Hyprland/src/render/OpenGL.hpp

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#pragma once
#include "../defines.hpp"
#include "../helpers/Monitor.hpp"
#include "../helpers/Color.hpp"
#include "../helpers/time/Timer.hpp"
#include "../helpers/math/Math.hpp"
#include "../helpers/Format.hpp"
#include "../helpers/sync/SyncTimeline.hpp"
#include <GLES3/gl32.h>
#include <cstdint>
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#include <list>
#include <string>
#include <stack>
#include <map>
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#include <cairo/cairo.h>
#include "render/SyncFDManager.hpp"
#include "types.hpp"
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#include "Shader.hpp"
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#include "Texture.hpp"
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#include "Framebuffer.hpp"
#include "Renderbuffer.hpp"
#include "../desktop/DesktopTypes.hpp"
#include "pass/Pass.hpp"
#include <EGL/egl.h>
#include <EGL/eglext.h>
#include <GLES2/gl2ext.h>
#include <aquamarine/buffer/Buffer.hpp>
core: begin using CFileDescriptor from hyprutils (#9122) * config: make fd use CFileDescriptor make use of the new hyprutils CFileDescriptor instead of manual FD handling. * hyprctl: make fd use CFileDescriptor make use of the new hyprutils CFileDescriptor instead of manual FD handling. * ikeyboard: make fd use CFileDescriptor make use of the new CFileDescriptor instead of manual FD handling, also in sendKeymap remove dead code, it already early returns if keyboard isnt valid, and dont try to close the FD that ikeyboard owns. * core: make SHMFile functions use CFileDescriptor make SHMFile misc functions use CFileDescriptor and its associated usage in dmabuf and keyboard. * core: make explicit sync use CFileDescriptor begin using CFileDescriptor in explicit sync and its timelines and eglsync usage in opengl, there is still a bit left with manual handling that requires future aquamarine change aswell. * eventmgr: make fd and sockets use CFileDescriptor make use of the hyprutils CFileDescriptor instead of manual FD and socket handling and closing. * eventloopmgr: make timerfd use CFileDescriptor make the timerfd use CFileDescriptor instead of manual fd handling * opengl: make gbm fd use CFileDescriptor make the gbm rendernode fd use CFileDescriptor instead of manual fd handling * core: make selection source/offer use CFileDescriptor make data selection source and offers use CFileDescriptor and its associated use in xwm and protocols * protocols: convert protocols fd to CFileDescriptor make most fd handling use CFileDescriptor in protocols * shm: make SHMPool use CfileDescriptor make SHMPool use CFileDescriptor instead of manual fd handling. * opengl: duplicate fd with CFileDescriptor duplicate fenceFD with CFileDescriptor duplicate instead. * xwayland: make sockets and fds use CFileDescriptor instead of manual opening/closing make sockets and fds use CFileDescriptor * keybindmgr: make sockets and fds use CFileDescriptor make sockets and fds use CFileDescriptor instead of manual handling.
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#include <hyprutils/os/FileDescriptor.hpp>
#include <hyprgraphics/resource/resources/ImageResource.hpp>
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#include "../debug/TracyDefines.hpp"
#include "../protocols/core/Compositor.hpp"
#include "ShaderLoader.hpp"
#include "gl/GLFramebuffer.hpp"
#include "gl/GLRenderbuffer.hpp"
#include "pass/TexPassElement.hpp"
#define GLFB(ifb) dc<CGLFramebuffer*>(ifb.get())
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struct gbm_device;
namespace Render {
class IHyprRenderer;
}
namespace Config {
class CGradientValueData;
}
namespace Render::GL {
struct SVertex {
float x, y; // position
float u, v; // uv
};
constexpr std::array<SVertex, 4> fullVerts = {{
{0.0f, 0.0f, 0.0f, 0.0f}, // top-left
{0.0f, 1.0f, 0.0f, 1.0f}, // bottom-left
{1.0f, 0.0f, 1.0f, 0.0f}, // top-right
{1.0f, 1.0f, 1.0f, 1.0f}, // bottom-right
}};
inline const float fanVertsFull[] = {-1.0f, -1.0f, 1.0f, -1.0f, 1.0f, 1.0f, -1.0f, 1.0f};
enum eMonitorRenderFBs : uint8_t {
FB_MONITOR_RENDER_MAIN = 0,
FB_MONITOR_RENDER_CURRENT = 1,
FB_MONITOR_RENDER_OUT = 2,
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};
enum eMonitorExtraRenderFBs : uint8_t {
FB_MONITOR_RENDER_EXTRA_OFFLOAD = 0,
FB_MONITOR_RENDER_EXTRA_MIRROR,
FB_MONITOR_RENDER_EXTRA_MIRROR_SWAP,
FB_MONITOR_RENDER_EXTRA_OFF_MAIN,
FB_MONITOR_RENDER_EXTRA_MONITOR_MIRROR,
FB_MONITOR_RENDER_EXTRA_BLUR,
};
struct SFragShaderDesc {
Render::ePreparedFragmentShader id;
const char* file;
};
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struct SPreparedShaders {
std::string TEXVERTSRC;
std::string TEXVERTSRC320;
std::array<std::map<Render::ShaderFeatureFlags, SP<CShader>>, Render::SH_FRAG_LAST> fragVariants;
};
struct SCurrentRenderData {
PHLMONITORREF pMonitor;
Mat3x3 projection;
Mat3x3 savedProjection;
Mat3x3 monitorProjection;
SP<IFramebuffer> currentFB = nullptr; // current rendering to
SP<IFramebuffer> mainFB = nullptr; // main to render to
SP<IFramebuffer> outFB = nullptr; // out to render to (if offloaded, etc)
CRegion damage;
CRegion finalDamage; // damage used for funal off -> main
Render::SRenderModifData renderModif;
float mouseZoomFactor = 1.f;
bool mouseZoomUseMouse = true; // true by default
bool useNearestNeighbor = false;
bool blockScreenShader = false;
bool simplePass = false;
bool transformDamage = true;
bool noSimplify = false;
Vector2D primarySurfaceUVTopLeft = Vector2D(-1, -1);
Vector2D primarySurfaceUVBottomRight = Vector2D(-1, -1);
CBox clipBox = {}; // scaled coordinates
CRegion clipRegion;
uint32_t discardMode = DISCARD_OPAQUE;
float discardOpacity = 0.f;
PHLLSREF currentLS;
PHLWINDOWREF currentWindow;
WP<CWLSurfaceResource> surface;
};
class CEGLSync : public ISyncFDManager {
public:
static UP<CEGLSync> create();
~CEGLSync() override;
bool isValid() override;
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private:
CEGLSync() : ISyncFDManager() {};
EGLSyncKHR m_sync = EGL_NO_SYNC_KHR;
friend class CHyprOpenGLImpl;
};
class CHyprOpenGLImpl {
public:
CHyprOpenGLImpl();
~CHyprOpenGLImpl();
struct SRectRenderData {
const CRegion* damage = nullptr;
int round = 0;
float roundingPower = 2.F;
bool blur = false;
float blurA = 1.F;
bool xray = false;
};
struct STextureRenderData {
bool blur = false;
float blurA = 1.F, overallA = 1.F;
bool blockBlurOptimization = false;
SP<ITexture> blurredBG;
const CRegion* damage = nullptr;
SP<CWLSurfaceResource> surface = nullptr;
float a = 1.F;
int round = 0;
float roundingPower = 2.F;
bool discardActive = false;
bool allowCustomUV = false;
bool allowDim = true;
bool noAA = false; // unused
GLenum wrapX = GL_CLAMP_TO_EDGE, wrapY = GL_CLAMP_TO_EDGE;
bool cmBackToSRGB = false;
bool finalMonitorCM = false;
uint32_t discardMode = DISCARD_OPAQUE;
float discardOpacity = 0.f;
CRegion clipRegion;
PHLLSREF currentLS;
Vector2D primarySurfaceUVTopLeft = Vector2D(-1, -1);
Vector2D primarySurfaceUVBottomRight = Vector2D(-1, -1);
};
struct SBorderRenderData {
int round = 0;
float roundingPower = 2.F;
int borderSize = 1;
float a = 1.0;
int outerRound = -1; /* use round */
};
void makeEGLCurrent();
void begin(PHLMONITOR, const CRegion& damage, SP<IFramebuffer> fb = nullptr, std::optional<CRegion> finalDamage = {});
void beginSimple(PHLMONITOR, const CRegion& damage, SP<IRenderbuffer> rb = nullptr, SP<IFramebuffer> fb = nullptr);
void end();
void renderRect(const CBox&, const CHyprColor&, SRectRenderData data);
void renderTexture(SP<ITexture>, const CBox&, STextureRenderData data);
void renderRoundedShadow(const CBox&, int round, float roundingPower, int range, const CHyprColor& color, float a = 1.0);
void renderInnerGlow(const CBox&, int round, float roundingPower, int range, const CHyprColor& color, int glowPower, float a = 1.0);
void renderBorder(const CBox&, const Config::CGradientValueData&, SBorderRenderData data);
void renderBorder(const CBox&, const Config::CGradientValueData&, const Config::CGradientValueData&, float lerp, SBorderRenderData data);
void renderTextureMatte(SP<ITexture> tex, const CBox& pBox, SP<IFramebuffer> matte);
void renderTexturePrimitive(SP<ITexture> tex, const CBox& box);
void setViewport(GLint x, GLint y, GLsizei width, GLsizei height);
void setCapStatus(int cap, bool status);
void blend(bool enabled);
void scissor(const CBox&, bool transform = true);
void scissor(const pixman_box32*, bool transform = true);
void scissor(const int x, const int y, const int w, const int h, bool transform = true);
void destroyMonitorResources(PHLMONITORREF);
void preRender(PHLMONITOR);
void saveBufferForMirror(const CBox&);
void applyScreenShader(const std::string& path);
void renderOffToMain(SP<IFramebuffer> off);
std::vector<SDRMFormat> getDRMFormats();
std::vector<uint64_t> getDRMFormatModifiers(DRMFormat format);
EGLImageKHR createEGLImage(const Aquamarine::SDMABUFAttrs& attrs);
bool initShaders(const std::string& path = "");
WP<CShader> useShader(WP<CShader> prog);
bool explicitSyncSupported();
WP<CShader> getShaderVariant(Render::ePreparedFragmentShader frag, Render::ShaderFeatureFlags features = 0);
bool m_shadersInitialized = false;
SP<SPreparedShaders> m_shaders;
Hyprutils::OS::CFileDescriptor m_gbmFD;
gbm_device* m_gbmDevice = nullptr;
EGLContext m_eglContext = nullptr;
EGLDisplay m_eglDisplay = nullptr;
EGLDeviceEXT m_eglDevice = nullptr;
std::map<PHLMONITORREF, SP<IFramebuffer>> m_monitorBGFBs;
struct {
PFNGLEGLIMAGETARGETRENDERBUFFERSTORAGEOESPROC glEGLImageTargetRenderbufferStorageOES = nullptr;
PFNGLEGLIMAGETARGETTEXTURE2DOESPROC glEGLImageTargetTexture2DOES = nullptr;
PFNEGLCREATEIMAGEKHRPROC eglCreateImageKHR = nullptr;
PFNEGLDESTROYIMAGEKHRPROC eglDestroyImageKHR = nullptr;
PFNEGLQUERYDMABUFFORMATSEXTPROC eglQueryDmaBufFormatsEXT = nullptr;
PFNEGLQUERYDMABUFMODIFIERSEXTPROC eglQueryDmaBufModifiersEXT = nullptr;
PFNEGLGETPLATFORMDISPLAYEXTPROC eglGetPlatformDisplayEXT = nullptr;
PFNEGLDEBUGMESSAGECONTROLKHRPROC eglDebugMessageControlKHR = nullptr;
PFNEGLQUERYDEVICESEXTPROC eglQueryDevicesEXT = nullptr;
PFNEGLQUERYDEVICESTRINGEXTPROC eglQueryDeviceStringEXT = nullptr;
PFNEGLQUERYDISPLAYATTRIBEXTPROC eglQueryDisplayAttribEXT = nullptr;
PFNEGLCREATESYNCKHRPROC eglCreateSyncKHR = nullptr;
PFNEGLDESTROYSYNCKHRPROC eglDestroySyncKHR = nullptr;
PFNEGLDUPNATIVEFENCEFDANDROIDPROC eglDupNativeFenceFDANDROID = nullptr;
PFNEGLWAITSYNCKHRPROC eglWaitSyncKHR = nullptr;
} m_proc;
struct {
bool EXT_read_format_bgra = false;
bool EXT_image_dma_buf_import = false;
bool EXT_image_dma_buf_import_modifiers = false;
bool KHR_context_flush_control = false;
bool KHR_display_reference = false;
bool IMG_context_priority = false;
bool EXT_create_context_robustness = false;
bool EGL_ANDROID_native_fence_sync_ext = false;
} m_exts;
enum eEGLContextVersion : uint8_t {
EGL_CONTEXT_GLES_2_0 = 0,
EGL_CONTEXT_GLES_3_0,
EGL_CONTEXT_GLES_3_2,
};
eEGLContextVersion m_eglContextVersion = EGL_CONTEXT_GLES_3_2;
enum eCachedCapStatus : uint8_t {
CAP_STATUS_BLEND = 0,
CAP_STATUS_SCISSOR_TEST,
CAP_STATUS_STENCIL_TEST,
CAP_STATUS_END
};
private:
struct {
GLint x = 0;
GLint y = 0;
GLsizei width = 0;
GLsizei height = 0;
} m_lastViewport;
std::array<bool, CAP_STATUS_END> m_capStatus = {};
std::vector<SDRMFormat> m_drmFormats;
bool m_hasModifiers = false;
int m_drmFD = -1;
std::string m_extensions;
bool m_fakeFrame = false;
bool m_applyFinalShader = false;
bool m_blend = false;
bool m_offloadedFramebuffer = false;
bool m_cmSupported = true;
SP<CShader> m_finalScreenShader;
GLuint m_currentProgram;
void initDRMFormats();
void initEGL(bool gbm);
EGLDeviceEXT eglDeviceFromDRMFD(int drmFD);
// for the final shader
std::array<CTimer, POINTER_PRESSED_HISTORY_LENGTH> m_pressedHistoryTimers = {};
std::array<Vector2D, POINTER_PRESSED_HISTORY_LENGTH> m_pressedHistoryPositions = {};
GLint m_pressedHistoryKilled = 0;
GLint m_pressedHistoryTouched = 0;
//
std::optional<std::vector<uint64_t>> getModsForFormat(EGLint format);
// returns the out FB, can be either Mirror or MirrorSwap
SP<IFramebuffer> blurFramebufferWithDamage(float a, CRegion* damage, CGLFramebuffer& source);
void passCMUniforms(WP<CShader>, const NColorManagement::PImageDescription imageDescription, const NColorManagement::PImageDescription targetImageDescription,
bool modifySDR, float sdrMinLuminance, int sdrMaxLuminance, const SCMSettings& settings);
void passCMUniforms(WP<CShader>, const NColorManagement::PImageDescription imageDescription, const NColorManagement::PImageDescription targetImageDescription,
bool modifySDR = false, float sdrMinLuminance = -1.0f, int sdrMaxLuminance = -1);
void passCMUniforms(WP<CShader>, const NColorManagement::PImageDescription imageDescription);
void passCMUniforms(WP<CShader>, const NColorManagement::PImageDescription imageDescription, const SCMSettings& settings);
void renderRectInternal(const CBox&, const CHyprColor&, const SRectRenderData& data);
void renderRectWithBlurInternal(const CBox&, const CHyprColor&, const SRectRenderData& data);
void renderRectWithDamageInternal(const CBox&, const CHyprColor&, const SRectRenderData& data);
WP<CShader> renderToOutputInternal();
WP<CShader> renderToFBInternal(SP<ITexture> tex, const STextureRenderData& data, eTextureType texType, const CBox& newBox);
void renderTextureInternal(SP<ITexture>, const CBox&, const STextureRenderData& data);
void renderTextureWithBlurInternal(SP<ITexture>, const CBox&, const STextureRenderData& data);
friend class IHyprRenderer;
friend class CHyprGLRenderer;
friend class CGLElementRenderer;
friend class CTexPassElement;
friend class CPreBlurElement;
friend class CSurfacePassElement;
};
inline UP<CHyprOpenGLImpl> g_pHyprOpenGL;
}