mirror of
https://github.com/hyprwm/Hyprland
synced 2026-01-04 12:30:10 +01:00
renderer: various fixes towards improving gpu calls robustness (#9188)
ensure framebuffer textures are detached and deleted, avoid leaving framebuffers bound when not needed * render: avoid calling glDeleteProgram on no program its safe to do so but it adds a bunch of unnecessery lines in apitrace when tracing. if guard it and return early. * opengl: ensure texture and buffers are unbound ensure bound buffers are unbound after use, also detach textures from framebuffer before deleting it otherwise it will become dangling and essentially leak.
This commit is contained in:
parent
a724332eb8
commit
f7fcbe32c9
7 changed files with 50 additions and 36 deletions
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@ -289,6 +289,12 @@ bool CScreencopyFrame::copyShm() {
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g_pHyprOpenGL->m_RenderData.pMonitor.reset();
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#ifndef GLES2
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glBindFramebuffer(GL_READ_FRAMEBUFFER, 0);
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#else
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glBindFramebuffer(GL_FRAMEBUFFER, 0);
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#endif
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LOGM(TRACE, "Copied frame via shm");
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return true;
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@ -319,6 +319,12 @@ bool CToplevelExportFrame::copyShm(timespec* now) {
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g_pPointerManager->damageCursor(PMONITOR->self.lock());
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}
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outFB.unbind();
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#ifndef GLES2
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glBindFramebuffer(GL_READ_FRAMEBUFFER, 0);
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#endif
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return true;
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}
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@ -12,29 +12,26 @@ bool CFramebuffer::alloc(int w, int h, uint32_t drmFormat) {
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uint32_t glFormat = NFormatUtils::drmFormatToGL(drmFormat);
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uint32_t glType = NFormatUtils::glFormatToType(glFormat);
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if (!m_cTex)
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if (!m_cTex) {
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m_cTex = makeShared<CTexture>();
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if (!m_iFbAllocated) {
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firstAlloc = true;
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glGenFramebuffers(1, &m_iFb);
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m_iFbAllocated = true;
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}
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if (m_cTex->m_iTexID == 0) {
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firstAlloc = true;
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m_cTex->allocate();
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glBindTexture(GL_TEXTURE_2D, m_cTex->m_iTexID);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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firstAlloc = true;
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}
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if (!m_iFbAllocated) {
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glGenFramebuffers(1, &m_iFb);
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m_iFbAllocated = true;
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firstAlloc = true;
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}
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if (firstAlloc || m_vSize != Vector2D(w, h)) {
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glBindTexture(GL_TEXTURE_2D, m_cTex->m_iTexID);
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glTexImage2D(GL_TEXTURE_2D, 0, glFormat, w, h, 0, GL_RGBA, glType, nullptr);
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glBindFramebuffer(GL_FRAMEBUFFER, m_iFb);
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glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, m_cTex->m_iTexID, 0);
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@ -43,9 +40,6 @@ bool CFramebuffer::alloc(int w, int h, uint32_t drmFormat) {
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if (m_pStencilTex) {
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glBindTexture(GL_TEXTURE_2D, m_pStencilTex->m_iTexID);
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glTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH24_STENCIL8, w, h, 0, GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8, nullptr);
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glBindFramebuffer(GL_FRAMEBUFFER, m_iFb);
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glFramebufferTexture2D(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_TEXTURE_2D, m_pStencilTex->m_iTexID, 0);
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}
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#endif
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@ -57,8 +51,7 @@ bool CFramebuffer::alloc(int w, int h, uint32_t drmFormat) {
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}
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glBindTexture(GL_TEXTURE_2D, 0);
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if (g_pHyprOpenGL)
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glBindFramebuffer(GL_FRAMEBUFFER, g_pHyprOpenGL->m_iCurrentOutputFb);
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glBindFramebuffer(GL_FRAMEBUFFER, 0);
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m_vSize = Vector2D(w, h);
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@ -80,7 +73,7 @@ void CFramebuffer::addStencil(SP<CTexture> tex) {
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RASSERT((status == GL_FRAMEBUFFER_COMPLETE), "Failed adding a stencil to fbo!", status);
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glBindTexture(GL_TEXTURE_2D, 0);
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glBindFramebuffer(GL_FRAMEBUFFER, g_pHyprOpenGL->m_iCurrentOutputFb);
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glBindFramebuffer(GL_FRAMEBUFFER, 0);
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#endif
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}
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@ -90,25 +83,36 @@ void CFramebuffer::bind() {
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#else
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glBindFramebuffer(GL_FRAMEBUFFER, m_iFb);
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#endif
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if (g_pHyprOpenGL)
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glViewport(0, 0, g_pHyprOpenGL->m_RenderData.pMonitor->vecPixelSize.x, g_pHyprOpenGL->m_RenderData.pMonitor->vecPixelSize.y);
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else
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glViewport(0, 0, m_vSize.x, m_vSize.y);
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}
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void CFramebuffer::unbind() {
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#ifndef GLES2
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glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0);
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#else
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glBindFramebuffer(GL_FRAMEBUFFER, 0);
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#endif
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}
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void CFramebuffer::release() {
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if (!m_iFbAllocated && !m_cTex)
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return;
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if (m_iFbAllocated) {
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glBindFramebuffer(GL_FRAMEBUFFER, m_iFb);
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glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
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glBindFramebuffer(GL_FRAMEBUFFER, 0);
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Debug::log(TRACE, "fb {} released", m_iFb);
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if (m_iFbAllocated)
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glDeleteFramebuffers(1, &m_iFb);
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m_iFbAllocated = false;
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m_iFb = 0;
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}
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m_cTex.reset();
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m_iFbAllocated = false;
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m_vSize = Vector2D();
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m_iFb = 0;
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if (m_cTex)
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m_cTex.reset();
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m_vSize = Vector2D();
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}
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CFramebuffer::~CFramebuffer() {
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@ -11,6 +11,7 @@ class CFramebuffer {
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bool alloc(int w, int h, uint32_t format = GL_RGBA);
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void addStencil(SP<CTexture> tex);
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void bind();
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void unbind();
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void release();
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void reset();
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bool isAllocated();
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@ -28,4 +29,4 @@ class CFramebuffer {
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SP<CTexture> m_pStencilTex;
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friend class CRenderbuffer;
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};
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};
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@ -233,8 +233,6 @@ class CHyprOpenGLImpl {
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SCurrentRenderData m_RenderData;
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GLint m_iCurrentOutputFb = 0;
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Hyprutils::OS::CFileDescriptor m_iGBMFD;
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gbm_device* m_pGbmDevice = nullptr;
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EGLContext m_pEglContext = nullptr;
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@ -46,7 +46,7 @@ CRenderbuffer::CRenderbuffer(SP<Aquamarine::IBuffer> buffer, uint32_t format) :
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return;
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}
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glBindFramebuffer(GL_FRAMEBUFFER, 0);
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m_sFramebuffer.unbind();
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listeners.destroyBuffer = buffer->events.destroy.registerListener([this](std::any d) { g_pHyprRenderer->onRenderbufferDestroy(this); });
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@ -68,11 +68,7 @@ void CRenderbuffer::bindFB() {
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void CRenderbuffer::unbind() {
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glBindRenderbuffer(GL_RENDERBUFFER, 0);
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#ifndef GLES2
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glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0);
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#else
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glBindFramebuffer(GL_FRAMEBUFFER, 0);
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#endif
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m_sFramebuffer.unbind();
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}
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CFramebuffer* CRenderbuffer::getFB() {
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@ -17,7 +17,10 @@ CShader::~CShader() {
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}
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void CShader::destroy() {
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if (program == 0)
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return;
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glDeleteProgram(program);
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program = 0;
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}
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}
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