Commit graph

1278 commits

Author SHA1 Message Date
Filip Mikina
34812c33db
hyprctl: include color management presets and sdr information (#12019)
* move string parsing for eCMType to its own namespace, similar to how
`src/protocols/types/ContentType.cpp` is done
* expose cm type and sdr settings in `hyprctl monitors`, format floats
to .2f
2025-10-24 20:18:39 +01:00
Mozzarella32
46dab01bcc
renderer: add more uniforms to the screen shader (#11986)
These are: pointer_shape from the cursor-shape-v1 protocol prepared for v2, along with left_ptr...bottom_right_corner and killing (Hyprland specific)
           pointer_shape_previous with
           pointer_switch_time to blend between shapes
           pointer_size scaled size as used by the normal cursor
           pointer_pressed_positions[32] with
           pointer_pressed_times[32] and
           pointer_pressed_killed(32 bits) for click/touch animations and if they killed something
           pointer_inactive_timeout with
           pointer_last_active to smoothly fade the pointer out
           pointer_hidden to hide it when the cursor is hidden (excluding by cursor:invisible as this config value can be used to turn off the normal cursor, which is useful when drawing it with the screen shader)
2025-10-20 12:22:50 +01:00
Vaxry
ba077d8ff0
renderer: clean up surface UV size calcs, fix issues (#12070) 2025-10-19 02:56:55 +02:00
Mozzarella32
6607c6440d
renderer: add 1fv and 2fv uniform support (#12080) 2025-10-18 13:34:33 +02:00
Vaxry
e40873be51
renderer: add cursor:zoom_disable_aa for controlling AA on zoom (#12025) 2025-10-15 14:08:34 +02:00
60529e810d
renderer: round box in damageBox 2025-10-15 00:37:07 +01:00
Tom Englund
5ba2d2217b
compositor: make wl_surface::frame follow pending states (#11953)
* compositor: make pending states store frame callbacks

move frame callbacks to pending states so they are only committed in the
order they came depending on the buffer wait for readyness.

* buffer: damage is relative to current commit

ensure the damage is only used once, or we are constantly redrawing
things on state commits that isnt a buffer.

thanks PlasmaPower.

* compositor: move callbacks back to compositor

move SSurfaceStateFrameCB back to compositor in the class
CWLCallbackResource as per request, but still keep the state as owning.

* compositor: ensure commits come in order

if a buffer is waiting any commits after it might be non buffer commits
from the "future" and applying directly. and when the old buffer that
was waiting becomes ready it applies its states and overwrites the
future changes.

move things to scheduleState and add a m_pendingWaiting guard. and
schedule the next pending state from the old buffer commit when done.
and as such it loops itself and keeps thing orderly.
2025-10-07 12:49:38 +01:00
dc72259a54
core/compositor: revert make wl_surface::frame follow pending states (#11896)
This reverts commit 17e77e0407.

Reverted due to severe performance degradation due to accumulating frame
callbacks
2025-10-06 23:44:47 +01:00
Tom Englund
17e77e0407
core/compositor: make wl_surface::frame follow pending states (#11896)
* compositor: make pending states store frame callbacks

move frame callbacks to pending states so they are only committed in the
order they came depending on the buffer wait for readyness.

* buffer: damage is relative to current commit

ensure the damage is only used once, or we are constantly redrawing
things on state commits that isnt a buffer.

thanks PlasmaPower.

* compositor: move callbacks back to compositor

move SSurfaceStateFrameCB back to compositor in the class
CWLCallbackResource as per request, but still keep the state as owning.

* compositor: ensure commits come in order

if a buffer is waiting any commits after it might be non buffer commits
from the "future" and applying directly. and when the old buffer that
was waiting becomes ready it applies its states and overwrites the
future changes.

move things to scheduleState and add a m_pendingWaiting guard. and
schedule the next pending state from the old buffer commit when done.
and as such it loops itself and keeps thing orderly.
2025-10-06 12:20:04 +01:00
UjinT34
3bcfa94ee4
renderer: add render:non_shader_cm and fixes (#11900) 2025-10-02 12:05:54 +02:00
Vaxry
c467bb2640
renderer: fix popup fadeout blur (#11756)
popups dont get no xray
2025-10-02 12:01:16 +02:00
Vaxry
e0c96276df
renderer: optimize border drawcalls (#11891)
calculates the specific border region to avoid sampling on regions where the border cannot be at
2025-10-01 12:38:17 +01:00
UjinT34
4d82cc5957
internal: fix clang-tidy "errors" (#11862) 2025-09-29 13:10:15 +01:00
Tom Englund
f854b5bffb deco: reduce virtual calls in drop shadow
damageEntire() in CHyprdDropShadow is pretty much called per window per
frame, instead of all the PWINDOW-> virtual calls, store pos and size
once and move the duplicated code to a lambda. reducing it a bit.

shows up in profiling as minor waste.
2025-09-28 23:20:52 +02:00
Tom Englund
eb25dfd399 opengl: move from unordered_set to array
setCapStatus is a a heavy used function in hot rendering paths, it
shows up in profiling as using a bit of cpu just because of
unordered_set hashing etc, move to a enum and array and cache only the
heavily used ones.
2025-09-28 23:20:52 +02:00
Tom Englund
b627885788 decoration: reduce virtual calls
this shows up as top contender in idle cpu usage, because decos in
animations keeps locking weak pointers to shared pointers per window per
frame when its not really needed, use weakpointers all the way and it
drops to a bottom contender. marginal gains in the big picture. but
gains is gains.
2025-09-28 23:20:52 +02:00
João V. Farias
7ce451d20c
renderer: disable anti-aliasing on cursor:zoom_factor (#6135) (#11828)
use nearest-neighbor filtering for cursor scaling to avoid blurriness
2025-09-25 21:14:04 +02:00
Vaxry
70a7047ee1
renderer: fix uv scaling detection (#11789) 2025-09-22 13:01:59 +01:00
Vaxry
26cbc67385
renderer: fix uv calculations once and for all (#11770)
fixes synchronization of ackd sizes, fixes wrong xdg stuff
2025-09-21 19:27:56 +02:00
REVO9
afd1e71761
renderer: fix inconsistent border thickness for roundingPower < 2 (#11752) 2025-09-19 00:34:54 +02:00
Vaxry
4fc95d646d
renderer: asynchronously load background tex (#11749)
Bumps required hyprgraphics to 0.1.6

---------

Co-authored-by: Mihai Fufezan <mihai@fufexan.net>
2025-09-18 22:10:30 +02:00
7fd6998f7c
core: fix clang-format 2025-09-17 13:02:56 +01:00
9e74d0aea7
renderer: clamp blur:passes 1-8
fixes some UB and dumb things

ref #11707
2025-09-15 12:44:12 +01:00
ItsOhen
16c18dde24
windows: fix no decorate not disabling borders (#11673) 2025-09-13 16:37:02 +02:00
Florian "sp1rit
c7b9969129
render/OpenGL: fix compilation for 32bit systems (#11667) 2025-09-11 19:41:33 +02:00
Vaxry
02bb350bb3
screencopy: add force 8 bit to fix 10b screensharing (#11623)
ref https://github.com/hyprwm/xdg-desktop-portal-hyprland/issues/270
2025-09-08 11:07:04 +02:00
UjinT34
05a1c0aa73
renderer: Fix CM for DS and SDR passthrough (#11503) 2025-08-29 13:31:07 +02:00
Vaxry
81bf4eccba
input: Add fully configurable trackpad gestures (#11490)
Adds configurable trackpad gestures
2025-08-28 11:20:29 +02:00
Tom Englund
b329ea8e96
syncobj: use rendernode for timelines (#11087)
* syncobj: use rendernode for timelines

use rendernode for timelines instead of the drmfd, some devices dont
support to use the drmfd for this.

* opengl: use rendernode if available

use rendernode if available for CHyprOpenglImpl

* MesaDRM: use the m_drmRenderNodeFD if it exist

try use the rendernode we got from AQ if it exist.

* linuxdmabuf: use rendernode if available

use the rendernode if available already from AQ

* syncobj: prefer rendernode over displaynode

prefer the rendernode over the displaynode, and log a error if
attempting to use the protocol without explicit sync support on any of
the nodes.

* syncobj: check support on both nodes always

check support on both nodes always so it can be used later for
preferring rendernode if possible in syncobj protocol.

* syncobj: remove old var in non linux if else case

remove old m_bDrmSyncobjTimelineSupported from non linux if else case
that will fail to compile on non linux. the nodes sets support by
default to false, and if non linux it wont check for support and set it
to true.

* build: bump aq requirement

bump to 0.9.3 where rendernode support got added.

* flake.lock: update

* renderer: glfinish on software renderer

software renderers apparently bug out on implicit sync, use glfinish as
with nvidia case on implicit paths.

* flake.lock: update

---------

Co-authored-by: Mihai Fufezan <mihai@fufexan.net>
2025-08-24 22:32:13 +02:00
Tom Englund
ced38b1b0f
disable buffer readability checks on intel (#11515)
* dmabuf: disable buffer read check on intel

readability checks directly on buffer fds on some intel laptops is
broken, see https://gitlab.freedesktop.org/drm/intel/-/issues/9415

* sync: use rvalue ref in addwaiter doonreadable

use rvalue reference in addwaiter and doonreadable, because we store the
function in the SReadableWaiter a lot of the time, move it into place
there when that happends or let it go out of scope after function call.
2025-08-24 08:57:37 +01:00
UjinT34
0d45b277d6
internal: Solitary clients with single subsurface & verbose solitary/tearing/DS checks (#11228)
Adds more verbose checks for various conditional rendering mechanisms
2025-08-22 18:24:25 +01:00
jmanc3
e95ba5bf59
renderer: add eRenderStage::RENDER_POST_WALLPAPER (#11501)
Comes after the wallpaper is rendered, but before all windows and docks are rendered
2025-08-22 18:19:00 +01:00
UjinT34
4e8875b5e9
hdr: scRGB, HLG and SDR -> HDR fixes (#11499) 2025-08-22 11:13:55 +01:00
Linux User
d0d728c6a6
render: include numbers header (#11475)
Fixes error `no member named 'numbers' in namespace 'std'` on llvm/musl
2025-08-19 19:31:01 +01:00
UjinT34
1d67987459
hdr: fix overrides and missing edid hdr metadata (#11476) 2025-08-19 19:28:52 +01:00
Vaxry
0840103ae0
renderer: improve modeset timings (#11461)
some CRTCs will just happily eat frames and we can't do much. Some will eat one.

Adds a 5-frame buffer to DPMS and Added animations. Better than nothing.
2025-08-17 17:14:29 +01:00
Vaxry
251288ec59
renderer: add dpms animations (#11452) 2025-08-17 08:37:13 +01:00
Vaxry
3d4dc19412
renderer: improve zoom in anims (#11453)
Removes `animations:first_launch_animation` as it's useless now
2025-08-16 20:02:15 +01:00
Martin
7580a9aaaa
renderer: Add rounding power setting to groupbar and gradient roundness. (#11420) 2025-08-16 14:14:14 +01:00
60d769a899 internal: unify VT getting 2025-08-14 17:13:23 +02:00
Kamikadze
beee22a95e
refactor: Use new hyprutils casts (#11377) 2025-08-14 15:44:56 +01:00
Vaxry
00da4450db
renderer: minor fixups to uv calcs (#11375)
Fixes #11374
2025-08-08 16:14:02 +02:00
f6d8e86439
popup: imorove logging, use fadeAlpha for opacity 2025-08-03 16:39:54 +02:00
61826dc7ac
renderer: fix snapshot coords 2025-08-03 16:19:36 +02:00
Vaxry
855d103aef
renderer: add popup fade-in-out (#11313)
Adds xdg popup fade-in and fade-out
2025-08-03 13:44:50 +02:00
824438949e
renderer: apply default luma for reverting back to srgb
fixes #11315
2025-08-02 16:21:08 +02:00
Vaxry
9607e3b5a8
screencopy: un-hdr screencopy buffers for cm-unaware clients (#11294) 2025-07-31 18:07:59 +02:00
Vaxry
a907ecd4ff
opengl: improve render fn arg clarity (#11286) 2025-07-31 16:23:09 +02:00
Tom Englund
36a8b2226f
renderer: use CRegion foreach over getRects (#10980)
instead of allocating and returning a vector, use forEach to directly
call a function on the rects.
2025-07-30 11:54:09 +02:00
66a6ef3859
core: disable esync for non-linux kernels
ref #10437, BSD doesn't support timeline fds
2025-07-29 17:55:56 +02:00