..
decorations
deco: reduce virtual calls in drop shadow
2025-09-28 23:20:52 +02:00
pass
renderer: fix popup fadeout blur ( #11756 )
2025-10-02 12:01:16 +02:00
shaders /glsl
ci: correct tar command for xz compression & fix typos ( #11213 )
2025-07-25 17:19:23 +02:00
AsyncResourceGatherer.hpp
renderer: asynchronously load background tex ( #11749 )
2025-09-18 22:10:30 +02:00
Framebuffer.cpp
refactor: Use new hyprutils casts ( #11377 )
2025-08-14 15:44:56 +01:00
Framebuffer.hpp
renderer: always render snapshots as 8bit
2025-05-09 22:16:21 +01:00
OpenGL.cpp
renderer: add more uniforms to the screen shader ( #11986 )
2025-10-20 12:22:50 +01:00
OpenGL.hpp
renderer: add more uniforms to the screen shader ( #11986 )
2025-10-20 12:22:50 +01:00
Renderbuffer.cpp
refactor: Use new hyprutils casts ( #11377 )
2025-08-14 15:44:56 +01:00
Renderbuffer.hpp
render: refactor class member vars ( #10292 )
2025-05-05 23:44:49 +02:00
Renderer.cpp
hyprctl: include color management presets and sdr information ( #12019 )
2025-10-24 20:18:39 +01:00
Renderer.hpp
renderer: add more uniforms to the screen shader ( #11986 )
2025-10-20 12:22:50 +01:00
Shader.cpp
renderer: add 1fv and 2fv uniform support ( #12080 )
2025-10-18 13:34:33 +02:00
Shader.hpp
renderer: add more uniforms to the screen shader ( #11986 )
2025-10-20 12:22:50 +01:00
Texture.cpp
compositor: make wl_surface::frame follow pending states ( #11953 )
2025-10-07 12:49:38 +01:00
Texture.hpp
renderer: reduce a lot of glcalls and cache various states ( #10757 )
2025-06-25 12:42:32 +02:00
Transformer.cpp
Renderer: rewrite render scheduling ( #8683 )
2024-12-22 17:12:09 +01:00
Transformer.hpp
Renderer: rewrite render scheduling ( #8683 )
2024-12-22 17:12:09 +01:00