touchpad: ratelimit the touch jump tests

In most cases these days touch jumps aren't actually fixable, they don't have
any good heuristics we can employ to remove them. And, luckily, in most cases
it doesn't matter because the users only notice the issue because of the error
message. To avoid spamming the user's log, let's ratelimit it.

Signed-off-by: Peter Hutterer <peter.hutterer@who-t.net>
This commit is contained in:
Peter Hutterer 2020-03-21 21:03:32 +10:00
parent bf5229a601
commit d6eef77dd2
3 changed files with 15 additions and 4 deletions

View file

@ -14,6 +14,9 @@ position.
When libinput detects a cursor jump it prints a bug warning to the log with
the text **"Touch jump detected and discarded."** and a link to this page.
.. note:: This warning is ratelimited and will stop appearing after a few
times, even if the touchpad jumps continue.
In most cases, this is a bug in the kernel driver and to libinput it appears
that the touch point moves from its previous position. The pointer jump can
usually be seen in the :ref:`libinput record <libinput-record>` output for the device:

View file

@ -1718,10 +1718,11 @@ tp_process_state(struct tp_dispatch *tp, uint64_t time)
if (tp_detect_jumps(tp, t, time)) {
if (!tp->semi_mt)
evdev_log_bug_kernel(tp->device,
"Touch jump detected and discarded.\n"
"See %stouchpad-jumping-cursors.html for details\n",
HTTP_DOC_LINK);
evdev_log_bug_kernel_ratelimit(tp->device,
&tp->jump.warning,
"Touch jump detected and discarded.\n"
"See %stouchpad-jumping-cursors.html for details\n",
HTTP_DOC_LINK);
tp_motion_history_reset(t);
}
@ -3581,6 +3582,9 @@ tp_init(struct tp_dispatch *tp,
if (!use_touch_size)
tp_init_pressure(tp, device);
/* 5 warnings per 2 hours should be enough */
ratelimit_init(&tp->jump.warning, s2us(2 * 60 * 60), 5);
/* Set the dpi to that of the x axis, because that's what we normalize
to when needed*/
device->dpi = device->abs.absinfo_x->resolution * 25.4;

View file

@ -279,6 +279,10 @@ struct tp_dispatch {
*/
unsigned int fake_touches;
struct {
struct ratelimit warning;
} jump;
/* if pressure goes above high -> touch down,
if pressure then goes below low -> touch up */
struct {