ensure framebuffer textures are detached and deleted, avoid leaving framebuffers bound when not needed
* render: avoid calling glDeleteProgram on no program
its safe to do so but it adds a bunch of unnecessery lines in apitrace
when tracing. if guard it and return early.
* opengl: ensure texture and buffers are unbound
ensure bound buffers are unbound after use, also detach textures from
framebuffer before deleting it otherwise it will become dangling and
essentially leak.
* config: make fd use CFileDescriptor
make use of the new hyprutils CFileDescriptor instead of manual FD
handling.
* hyprctl: make fd use CFileDescriptor
make use of the new hyprutils CFileDescriptor instead of manual FD
handling.
* ikeyboard: make fd use CFileDescriptor
make use of the new CFileDescriptor instead of manual FD handling, also
in sendKeymap remove dead code, it already early returns if keyboard
isnt valid, and dont try to close the FD that ikeyboard owns.
* core: make SHMFile functions use CFileDescriptor
make SHMFile misc functions use CFileDescriptor and its associated usage
in dmabuf and keyboard.
* core: make explicit sync use CFileDescriptor
begin using CFileDescriptor in explicit sync and its timelines and
eglsync usage in opengl, there is still a bit left with manual handling
that requires future aquamarine change aswell.
* eventmgr: make fd and sockets use CFileDescriptor
make use of the hyprutils CFileDescriptor instead of manual FD and
socket handling and closing.
* eventloopmgr: make timerfd use CFileDescriptor
make the timerfd use CFileDescriptor instead of manual fd handling
* opengl: make gbm fd use CFileDescriptor
make the gbm rendernode fd use CFileDescriptor instead of manual fd
handling
* core: make selection source/offer use CFileDescriptor
make data selection source and offers use CFileDescriptor and its
associated use in xwm and protocols
* protocols: convert protocols fd to CFileDescriptor
make most fd handling use CFileDescriptor in protocols
* shm: make SHMPool use CfileDescriptor
make SHMPool use CFileDescriptor instead of manual fd handling.
* opengl: duplicate fd with CFileDescriptor
duplicate fenceFD with CFileDescriptor duplicate instead.
* xwayland: make sockets and fds use CFileDescriptor
instead of manual opening/closing make sockets and fds use
CFileDescriptor
* keybindmgr: make sockets and fds use CFileDescriptor
make sockets and fds use CFileDescriptor instead of manual handling.
When an asset is missing, instead of a black screen, render an obnoxious, yet standard, missing texture.
Additionally, warn the user assets failed to load.
Shoutout to Arch for having their assets broken for months. Fix your shit. I am tired of it, and it's negatively impacting users.
* protocols: avoid undefined behaviour in C macro
to safely use wl_container_of with a class the class has to be no
virtual functions, no inheritance, and uniform access control (e.g all
public)
work around this by putting this into a destroywrapper struct.
* opengl: clean memory on destruction
add a destructor and free the allocated memory and close the fd
moves std::shared_ptrs to a new implementation
Advantages:
- you can dereference a weak_ptr directly. This will obviously segfault on a nullptr deref if it's expired.
- this is useful to avoid the .lock() hell where we are 100% sure the pointer _should_ be valid. (and if it isn't, it should throw.)
- weak_ptrs are still valid while the SP is being destroyed.
- reasoning: while an object (e.g. CWindow) is being destroyed, its `weak_ptr self` should be accessible (the sp is still alive, and so is CWindow), but it's not because by stl it's already expired (to prevent resurrection)
- this impl solves it differently. w_p is expired, but can still be dereferenced and used. Creating `s_p`s is not possible anymore, though.
- this is useful in destructors and callbacks.
Adds new backgrounds from the winners of the contest
Rewrites how it works
Allows high color precision PNGs (RGB32F precisely)
Fixes a small bug in renderTextureInternalWithDamage
Nukes misc:force_hypr_chan