Commit graph

19 commits

Author SHA1 Message Date
UjinT34
38a7f03cf0
renderer: refactor part 7: api fixes (#13631)
Part 7 of ujin's refactors

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Co-authored-by: Vaxry <vaxry@vaxry.net>
2026-03-28 21:41:45 +00:00
UjinT34
4152ac76d0
renderer: refactor Texture, Framebuffer and Renderbuffer (#13437)
Part 1 of the renderer refactors
2026-03-06 21:44:10 +00:00
Vaxry
10754745a9
render/cm: add ICC profile pipeline (#12711)
Adds an ICC profile pipeline, loading via config and applying via 3D LUTs.
2026-03-04 19:50:28 +00:00
jmanc3
c8b5023bb0
opengl: allow texture filter to be changed (#13078)
* opengl: allow texture filter to be changed

* format

* correct filter

* Moved from OpenGL.hpp to Texture.hpp

* Shortened names
2026-01-27 21:21:53 +00:00
Tom Englund
918e2bb9be
renderer/gl: add internal gl formats and reduce internal driver format conversions (#12879)
* format: add internal formats for drm formats

cross referenced with weston and added internal formats and types for a
lot of missing ones. also added a isFormatYUV helper.

* framebuffer: ensure we use right internalformat

ensure we use the right internal format to avoid internal driver
blitting, also since we only attach the GL_STENCIL_ATTACHMENT we might
just aswell only use the GL_STENCIL_INDEX8 to not confuse drivers that
we want a depth aswell.

* texture: use external on yuv or non linear mods

using external makes us use the gpu's internal detiler.
and this is makes intel a lot happier then having to format convert it
to a linear format internally.

* shaders: add external support to CM frag

add external support to CM frag, and correct ext.frag typo.

* formats: remove duplicates and fix a typo in cm.frag

remove duplicate formats and a typo in cm.frag

* formats: add swizzle logic to all formats

add swizzle logic from weston for all formats and use it in shm texture
paths.

* format: more format changes

use monitor drm format instead of forcing something different.

* shader: remove external from cm.frag

drivers want this resolved at compiletime cant use both
samplerExternalOES and sampler2d and then runtime branch it.

* screencopy: swizzle textures in screencopy

swizzle textures in screencopy, to get the right colors when copying.

* screencopy: restore old behaviour

try restore old behaviour before the gles3 format changes.
glReadPixels had the wrong format, so i went to far trying to mitigate
it. should be like before now.
2026-01-07 19:53:42 +01:00
Tom Englund
f4f090e4b2
renderer: reduce a lot of glcalls and cache various states (#10757)
* opengl: cache viewport state

according to nvidia docs calling glViewPort unnecessarily on the same
already set viewport is wasteful and can cause state changes when not
needed. cache it in a struct and only call it when the viewport is
actually changing.

* opengl: cache glenable/gldisable state

avoid making multiple glenable/gldisable calls on already set caps, can
cause state changes and incur driver overhead.

* opengl: cache glscissor box

only call glscissor if the box actually has changed, try to avoid state
changes.

* opengl: cache gluniform calls

cache the gluniform calls, the uniform values are cached in driver per
program only the drawcalls setting the uniform yet again with the same
value on same location is causing more overhead then caching it ourself
and just no oping on it if no changes.

* shader: rewrite handling of uniforms and state

this is way faster as we don't need to mess with maps (hashing, etc) and instead can just use an array

* opengl: stuff and 300 shaders

* opengl: typo

* opengl: get the uniform locations properly

now that the legacy shaders are gone get the uniformlocations for
SKIP_CM etc, so they can be properly set and used depending on if
cm_enabled is set to false or true, before it was falling back to a
legacy shader that didnt even have those uniforms.

* opengl: check epsilon on float and remove extra glcall

seems an extra unset glcall was added, remove it. and check the float
epsilon on the glfloat.

* opengl: remove instanced shader draw

remove the instanced boolean from the vertex shader, might be neglible
differences, needs more benchmark/work to see if its even worth it.

* texture: cache texture paramaters

parameters where occasionally set twice or more on same texture, short
version wrap it and cache it. and move gpu churn to cpu churn.

add a bind/unbind to texture aswell.

* texture: use fast std::array caching

cache the texparameter values in fast array lookups
and incase we dont want it cached, apply it anyways.

* shader: fix typo and hdr typo

actually use Matrix4x2fv in the 4x2fv cache function, and send the
proper float array for hdr.

* texture: make caching not linear lookup

make caching of texture params not linear.

* minor style changes

* opengl: revert drawarrays

revert the mostly code style reduce loc change of drawarrays, and focus
on the caching. its a if else case going wrong here breaking
blur/contrast amongst others drawing.

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Co-authored-by: Vaxry <vaxry@vaxry.net>
2025-06-25 12:42:32 +02:00
davc0n
997fefbc11
render: refactor class member vars (#10292)
* render: refactor class member vars

* render: fix clang format
2025-05-05 23:44:49 +02:00
Lee Bousfield
6384f4acf4
core/compositor: Correctly track SHM buffer damage (#9678) 2025-03-22 17:13:44 +01:00
Vaxry
8bbeee1173
core: Add clang-tidy (#8664)
This adds a .clang-tidy file for us.

It's not a strict requirement to be compliant, but I tuned it to be alright.
2024-12-07 18:51:18 +01:00
Vaxry
20031cea92
pointer: add drm dumb buffers for cursors (#8399)
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Co-authored-by: Mihai Fufezan <mihai@fufexan.net>
2024-11-14 20:15:51 +00:00
Vaxry
37e1411e8d
core/surface/buffer: Buffer lock/release fixes (#7110) 2024-07-31 21:47:26 +02:00
1797319a07 renderer: untransform textures matching display transform
fixes #6754

This will break if the client uses a transform that is not equal to the display, reverting to old behavior. Combining transforms is left as a todo for the future.
2024-07-22 13:01:55 +02:00
Vaxry
016da234d0
Core: Move to aquamarine (#6608)
Moves Hyprland from wlroots to aquamarine for the backend.

---------

Signed-off-by: Vaxry <vaxry@vaxry.net>
Co-authored-by: Mihai Fufezan <mihai@fufexan.net>
Co-authored-by: Jan Beich <jbeich@FreeBSD.org>
Co-authored-by: vaxerski <vaxerski@users.noreply.github.com>
Co-authored-by: UjinT34 <41110182+UjinT34@users.noreply.github.com>
Co-authored-by: Tom Englund <tomenglund26@gmail.com>
Co-authored-by: Ikalco <73481042+ikalco@users.noreply.github.com>
Co-authored-by: diniamo <diniamo53@gmail.com>
2024-07-21 13:09:54 +02:00
fb15b7aa2a core: Move to hyprutils for Math
Moves CRegion, CBox and Vector2D over to hyprutils.

Requires hyprutils>=0.1.4
2024-06-19 16:20:15 +02:00
Vaxry
6967a31450
wayland/core: move to new impl (#6268)
* wayland/core/dmabuf: move to new impl

it's the final countdown
2024-06-08 10:07:59 +02:00
François Conzelmann
4a42344e97
style/ci: apply clang-format and verify it in ci (#4039)
* style: apply clang-format

* ci: add new clang-format job to CI
2023-12-06 22:54:56 +00:00
Vaxry
98a4fa2b0d
Added clang format (#1239)
* clang-format stuff and format files
2022-12-16 17:17:31 +00:00
vaxerski
7347a72ba6 Added HyprError for showing config errors 2022-04-08 21:40:41 +02:00
vaxerski
19d9465042 Rendering textures 2022-04-05 14:33:54 +02:00