.
Test case changes:
touchpad_clickfinger_3fg_tool_position:
with better thumb detection we can now handle this properly and expect a
right button (2fg) press for the test case
touchpad_thumb_no_doublethumb_with_timeout:
two thumbs are now always two fingers, so let's switch to axis events here
Signed-off-by: Peter Hutterer <peter.hutterer@who-t.net>
No functional changes, just prep work for a later patch where the thumbs will
dynamically update their state (instead of just using yes/no/maybe).
Extracted from Matt Mayfield's thumb detection patches.
Signed-off-by: Peter Hutterer <peter.hutterer@who-t.net>
This moves the thumb state logging directly into that helper function too.
Extracted from Matt Mayfield's thumb detection patches.
Signed-off-by: Peter Hutterer <peter.hutterer@who-t.net>
Currently the same as tp_touch_active() but this will change.
No functional changes.
Extracted from Matt Mayfield's thumb detection patches.
Signed-off-by: Peter Hutterer <peter.hutterer@who-t.net>
Follow-up to 6229df184e
We must not rely on the caller to toggle the left-handed bits correctly since
they may not know which devices belong together (despite device groups). Let's
do the right thing here, if the tablet is set to left-handed, rotate the
touchpad accordingly.
Note that the left-handed setting of the tablet is left as-is
(right-handed). Until we have notifications about configuration changes, this
is the best we can do.
Signed-off-by: Peter Hutterer <peter.hutterer@who-t.net>
Tablets in left-handed mode are rotated, so we need to rotate the touchpad
part of them too. This doesn't affect all tablets though, some of them are
symmetrical and the left-handed mode merely changes the button order around
(some of the earlier Bamboos). So we rely on libwacom to tell us which device
must be rotated.
The rotation itself is done on the input coordinate itself as we get it. This
way any software buttons, palm zones, etc. are automatically handled by rest
of the code.
Fixes#274
Signed-off-by: Peter Hutterer <peter.hutterer@who-t.net>
This enables us to change the types of touch arbitration, with the focus on
allowing location-based touch arbitration as well as the more generic "disable
everything".
Signed-off-by: Peter Hutterer <peter.hutterer@who-t.net>
If a 2fg scroll motion starts with both fingers in the bottom button area and
one finger moves into the main area before the other, we used to send motion
events for that finger. Once the second finger moved into the main area the
scroll was detected correctly but by then the cursor may have moved out of the
intended focus area.
We have two transitions where we may start sending motion events: when we move
out of the bottom area and when the finger moves by more than 5mm within the
button area. In both cases, check for any touches that are in the
bottom area and started at the 'same' time as our moving touch. Mark those as
'moved' to release them for gestures so we get the right finger count and
axis/gesture events instead of just motion events.
Signed-off-by: Peter Hutterer <peter.hutterer@who-t.net>
On Dell i2c touchpads, the controller appears to go to sleep after about 1s of
inactivity on the touchpad. The wakeup takes a while so on the next touch, we
may see a pointer jump, specifially on the third event (i.e. touch down,
event, event+jump). The MSC_TIMESTAMP value carries a hint for what's
happening here, the event sequence for a touchpad with scanout intervals
7300µs is:
...
MSC_TIMESTAMP 0
SYN_REPORT
...
MSC_TIMESTAMP 7300
SYN_REPORT +2ms
...
MSC_TIMESTAMP 123456
SYN_REPORT +7ms
...
MSC_TIMESTAMP 123456+7300
SYN_REPORT +8ms
Note how the SYN_REPORT timestamps don't reflect the MSC_TIMESTAMPS.
This patch adds a quirk activate MSC_TIMESTAMP watching. When we do so, we
monitor for a 0 MSC_TIMESTAMP. Let's assume that the first event after that is
the interval, then check the third event. If that third event's timestamp is too
large rewrite the touches' motion history to reflect the correct timestamps,
i.e. instead of the SYN_REPORT timestamps the motion history now uses
"third-event SYN_REPORT timestamps minus MSC_TIMESTAMP values".
The pointer accel filter code uses absolute timestamps (#123) so we have to
restart the pointer acceleration filter when we detect this jump. This allows
us to reset the 0 time for the filter to the previous event's MSC_TIMESTAMP
time, so that our new large delta has the correct time delta too. This
calculates the acceleration correctly for that window.
The result is that the pointer is still delayed by the wake-up window (not
fixable in libinput) but at least it ends up where it should've.
There are a few side-effects: thumb, gesture, and hysteresis all still use the
unmodified SYN_REPORT time. There is a potential for false detection of either
of these now, but we'll have to fix those as they come up.
Fixes#36
Signed-off-by: Peter Hutterer <peter.hutterer@who-t.net>
Use a boolean for whether we need to use it and drop the unneded absinfo
assignment (together with the goto).
Signed-off-by: Peter Hutterer <peter.hutterer@who-t.net>
Previously, we had a hard threshold of 20mm per event frame. That is just
about achievable by really fast movements (in which case you don't care too
much about the jumps anyway because you've already hit the edge of the screen).
Sometimes pointer jumps have lower deltas that are achievable even on slower,
more likely motions. Analysis of finger motion has shown that while a delta
>7mm per event is possible, jumping _by_ 7mm between two events is unlikely
and indicates a pointer jump. So let's diff the most recent delta and the
current delta, if it increases by 7mm between two event frames let's say it's
a pointer jump and discard it.
Helps with but does not fully resolve:
https://gitlab.freedesktop.org/libinput/libinput/issues/80https://gitlab.freedesktop.org/libinput/libinput/issues/36
Signed-off-by: Peter Hutterer <peter.hutterer@who-t.net>
The software button area is currently a partially-dead area. If the finger
moves into or out of the area pointer motion works. Finger motion within the
area however does not generate motion.
The main motivation for this was to avoid accidental pointer motion when a
button is pressed. This is required for stationary fingers but once you move a
significant distance, those bets are off.
So if the finger moves by more than 5mm from where it was put down, release it
and let it move the pointer.
The full impact is largely limited to horizontal movements within the button
area because:
- leaving the finger at the bottom area for 300ms without movement triggers
the thumb identification, so it won't move anyway.
- moving the finger north is likely to go off the button area before we
trigger this threshold.
https://gitlab.freedesktop.org/libinput/libinput/issues/86
Signed-off-by: Peter Hutterer <peter.hutterer@who-t.net>