#include "PreBlurElement.hpp" #include "../OpenGL.hpp" CPreBlurElement::CPreBlurElement() = default; void CPreBlurElement::draw(const CRegion& damage) { g_pHyprOpenGL->preBlurForCurrentMonitor(); } bool CPreBlurElement::needsLiveBlur() { return false; } bool CPreBlurElement::needsPrecomputeBlur() { return false; } bool CPreBlurElement::disableSimplification() { return true; } bool CPreBlurElement::undiscardable() { return true; }