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Apply a kludge to initialize the composite wrapper before DamageSetup. If
not, DamageSetup will wrap some operations first, and the cw
initializes during ExtensionInit, so cw comes higher in the wrapping
chain. cw going first will result in damage getting confused when the
drawables get changed around.
This commit is contained in:
parent
6e0228722c
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961333143e
3 changed files with 14 additions and 6 deletions
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@ -26,7 +26,6 @@
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#include <config.h>
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#endif
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#include "compint.h"
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#include "cw.h"
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int CompScreenPrivateIndex;
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int CompWindowPrivateIndex;
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@ -362,8 +361,6 @@ compScreenInit (ScreenPtr pScreen)
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cs->CloseScreen = pScreen->CloseScreen;
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pScreen->CloseScreen = compCloseScreen;
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miInitializeCompositeWrapper(pScreen);
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pScreen->devPrivates[CompScreenPrivateIndex].ptr = (pointer) cs;
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return TRUE;
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}
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@ -1,4 +1,4 @@
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/* $XdotOrg: xc/programs/Xserver/mi/miinitext.c,v 1.10 2004/07/31 09:41:27 kem Exp $ */
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/* $XdotOrg: xc/programs/Xserver/mi/miinitext.c,v 1.11 2004/08/03 05:39:19 anholt Exp $ */
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/* $XFree86: xc/programs/Xserver/mi/miinitext.c,v 3.67 2003/01/12 02:44:27 dawes Exp $ */
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/***********************************************************
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@ -493,7 +493,6 @@ InitExtensions(argc, argv)
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if (!noCompositeExtension) CompositeExtensionInit();
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#endif
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#ifdef DAMAGE
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/* Must be after Composite to layer with composite wrapper properly */
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DamageExtensionInit();
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#endif
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}
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@ -626,7 +625,6 @@ static ExtensionModule staticExtensions[] = {
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{ CompositeExtensionInit, "COMPOSITE", &noCompositeExtension, NULL },
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#endif
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#ifdef DAMAGE
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/* Must be after Composite to layer with composite wrapper properly */
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{ DamageExtensionInit, "DAMAGE", NULL, NULL },
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#endif
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#ifdef XEVIE
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@ -37,6 +37,9 @@
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#include "gcstruct.h"
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#include "damage.h"
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#include "damagestr.h"
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#ifdef COMPOSITE
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#include "cw.h"
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#endif
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#define wrap(priv, real, mem, func) {\
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priv->mem = real->mem; \
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@ -1729,6 +1732,16 @@ DamageSetup (ScreenPtr pScreen)
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if (!pScrPriv)
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return FALSE;
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#ifdef COMPOSITE
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/* This is a kludge to ensure wrapping order with the composite wrapper.
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* If it's done from compinit.c, then DamageSetup may be called before the
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* extension init phase, so that cw will be higher in the wrapping chain and
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* rewrite drawables before damage gets to it, causing confusion.
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*/
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if (!noCompositeExtension)
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miInitializeCompositeWrapper (pScreen);
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#endif
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pScrPriv->internalLevel = 0;
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pScrPriv->pScreenDamage = 0;
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