Hyprland/src/render/pass/PreBlurElement.cpp

24 lines
460 B
C++

#include "PreBlurElement.hpp"
#include "../OpenGL.hpp"
CPreBlurElement::CPreBlurElement() = default;
void CPreBlurElement::draw(const CRegion& damage) {
g_pHyprOpenGL->preBlurForCurrentMonitor();
}
bool CPreBlurElement::needsLiveBlur() {
return false;
}
bool CPreBlurElement::needsPrecomputeBlur() {
return false;
}
bool CPreBlurElement::disableSimplification() {
return true;
}
bool CPreBlurElement::undiscardable() {
return true;
}