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windowrules: fix for rewrite (#1278)
ref https://github.com/hyprwm/Hyprland/pull/12269
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@ -200,33 +200,17 @@ bind = SUPER, E, exec, [workspace 2 silent; float; move 0 0] kitty
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### setprop
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Prop List:
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| prop | comment |
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| --- | --- |
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| alpha | float 0.0 - 1.0 |
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| alphaoverride | 0/1, makes the next setting be override instead of multiply |
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| alphainactive | float 0.0 - 1.0 |
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| alphainactiveoverride | 0/1, makes the next setting be override instead of multiply |
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| alphafullscreen | float 0.0 - 1.0 |
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| alphafullscreenoverride | 0/1, makes the next setting be override instead of multiply |
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| animationstyle | string, cannot be locked |
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| activebordercolor | gradient, -1 means not set |
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| inactivebordercolor | gradient, -1 means not set |
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| maxsize | vec2 (`x y`) |
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| minsize | vec2 (`x y`) |
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Additional properties can be found in the [Window Rules](../Window-Rules#dynamic-rules) section.
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Props are any of the _dynamic effects_ of [Window Rules](../Window-Rules#dynamic-effects).
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For example:
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```sh
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address:0x13371337 noanim 1
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address:0x13371337 nomaxsize 0
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address:0x13371337 no_anim 1
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address:0x13371337 no_max_size 0
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address:0x13371337 opaque toggle
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address:0x13371337 immediate unset
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address:0x13371337 bordersize relative -2
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address:0x13371337 roundingpower relative 0.1
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address:0x13371337 border_size relative -2
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address:0x13371337 rounding_power relative 0.1
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```
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### Fullscreenstate
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@ -422,7 +422,7 @@ _Subcategory `misc:`_
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| exit_window_retains_fullscreen | if true, closing a fullscreen window makes the next focused window fullscreen | bool | false |
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| initial_workspace_tracking | if enabled, windows will open on the workspace they were invoked on. 0 - disabled, 1 - single-shot, 2 - persistent (all children too) | int | 1 |
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| middle_click_paste | whether to enable middle-click-paste (aka primary selection) | bool | true |
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| render_unfocused_fps | the maximum limit for renderunfocused windows' fps in the background (see also [Window-Rules](../Window-Rules/#dynamic-rules) - `renderunfocused`)| int | 15 |
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| render_unfocused_fps | the maximum limit for renderunfocused windows' fps in the background (see also [Window-Rules](../Window-Rules/#dynamic-effects) - `render_unfocused`)| int | 15 |
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| disable_xdg_env_checks | disable the warning if XDG environment is externally managed | bool | false |
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| disable_hyprland_qtutils_check | disable the warning if hyprland-qtutils is not installed | bool | false |
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| lockdead_screen_delay | delay after which the "lockdead" screen will appear in case a lockscreen app fails to cover all the outputs (5 seconds max) | int | 1000 |
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@ -3,17 +3,6 @@ weight: 7
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title: Window Rules
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---
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> [!WARNING]
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> Window rules are **case sensitive**. (e.g. `firefox` ≠
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> `Firefox`)
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>
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> As of Hyprland v0.46.0, RegExes need to fully match the window values. For
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> example, in the case of `kitty`:
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>
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> - `kitty`/`(kitty)`/`^(kitty)$`: Matches.
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> - `tty`: Used to match, now won't. Use `.*tty.*` to make it act like before, or
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> consider using a more specific RegEx.
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> [!WARNING]
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> Rules are evaluated top to bottom, so the order they're written in does matter!
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> More info in [Notes](#notes)
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@ -25,61 +14,54 @@ on their properties.
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### Syntax
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Basic named rule syntax:
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```ini
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windowrule=RULE,PARAMETERS
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windowrule {
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name = apply-something
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match:class = my-window
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border_size = 10
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}
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```
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- `RULE` is a [rule](#rules) (and a param if applicable)
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- `PARAMETERS` is a comma-separated list of various window attributes you can match by. See the fields further down.
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Example rule:
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Basic anonymous rule syntax:
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```ini
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windowrule = float, class:kitty, title:kitty
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windowrule = match:class my-window, border_size 10
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```
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Several rules can be specified in a single line, separated by commas. But have to be followed by at least one parameter.
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Rules are split into two categories of parameters: _props_ and _effects_. Props
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are the `match:` parts, which are used to determine if a window should get the
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rule. Effects are what is applied.
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Example:
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```ini
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windowrule = float, pin, size 400 400, move 0 0, class:kitty, initialTitle:kitty
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```
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Where float pin size and move are `RULES` and class and initialTitle are `PARAMETERS`.
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_All_ props must match for a rule to be applied.
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> [!NOTE]
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> In the case of dynamic window titles such as browser windows, keep in mind how
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> powerful RegEx is.
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>
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> For example, a window rule of:
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> `windowrule = opacity 0.3 override 0.3 override,title:(.*)(- Youtube)` will match
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> _any_ window that contains a string of "- Youtube" after any other text. This
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> could be multiple browser windows or other applications that contain the string
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> for any reason.
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>
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> For the `windowrule = float,class:kitty,title:kitty` example, the
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> `class:(kitty)` `WINDOW` field is what keeps the window rule specific to kitty
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> terminals.
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You can have as many props and effects per rule as you please, in any order as you please, as long as:
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- there is only one of one type (e.g. specifying `match:class` twice is invalid)
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- there is at least one _prop_
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The supported fields for parameters are:
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### Props
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| Field | Description |
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The supported fields for props are:
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| Field | Argument | Description |
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| -------------- | --------------- |
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| class:\[RegEx\] | Windows with `class` matching `RegEx`. |
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| title:\[RegEx\] | Windows with `title` matching `RegEx`. |
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| initialClass:\[RegEx\] | Windows with `initialClass` matching `RegEx`. |
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| initialTitle:\[RegEx\] | Windows with `initialTitle` matching `RegEx`. |
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| tag:\[name\] | Windows with matching `tag`. |
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| xwayland:\[0/1\] | Xwayland windows. |
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| floating:\[0/1\] | Floating windows. |
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| fullscreen:\[0/1\] | Fullscreen windows. |
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| pinned:\[0/1\] | Pinned windows. |
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| focus:\[0/1\] | Currently focused window. |
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| group:\[0/1\] | Grouped windows. |
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| modal:\[0/1\] | Modal windows (e.g. "Are you sure" popups) |
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| fullscreenstate:\[internal\] \[client\] | Windows with matching `fullscreenstate`. `internal` and `client` can be `*` - any, `0` - none, `1` - maximize, `2` - fullscreen, `3` - maximize and fullscreen. |
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| workspace:\[w\] | Windows on matching workspace. `w` can be `id` or `name:string`. |
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| onworkspace:\[w\] | Windows on matching workspace. `w` can be `id`, `name:string` or `workspace selector`. |
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| content:\[none\|photo\|video\|game\] | Windows with specified content type |
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| xdgTag:\[string\] | Match a window by its xdgTag (see `hyprctl clients` to check if it has one) |
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| match:class | \[RegEx\] | Windows with `class` matching `RegEx`. |
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| match:title | \[RegEx\] | Windows with `title` matching `RegEx`. |
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| match:initial_class | \[RegEx\] | Windows with `initialClass` matching `RegEx`. |
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| match:initial_title |\[RegEx\] | Windows with `initialTitle` matching `RegEx`. |
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| match:tag | \[name\] | Windows with matching `tag`. |
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| match:xwayland | \[bool\] | Xwayland windows. |
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| match:float | \[bool\] | Floating windows. |
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| match:fullscreen | \[bool\] | Fullscreen windows. |
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| match:pin | \[bool\] | Pinned windows. |
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| match:focus | \[bool\] | Currently focused window. |
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| match:group | \[bool\] | Grouped windows. |
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| match:modal | \[bool\] | Modal windows (e.g. "Are you sure" popups) |
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| match:fullscreen_state_client | \[client\] | Windows with matching `fullscreenstate`. `client` can be `0` - none, `1` - maximize, `2` - fullscreen, `3` - maximize and fullscreen. |
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| match:fullscreen_state_internal | \[internal\] | Windows with matching `fullscreenstate`. `internal` can be `0` - none, `1` - maximize, `2` - fullscreen, `3` - maximize and fullscreen. |
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| match:workspace | \[workspace\] | Windows on matching workspace. `w` can be `id`, `name:string` or `workspace selector`. |
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| match:content | \[int\] | Windows with specified content type (none = 0, photo = 1, video = 2, game = 3) |
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| match:xdg_tag | \[RegEx\] | Match a window by its xdgTag (see `hyprctl clients` to check if it has one) |
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Keep in mind that you _have_ to declare at least one field, but not all.
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@ -90,105 +72,107 @@ Keep in mind that you _have_ to declare at least one field, but not all.
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> [!NOTE]
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> In the output of the `hyprctl clients` command:
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> `fullscreen` refers to `fullscreenstate.internal` and
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> `fullscreenClient` refers to `fullscreenstate.client`
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> `fullscreen` refers to `fullscreen_state_internal` and
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> `fullscreenClient` refers to `fullscreen_state_client`
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### RegEx writing
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Please note Hyprland uses [Google's RE2](https://github.com/google/re2) for parsing RegEx. This means that all operations requiring polynomial
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time to compute will not work. See the [RE2 wiki](https://github.com/google/re2/wiki/Syntax) for supported extensions.
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If you want to _negate_ a ReGex, as in pass only when the RegEx _fails_, you can prefix it with `negative:`, e.g.: `negative:kitty`.
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If you want to _negate_ a RegEx, as in pass only when the RegEx _fails_, you can prefix it with `negative:`, e.g.: `negative:kitty`.
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## Rules
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## Effects
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### Static rules
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### Static effects
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Static rules are evaluated once when the window is opened and never again. This essentially means that it is always the `initialTitle` and `initialClass` which will be found when matching on `title` and `class`, respectively.
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Static effects are evaluated once when the window is opened and never again. This essentially means that it is always the `initialTitle` and `initialClass` which will be found when matching on `title` and `class`, respectively.
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> [!WARNING]
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> It is not possible to `float` (or any other static rule) a window based on a change in the `title` after the window has been created. This applies to all static rules listed here.
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> It is not possible to `float` (or any other static rule) a window based on a change in the `title` after the window has been created. This applies to all static effects listed here.
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| Rule | Description |
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| Effect | argument | Description |
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| ---- | ----------- |
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| float | Floats a window. |
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| tile | Tiles a window. |
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| fullscreen | Fullscreens a window. |
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| maximize | Maximizes a window. |
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| persistentsize | Allows size persistence between application launches for floating windows. |
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| fullscreenstate \[internal\] \[client\] | Sets the focused window's fullscreen mode and the one sent to the client, where internal and client can be `0` - none, `1` - maximize, `2` - fullscreen, `3` - maximize and fullscreen. |
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| move \[x\] \[y\] | Moves a floating window (`x, y` -> int or %, e.g. `100` or `20%`.<br>You are also allowed to do `100%-` for the right/bottom anchor, e.g. `100%-20`. In addition, the option supports the subtraction of the window's size with `100%-w-`, e.g. `100%-w-20`. This results in a gap at the right/bottom edge of the screen to the window with the defined subtracted size). <br> Additionally, you can also do `cursor [x] [y]` where x and y are either pixels or percent. Percent is calculated from the window's size. Specify `onscreen` before other parameters to force the window into the screen (e.g. `move onscreen cursor 50% 50%`) |
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| size \[w\] \[h\] | Resizes a floating window (`w, h` -> int or %, e.g. `1280, 720` or `50%, 50%`.<br>`<` and `>` may also be prefixed in conjunction, to specify respectively the maximum or minimum allowed size. (e.g. `<1280` or `<40%` -> maximum size, `>300` or `>10%` -> minimum size).<br>Note that int values in pixels will be scaled by your monitor's scaling factor. |
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| center (\[opt\]) | If the window is floating, will center it on the monitor. Set opt to `1` to respect monitor reserved area. |
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| pseudo | Pseudotiles a window. |
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| monitor \[id\] | Sets the monitor on which a window should open. `id` can be either the id number or the name (e.g. `1` or `DP-1`). |
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| workspace \[w\] | Sets the workspace on which a window should open (for workspace syntax, see [dispatchers->workspaces](../Dispatchers#workspaces)). <br> You can also set \[w\] to `unset`. This will unset all previous workspace rules applied to this window. Additionally you can add `silent` after the workspace to make the window open silently. |
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| noinitialfocus | Disables the initial focus to the window |
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| pin | Pins the window (i.e. show it on all workspaces). _Note: floating only_. |
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| unset \[rule\] | Unset rules for the matching `PARAMETERS` (exact match required) or a specific `RULE`. No rule defaults to `all`. |
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| nomaxsize | Removes max size limitations. Especially useful with windows that report invalid max sizes (e.g. winecfg). |
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| stayfocused | Forces focus on the window as long as it's visible. |
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| group \[options\] | Sets window group properties. See the note below. |
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| suppressevent \[types...\] | Ignores specific events from the window. Events are space separated, and can be: `fullscreen`, `maximize`, `activate`, `activatefocus`, `fullscreenoutput`. |
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| content \[none\|photo\|video\|game\] | Sets content type. |
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| noclosefor \[ms\] | Makes the window uncloseable with the `killactive` dispatcher for a given amount of ms on open. |
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| float | \[on\] | Floats a window. |
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| tile | \[on\] |Tiles a window. |
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| fullscreen | \[on\] | Fullscreens a window. |
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| maximize | \[on\] | Maximizes a window. |
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| fullscreen_state | \[internal\] \[client\] | Sets the focused window's fullscreen mode and the one sent to the client, where internal and client can be `0` - none, `1` - maximize, `2` - fullscreen, `3` - maximize and fullscreen. |
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| move | \[expr\] \[expr\] | Moves a floating window to a given coordinate, monitor-local. Two expressions are space-separated. |
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| size | \[expr\] \[expr\] | Resizes a floating window to a given size. Two expressions are space-separated. |
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| pseudo | \[on\] | Pseudotiles a window. |
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| monitor | \[id\] | Sets the monitor on which a window should open. `id` can be either the id number or the name (e.g. `1` or `DP-1`). |
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| workspace | \[w\] | Sets the workspace on which a window should open (for workspace syntax, see [dispatchers->workspaces](../Dispatchers#workspaces)). <br> You can also set \[w\] to `unset`. This will unset all previous workspace rules applied to this window. Additionally you can add `silent` after the workspace to make the window open silently. |
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| no_initial_focus | \[on\] | Disables the initial focus to the window |
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| pin | \[on\] | Pins the window (i.e. show it on all workspaces). _Note: floating only_. |
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| group | \[options\] | Sets window group properties. See the note below. |
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| suppress_event | \[types...\] | Ignores specific events from the window. Events are space separated, and can be: `fullscreen`, `maximize`, `activate`, `activatefocus`, `fullscreenoutput`. |
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| content | \[none\|photo\|video\|game\] | Sets content type. |
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| no_close_for | \[ms\] | Makes the window uncloseable with the `killactive` dispatcher for a given amount of ms on open. |
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### Dynamic rules
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#### Expressions
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Dynamic rules are re-evaluated every time a property changes.
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Expressions are space-separated, so your math cannot have spaces. They are regular, math expressions, with a few variables exposed,
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names of which are self-explanatory. All position variables are monitor-local.
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| Rule | Description |
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- `monitor_w` and `monitor_h` for monitor size
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- `window_x` and `window_y` for window position
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- `window_w` and `window_h` for window size
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- `cursor_x` and `cursor_y` for cursor position
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Example expressions:
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- `window_w*0.5`
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- `(monitor_w/2)+17`
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It's probably a good idea to surround your expressions with parentheses for clarity, with space-separation:
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- `(monitor_w*0.5) (monitor_h*0.5)`
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- `((monitor_w*0.5)+17) (monitor_h*0.2)`
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### Dynamic effects
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Dynamic effects are re-evaluated every time a property changes.
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| Effect | argument | Description |
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| ---- | ----------- |
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| animation \[style\] (\[opt\]) | Forces an animation onto a window, with a selected opt. Opt is optional. |
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| bordercolor \[c\] | Force the bordercolor of the window. <br> Options for c: `color`/`color ... color angle` -> sets the active border color/gradient OR `color color`/`color ... color angle color ... color [angle]` -> sets the active and inactive border color/gradient of the window. See [variables->colors](../Variables#variable-types) for color definition. |
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| idleinhibit \[mode\] | Sets an idle inhibit rule for the window. If active, apps like `hypridle` will not fire. Modes: `none`, `always`, `focus`, `fullscreen`. |
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| opacity \[a\] | Additional opacity multiplier. Options for a: `float` -> sets an overall opacity, `float float` -> sets activeopacity and inactiveopacity respectively, `float float float` -> sets activeopacity, inactiveopacity and fullscreenopacity respectively. |
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| tag \[name\] | Applies the tag `name` to the window, use prefix `+`/`-` to set/unset flag, or no prefix to toggle the flag. |
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| maxsize \[w\] \[h\] | Sets the maximum size (x,y -> int). Applies to floating windows. (use `misc:size_limits_tiled` to include tiled windows.) |
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| minsize \[w\] \[h\] | Sets the minimum size (x,y -> int). Applies to floating windows. (use `misc:size_limits_tiled` to include tiled windows.) |
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| persistent_size | \[on\] | Allows size persistence between application launches for floating windows. |
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| no_max_size | \[on\] | Removes max size limitations. Especially useful with windows that report invalid max sizes (e.g. winecfg). |
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| stay_focused | \[on\] | Forces focus on the window as long as it's visible. |
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| animation | \[style\] (\[opt\]) | Forces an animation onto a window, with a selected opt. Opt is optional. |
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| border_color | \[c\] | Force the bordercolor of the window. <br> Options for c: `color`/`color ... color angle` -> sets the active border color/gradient OR `color color`/`color ... color angle color ... color [angle]` -> sets the active and inactive border color/gradient of the window. See [variables->colors](../Variables#variable-types) for color definition. |
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| idle_inhibit | \[mode\] | Sets an idle inhibit rule for the window. If active, apps like `hypridle` will not fire. Modes: `none`, `always`, `focus`, `fullscreen`. |
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| opacity | \[a\] | Additional opacity multiplier. Options for a: `float` -> sets an overall opacity, `float float` -> sets activeopacity and inactiveopacity respectively, `float float float` -> sets activeopacity, inactiveopacity and fullscreenopacity respectively. |
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| tag | \[name\] | Applies the tag `name` to the window, use prefix `+`/`-` to set/unset flag, or no prefix to toggle the flag. |
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| max_size | \[w\] \[h\] | Sets the maximum size (x,y -> int). Applies to floating windows. (use `misc:size_limits_tiled` to include tiled windows.) |
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| min_size | \[w\] \[h\] | Sets the minimum size (x,y -> int). Applies to floating windows. (use `misc:size_limits_tiled` to include tiled windows.) |
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| border_size | \[int\] | Sets the border size. |
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| rounding | \[int\] | Forces the application to have X pixels of rounding, ignoring the set default (in `decoration:rounding`). Has to be an int. |
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| rounding_power | \[float\] | Overrides the rounding power for the window (see `decoration:rounding_power`). |
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| allows_input | \[on\] | Forces an XWayland window to receive input, even if it requests not to do so. (Might fix issues like Game Launchers not receiving focus for some reason) |
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| dim_around | \[on\] | Dims everything around the window. Please note that this rule is meant for floating windows and using it on tiled ones may result in strange behavior. |
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| decorate | \[on\] | (default is _true_) Whether to draw window decorations or not |
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| focus_on_activate | \[on\] | Whether Hyprland should focus an app that requests to be focused (an `activate` request). |
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| keep_aspect_ratio | \[on\] | Forces aspect ratio when resizing window with the mouse. |
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| nearest_neighbor | \[on\] | Forces the window to use [nearest neighbor](https://en.wikipedia.org/wiki/Image_scaling#Nearest-neighbor_interpolation) filtering. |
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| no_anim | \[on\] | Disables the animations for the window. |
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| no_blur | \[on\] | Disables blur for the window. |
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| no_dim | \[on\] | Disables window dimming for the window. |
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| no_focus | \[on\] | Disables focus to the window. |
|
||||
| no_follow_mouse | \[on\] | Prevents the window from being focused when the mouse moves over it when `input:follow_mouse=1` is set. |
|
||||
| no_rounding | \[on\] | Disables rounding for the window. |
|
||||
| no_shadow | \[on\] | Disables shadows for the window. |
|
||||
| no_shortcuts_inhibit | \[on\] | Disallows the app from [inhibiting your shortcuts](https://wayland.app/protocols/keyboard-shortcuts-inhibit-unstable-v1). |
|
||||
| no_screen_share | \[on\] | Hides the window and its popups from screen sharing by drawing black rectangles in their place. The rectangles are drawn even if other windows are above. |
|
||||
| no_vrr | \[on\] | Disables VRR for the window. Only works when [`misc:vrr`](../Variables/#Misc) is set to `2` or `3`. |
|
||||
| opaque | \[on\] | Forces the window to be opaque. |
|
||||
| force_rgbx | \[on\] | Forces Hyprland to ignore the alpha channel on the whole window's surfaces, effectively making it _actually, fully 100% opaque_. |
|
||||
| sync_fullscreen | \[on\] | Whether the fullscreen mode should always be the same as the one sent to the window (will only take effect on the next fullscreen mode change). |
|
||||
| immediate | \[on\] | Forces the window to allow tearing. See [the Tearing page](../Tearing). |
|
||||
| xray | \[on\] | Sets blur xray mode for the window. |
|
||||
| render_unfocused | \[on\] | Forces the window to think it's being rendered when it's not visible. See also [Variables - Misc](../Variables/#Misc) for setting `render_unfocused_fps`. |
|
||||
| scroll_mouse | \[float\] | Forces the window to override the variable `input:scroll_factor`. |
|
||||
| scroll_touchpad | \[float\] | Forces the window to override the variable `input:touchpad:scroll_factor`. |
|
||||
|
||||
The following rules can also be set with [`setprop`](../Dispatchers#setprop):
|
||||
|
||||
| Rule | Description |
|
||||
| ---- | ----------- |
|
||||
| bordersize \[int\] | Sets the border size. |
|
||||
| rounding \[int\] | Forces the application to have X pixels of rounding, ignoring the set default (in `decoration:rounding`). Has to be an int. |
|
||||
| roundingpower \[float\] | Overrides the rounding power for the window (see `decoration:rounding_power`). |
|
||||
| allowsinput \[on\] | Forces an XWayland window to receive input, even if it requests not to do so. (Might fix issues like Game Launchers not receiving focus for some reason) |
|
||||
| dimaround \[on\] | Dims everything around the window. Please note that this rule is meant for floating windows and using it on tiled ones may result in strange behavior. |
|
||||
| decorate \[on\] | Whether to draw window decorations or not |
|
||||
| focusonactivate \[on\] | Whether Hyprland should focus an app that requests to be focused (an `activate` request). |
|
||||
| keepaspectratio \[on\] | Forces aspect ratio when resizing window with the mouse. |
|
||||
| nearestneighbor \[on\] | Forces the window to use [nearest neighbor](https://en.wikipedia.org/wiki/Image_scaling#Nearest-neighbor_interpolation) filtering. |
|
||||
| noanim \[on\] | Disables the animations for the window. |
|
||||
| noblur \[on\] | Disables blur for the window. |
|
||||
| noborder \[on\] | Disables borders for the window. |
|
||||
| nodim \[on\] | Disables window dimming for the window. |
|
||||
| nofocus \[on\] | Disables focus to the window. |
|
||||
| nofollowmouse \[on\] | Prevents the window from being focused when the mouse moves over it when `input:follow_mouse=1` is set. |
|
||||
| nomaxsize \[on\] | Disables max size for the window. |
|
||||
| norounding \[on\] | Disables rounding for the window. |
|
||||
| noshadow \[on\] | Disables shadows for the window. |
|
||||
| noshortcutsinhibit \[on\] | Disallows the app from [inhibiting your shortcuts](https://wayland.app/protocols/keyboard-shortcuts-inhibit-unstable-v1). |
|
||||
| opaque \[on\] | Forces the window to be opaque. |
|
||||
| forcergbx \[on\] | Forces Hyprland to ignore the alpha channel on the whole window's surfaces, effectively making it _actually, fully 100% opaque_. |
|
||||
| syncfullscreen \[on\] | Whether the fullscreen mode should always be the same as the one sent to the window (will only take effect on the next fullscreen mode change). |
|
||||
| immediate \[on\] | Forces the window to allow tearing. See [the Tearing page](../Tearing). |
|
||||
| xray \[on\] | Sets blur xray mode for the window. |
|
||||
| renderunfocused | Forces the window to think it's being rendered when it's not visible. See also [Variables - Misc](../Variables/#Misc) for setting `render_unfocused_fps`. |
|
||||
| scrollmouse \[float\] | Forces the window to override the variable `input:scroll_factor`. |
|
||||
| scrolltouchpad \[float\] | Forces the window to override the variable `input:touchpad:scroll_factor`. |
|
||||
| noscreenshare \[on\] | Hides the window and its popups from screen sharing by drawing black rectangles in their place. The rectangles are drawn even if other windows are above. |
|
||||
| novrr \[on\] | Disables VRR for the window. Only works when [`misc:vrr`](../Variables/#Misc) is set to `2` or `3`. |
|
||||
|
||||
> [!NOTE]
|
||||
> When using window rules, \[on\] can be set to `0` for _disabled_, `1` for _enabled_, or left blank to use the default value.
|
||||
>
|
||||
> When using `setprop`, \[on\] can be set to `0` for _disabled_, `1` for _enabled_,
|
||||
> `toggle` to toggle the state or `unset` to unset previous values.
|
||||
>
|
||||
> When using `setprop`, \[int\] can also be `unset` to unset previous
|
||||
> values.
|
||||
All dynamic effects can be set with `setprop`, see [`setprop`](../Dispatchers#setprop).
|
||||
|
||||
### `group` window rule options
|
||||
|
||||
|
|
@ -228,15 +212,15 @@ hyprctl dispatch tagwindow +media title:Celluloid
|
|||
Use the `tag` rule to add a dynamic tag to a window:
|
||||
|
||||
```ini
|
||||
windowrule = tag +term, class:footclient # Add dynamic tag `term*` to window footclient.
|
||||
windowrule = tag term, class:footclient # Toggle dynamic tag `term*` for window footclient.
|
||||
windowrule = tag +code, tag:cpp # Add dynamic tag `code*` to window with tag `cpp`.
|
||||
windowrule = tag +term, match:class footclient # Add dynamic tag `term*` to window footclient.
|
||||
windowrule = tag term, match:class footclient # Toggle dynamic tag `term*` for window footclient.
|
||||
windowrule = tag +code, match:tag cpp # Add dynamic tag `code*` to window with tag `cpp`.
|
||||
|
||||
windowrule = opacity 0.8, tag:code # Set opacity for window with tag `code` or `code*`.
|
||||
windowrule = opacity 0.7, tag:cpp # Window with tag `cpp` will match both `code` and `cpp`, the last one will override prior match.
|
||||
windowrule = opacity 0.6, tag:term* # Set opacity for window with tag `term*` only, `term` will not be matched.
|
||||
windowrule = opacity 0.8, match:tag code # Set opacity for window with tag `code` or `code*`.
|
||||
windowrule = opacity 0.7, match:tag cpp # Window with tag `cpp` will match both `code` and `cpp`, the last one will override prior match.
|
||||
windowrule = opacity 0.6, match:tag term* # Set opacity for window with tag `term*` only, `term` will not be matched.
|
||||
|
||||
windowrule = tag -code, tag:term # Remove dynamic tag `code*` for window with tag `term` or `term*`.
|
||||
windowrule = tag -code, match:tag term # Remove dynamic tag `code*` for window with tag `term` or `term*`.
|
||||
```
|
||||
|
||||
Or with a keybind for convenience:
|
||||
|
|
@ -245,8 +229,8 @@ Or with a keybind for convenience:
|
|||
bind = $mod Ctrl, 2, tagwindow, alpha_0.2
|
||||
bind = $mod Ctrl, 4, tagwindow, alpha_0.4
|
||||
|
||||
windowrule = opacity 0.2 override, tag:alpha_0.2
|
||||
windowrule = opacity 0.4 override, tag:alpha_0.4
|
||||
windowrule = opacity 0.2 override, match:tag alpha_0.2
|
||||
windowrule = opacity 0.4 override, match:tag alpha_0.4
|
||||
```
|
||||
|
||||
The `tag` rule can only manipulate dynamic tags, and the `tagwindow` dispatcher only works with static tags (i.e. once the dispatcher is called, dynamic tags will be cleared).
|
||||
|
|
@ -254,32 +238,38 @@ The `tag` rule can only manipulate dynamic tags, and the `tagwindow` dispatcher
|
|||
### Example Rules
|
||||
|
||||
```ini
|
||||
windowrule = move 100 100, class:kitty # Move kitty to 100 100
|
||||
windowrule = animation popin, class:kitty # Set the animation style for kitty
|
||||
windowrule = noblur, class:firefox # Disable blur for firefox
|
||||
windowrule = move cursor -50% -50%, class:kitty # Move kitty to the center of the cursor
|
||||
windowrule = bordercolor rgb(FF0000) rgb(880808), fullscreen:1 # Set bordercolor to red if window is fullscreen
|
||||
windowrule = bordercolor rgb(00FF00), fullscreenstate:* 1 # Set bordercolor to green if window's client fullscreen state is 1(maximize) (internal state can be anything)
|
||||
windowrule = bordercolor rgb(FFFF00), title:.*Hyprland.* # Set bordercolor to yellow when title contains Hyprland
|
||||
windowrule = opacity 1.0 override 0.5 override 0.8 override, class:kitty # Set opacity to 1.0 active, 0.5 inactive and 0.8 fullscreen for kitty
|
||||
windowrule = rounding 10, class:kitty # Set rounding to 10 for kitty
|
||||
windowrule = stayfocused, class:(pinentry-)(.*) # Fix pinentry losing focus
|
||||
# Move kitty to 100 100 and add an anim style
|
||||
windowrule {
|
||||
name = move-kitty
|
||||
match:class = kitty
|
||||
|
||||
move = 100 100
|
||||
animation = popin
|
||||
}
|
||||
|
||||
windowrule = noblur, match:class firefox # Disable blur for firefox
|
||||
windowrule = move cursor -50% -50%, match:class kitty # Move kitty to the center of the cursor
|
||||
windowrule = bordercolor rgb(FF0000) rgb(880808), match:fullscreen 1 # Set bordercolor to red if window is fullscreen
|
||||
windowrule = bordercolor rgb(FFFF00), match:title .*Hyprland.* # Set bordercolor to yellow when title contains Hyprland
|
||||
windowrule = opacity 1.0 override 0.5 override 0.8 override, match:class kitty # Set opacity to 1.0 active, 0.5 inactive and 0.8 fullscreen for kitty
|
||||
windowrule = match:class kitty, rounding 10 # Set rounding to 10 for kitty
|
||||
windowrule = match:class (pinentry-)(.*), stayfocused # Fix pinentry losing focus
|
||||
```
|
||||
|
||||
### Notes
|
||||
|
||||
Rules that are marked as _Dynamic_ will be reevaluated if the matching property
|
||||
Effects that are marked as _Dynamic_ will be reevaluated if the matching property
|
||||
of the window changes.<br>
|
||||
For instance, if a rule is defined that changes the `bordercolor` of a window
|
||||
when it is floating, then the `bordercolor` will change to the requested color
|
||||
For instance, if a rule is defined that changes the `border_color` of a window
|
||||
when it is floating, then the `border_color` will change to the requested color
|
||||
when it is set to floating, and revert to the default color when it is tiled again.
|
||||
|
||||
Rules will be processed from top to bottom, where the _last_ match will take
|
||||
Effects will be processed from top to bottom, where the _last_ match will take
|
||||
precedence. i.e.
|
||||
|
||||
```ini
|
||||
windowrule = opacity 0.8 0.8, class:kitty
|
||||
windowrule = opacity 0.5 0.5, floating:1
|
||||
windowrule = opacity 0.8 0.8, match:class kitty
|
||||
windowrule = opacity 0.5 0.5, match:floating yes
|
||||
```
|
||||
|
||||
Here, all non-fullscreen kitty windows will have `opacity 0.8`, except if
|
||||
|
|
@ -287,8 +277,8 @@ they are floating. Otherwise, they will have `opacity 0.5`. The rest of the
|
|||
non-fullscreen floating windows will have `opacity 0.5`.
|
||||
|
||||
```ini
|
||||
windowrule = opacity 0.5 0.5,floating:1
|
||||
windowrule = opacity 0.8 0.8,class:kitty
|
||||
windowrule = opacity 0.5 0.5, match:floating true
|
||||
windowrule = opacity 0.8 0.8, match:class kitty
|
||||
```
|
||||
|
||||
Here, all kitty windows will have `opacity 0.8`, even if they are floating.
|
||||
|
|
@ -307,40 +297,53 @@ The rest of the floating windows will have `opacity 0.5`.
|
|||
> fully opaque regardless of other opacity rules:
|
||||
>
|
||||
> ```ini
|
||||
> windowrule = opacity 0.8 override 0.8 override 1.0 override, class:kitty
|
||||
> windowrule = match:class kitty, opacity 0.8 override 0.8 override 1.0 override
|
||||
> ```
|
||||
|
||||
### Dynamically enabling / disabling / changing rules
|
||||
|
||||
Only named rules can be dynamically changed, enabled or disabled. Anonymous rules cannot be.
|
||||
|
||||
For enabling or disabling, the keyword `enable` is exposed:
|
||||
|
||||
```sh
|
||||
hyprctl keyword 'windowrule[my-rule-name]:enable false'
|
||||
```
|
||||
|
||||
For changing properties, the same syntax can be used:
|
||||
|
||||
```sh
|
||||
hyprctl keyword 'windowrule[my-rule-name]:match:class kitty'
|
||||
```
|
||||
|
||||
_the singlequotes are necessary, otherwise your shell might try to parse the string_
|
||||
|
||||
## Layer Rules
|
||||
|
||||
Some things in Wayland are not windows, but layers. That includes, for example:
|
||||
app launchers, status bars, or wallpapers.
|
||||
|
||||
Those have specific rules, separate from windows:
|
||||
Those have specific rules, separate from windows. Their syntax is the exact same,
|
||||
but they have different props and effects.
|
||||
|
||||
```ini
|
||||
layerrule = rule, namespace
|
||||
# or
|
||||
layerrule = rule, address
|
||||
```
|
||||
### Props
|
||||
|
||||
where `rule` is the rule and `namespace` is the namespace RegEx (find
|
||||
namespaces in `hyprctl layers`) or `address` is an address in the form of
|
||||
`address:0x[hex]`.
|
||||
| Field | Argument | Description |
|
||||
| -------------- | --------------- |
|
||||
| match:namespace | \[RegEx\] | namespace of the layer, check `hyprctl layers`. |
|
||||
|
||||
### Rules
|
||||
### Effects
|
||||
|
||||
| rule | description |
|
||||
| effect | argument | description |
|
||||
| ---- | ----------- |
|
||||
| unset | Removes all layerRules previously set for a select namespace RegEx. Please note it has to match _exactly_. |
|
||||
| noanim | Disables animations. |
|
||||
| blur | Enables blur for the layer. |
|
||||
| blurpopups | Enables blur for the popups. |
|
||||
| ignorealpha \[a\] | Makes blur ignore pixels with opacity of `a` or lower. `a` is float value from `0` to `1`. `a = 0` if unspecified. |
|
||||
| ignorezero | Makes blur ignore fully transparent pixels. Same as `ignorealpha 0`. |
|
||||
| dimaround | Dims everything behind the layer. |
|
||||
| xray \[on\] | Sets the blur xray mode for a layer. `0` for off, `1` for on, `unset` for default. |
|
||||
| animation \[style\] | Allows you to set a specific animation style for this layer. |
|
||||
| order \[n\] | Sets the order relative to other layers. A higher `n` means closer to the edge of the monitor. Can be negative. `n = 0` if unspecified. |
|
||||
| abovelock \[interactable\] | Renders the layer above the lockscreen when the session is locked. If set to `true`, you can interact with the layer on the lockscreen, otherwise it will only be rendered above it. |
|
||||
| noscreenshare \[on\] | Hides the layer from screen sharing by drawing a black rectangle over it. |
|
||||
| no_anim | \[on\] | Disables animations. |
|
||||
| blur | \[on\] | Enables blur for the layer. |
|
||||
| blur_popups | \[on\] | Enables blur for the popups. |
|
||||
| ignore_alpha | \[a\] | Makes blur ignore pixels with opacity of `a` or lower. `a` is float value from `0` to `1`. `a = 0` if unspecified. |
|
||||
| dim_around | \[on\] | Dims everything behind the layer. |
|
||||
| xray | \[on\] | Sets the blur xray mode for a layer. `0` for off, `1` for on, `unset` for default. |
|
||||
| animation | \[style\] | Allows you to set a specific animation style for this layer. |
|
||||
| order | \[n\] | Sets the order relative to other layers. A higher `n` means closer to the edge of the monitor. Can be negative. `n = 0` if unspecified. |
|
||||
| abovelock | \[0/1/2\] | If non-zero, renders the layer above the lockscreen when the session is locked. If set to `2`, you can interact with the layer on the lockscreen, otherwise it will only be rendered above it. |
|
||||
| noscreenshare | \[on\] | Hides the layer from screen sharing by drawing a black rectangle over it. |
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Reference in a new issue