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Some high-resolution displays (e.g. Apple Studio Display 5K) expose multiple DRM connectors in a tile group. However, when the driver handles tiling internally, a single connector will advertise the full panel resolution, and its other connectors will be inoperative and redundant. To avoid ghost outputs from those dead tiles, we can filter out any tiles where there is a connector in that group that offers the full resolution by itself. |
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| aquamarine.pc.in | ||
| CMakeLists.txt | ||
| flake.lock | ||
| flake.nix | ||
| LICENSE | ||
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Aquamarine
Aquamarine is a very light linux rendering backend library. It provides basic abstractions for an application to render on a Wayland session (in a window) or a native DRM session.
It is agnostic of the rendering API (Vulkan/OpenGL) and designed to be lightweight, performant, and minimal.
Aquamarine provides no bindings for other languages. It is C++-only.
Stability
Aquamarine depends on the ABI stability of the stdlib implementation of your compiler. Sover bumps will be done only for aquamarine ABI breaks, not stdlib.
Building
cmake --no-warn-unused-cli -DCMAKE_BUILD_TYPE:STRING=Release -DCMAKE_INSTALL_PREFIX:PATH=/usr -S . -B ./build
cmake --build ./build --config Release --target all -j`nproc 2>/dev/null || getconf _NPROCESSORS_CONF`
TODOs
- Wayland backend
- DRM backend (DRM / KMS / libinput)
- Virtual backend (aka. Headless)
- Hardware plane support