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not, DamageSetup will wrap some operations first, and the cw
initializes during ExtensionInit, so cw comes higher in the wrapping
chain. cw going first will result in damage getting confused when the
drawables get changed around.
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|---|---|---|
| .. | ||
| compalloc.c | ||
| compext.c | ||
| compinit.c | ||
| compint.h | ||
| compwindow.c | ||