..
decorations
groupbar: remove 2 pixel gap above groupbar ( #9664 )
2025-03-19 23:09:36 +01:00
pass
syncobj: use eventfd instead of stalling fd checks ( #9437 )
2025-03-14 15:08:20 +01:00
shaders
opengl: simplify cm pipeline
2025-03-16 21:50:20 +00:00
Framebuffer.cpp
renderer: various fixes towards improving gpu calls robustness ( #9188 )
2025-02-08 01:46:26 +01:00
Framebuffer.hpp
renderer: various fixes towards improving gpu calls robustness ( #9188 )
2025-02-08 01:46:26 +01:00
OpenGL.cpp
renderer: add an option to disable cm and auto-skip cm if not necessary
2025-03-18 11:30:08 +00:00
OpenGL.hpp
renderer: don't crash if cm fails to compile
2025-03-14 15:20:08 +00:00
Renderbuffer.cpp
renderer: various fixes towards improving gpu calls robustness ( #9188 )
2025-02-08 01:46:26 +01:00
Renderbuffer.hpp
internal: nuke wlsignal and related
2024-09-24 00:47:34 +01:00
Renderer.cpp
syncobj: restore SHM buffer reset ( #9675 )
2025-03-20 11:39:55 +01:00
Renderer.hpp
renderer: disable explicit if aquamarine output doesn't support it ( #9396 ) ( #9398 )
2025-02-13 11:09:25 +00:00
Shader.cpp
renderer: various fixes towards improving gpu calls robustness ( #9188 )
2025-02-08 01:46:26 +01:00
Shader.hpp
opengl: simplify cm pipeline
2025-03-16 21:50:20 +00:00
Shaders.hpp
rewritten borders, fixed msaa
2022-06-26 19:39:56 +02:00
Texture.cpp
core: Add clang-tidy ( #8664 )
2024-12-07 18:51:18 +01:00
Texture.hpp
core: Add clang-tidy ( #8664 )
2024-12-07 18:51:18 +01:00
Transformer.cpp
Renderer: rewrite render scheduling ( #8683 )
2024-12-22 17:12:09 +01:00
Transformer.hpp
Renderer: rewrite render scheduling ( #8683 )
2024-12-22 17:12:09 +01:00