mirror of
https://github.com/hyprwm/Hyprland
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64 lines
2.3 KiB
C++
64 lines
2.3 KiB
C++
#pragma once
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#include "../defines.hpp"
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#include "../helpers/cm/ColorManagement.hpp"
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#include <aquamarine/buffer/Buffer.hpp>
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#include <hyprutils/math/Misc.hpp>
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#include <span>
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class IHLBuffer;
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HYPRUTILS_FORWARD(Math, CRegion);
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namespace Render {
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enum eTextureType : int8_t {
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TEXTURE_INVALID = -1, // Invalid
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TEXTURE_RGBA = 0, // 4 channels
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TEXTURE_RGBX, // discard A
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TEXTURE_3D_LUT, // 3D LUT
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TEXTURE_EXTERNAL, // EGLImage
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};
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class ITexture {
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public:
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ITexture(ITexture&) = delete;
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ITexture(ITexture&&) = delete;
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ITexture(const ITexture&&) = delete;
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ITexture(const ITexture&) = delete;
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virtual ~ITexture() = default;
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virtual void setTexParameter(GLenum pname, GLint param) = 0;
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virtual void allocate(const Vector2D& size, uint32_t drmFormat = 0) = 0;
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virtual void update(uint32_t drmFormat, uint8_t* pixels, uint32_t stride, const CRegion& damage) = 0;
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virtual void bind() {};
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virtual void unbind() {};
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virtual bool ok();
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virtual bool isDMA();
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const std::vector<uint8_t>& dataCopy();
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eTextureType m_type = TEXTURE_RGBA;
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Vector2D m_size = {};
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eTransform m_transform = HYPRUTILS_TRANSFORM_NORMAL;
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bool m_opaque = false;
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uint32_t m_drmFormat = 0; // for shm
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bool m_isSynchronous = false;
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// CM
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NColorManagement::PImageDescription m_imageDescription;
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// TODO move to GLTexture
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GLuint m_texID = 0;
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GLenum magFilter = GL_LINEAR; // useNearestNeighbor overwrites these
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GLenum minFilter = GL_LINEAR;
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protected:
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ITexture() = default;
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ITexture(uint32_t drmFormat, uint8_t* pixels, uint32_t stride, const Vector2D& size, bool keepDataCopy = false, bool opaque = false);
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ITexture(std::span<const float> lut3D, size_t N);
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bool m_keepDataCopy = false;
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std::vector<uint8_t> m_dataCopy;
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};
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}
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