XGetWMNormalHints() doesn't actually return a Status value. On success
it returns a non-zero value, not Success.
Signed-off-by: Jon Turney <jon.turney@dronecode.org.uk>
Reviewed-by: Colin Harrison <colin.harrison@virgin.net>
(cherry picked from commit f75404be3a)
While present_pixmap decrements target_msc by 1 for present_queue_vblank,
it leaves the original vblank->target_msc intact. So incrementing the
latter for requeueing resulted in the requeued presentation being
executed too late.
Also, no need to requeue if the target MSC is already reached.
This further reduces stutter when a popup menu appears on top of a
flipping fullscreen window.
Reviewed-by: Chris Wilson <chris@chris-wilson.co.uk>
Signed-off-by: Michel Dänzer <michel.daenzer@amd.com>
(cherry picked from commit b4ac7b142f)
For flipping, we wait for the MSC before the target MSC and then call
the driver flip hook. If the latter fails, we have to wait for the
target MSC before falling back to a copy, or else it's executed too
early.
Fixes glxgears running at unbounded framerate (not synchronized to the
refresh rate) in fullscreen if the driver flip hook fails.
Reviewed-by: Chris Wilson <chris@chris-wilson.co.uk>
Signed-off-by: Michel Dänzer <michel.daenzer@amd.com>
(cherry picked from commit e7a35b9e16)
To make them usable from any other function in the file. No functional
change.
Reviewed-by: Chris Wilson <chris@chris-wilson.co.uk>
Signed-off-by: Michel Dänzer <michel.daenzer@amd.com>
(cherry picked from commit 1a9f8c4623)
Implement missing parts in kdrive evdev driver for
correct update of evdev keyboard LEDs.
Fixes: https://bugs.freedesktop.org/show_bug.cgi?id=22302
[ajax: Fixed deref-before-null-check bug]
Reviewed-by: Adam Jackson <ajax@redhat.com>
Signed-off-by: Laércio de Sousa <laerciosousa@sme-mogidascruzes.sp.gov.br>
(cherry picked from commit 0461bca0cb)
The type of fd_mask was changed in Cygwin 2.4.0 headers from 'long' to
'unsigned long'. This exposes an existing problem with winauth.c, which
includes Xwindows.h (which includes windows.h, which defines WIN32),
before including osdep.h, which causes the now conflicting definition of
fd_mask in osdep.h to be exposed:
In file included from ../os/osdep.h:198:18: error: conflicting types for
‘fd_mask’ typedef long int fd_mask; /usr/include/sys/select.h:46:23:
note: previous declaration of ‘fd_mask’ was here typedef unsigned long
fd_mask;
Adjust the include guards in osdep.h to make sure we only use WIN32
guarded code when not compiling for Cygwin (i.e. WIN32 && !__CYGWIN__)
This isn't a very elegant, but unfortunately appears to be the best
solution, since it doesn't seem to be possible to write the test in a
positive form.
Future work: Should also audit of all the other uses of WIN32 in
xserver, and make sure they are correct.
Reviewed-by: Adam Jackson <ajax@redhat.com>
Signed-off-by: Jon Turney <jon.turney@dronecode.org.uk>
(cherry picked from commit 30b7d7995e)
Prefix the temporary file names used for allocating pixmaps with
"xwayland-" instead of "weston-". This makes it less confusing while
looking at the file names of the currently open fds of the Xwayland
process.
Reviewed-by: Adam Jackson <ajax@redhat.com>
Signed-off-by: Jonas Ådahl <jadahl@gmail.com>
(cherry picked from commit 544b414926)
Add virtio-gpu legacy + 1.0 pci ids, allowing them to use
modesetting + glamor with dri2.
Signed-off-by: Marc-André Lureau <marcandre.lureau@gmail.com>
Reviewed-by: Dave Airlie <airlied@redhat.com>
(cherry picked from commit 5627708e5f)
216bdbc735 removed the SetRootClip call in the XWayland output-hotplug
handler when running rootless (e.g. as a part of Weston/Mutter), since
the root window has no storage, so generating exposures will result in
writes to invalid memory.
Unfortunately, preventing the segfault also breaks sprite confinement.
SetRootClip updates winSize and borderSize for the root window, which
when combined with RRScreenSizeChanged calling ScreenRestructured,
generates a new sprite-confinment area to update it to the whole screen.
Removing this call results in the window geometry being reported
correctly, but winSize/borderSize never changing from their values at
startup, i.e. out of sync with the root window geometry / screen
information in the connection info / XRandR.
This patch introduces a hybrid mode, where we update winSize and
borderSize for the root window, enabling sprite confinement to work
correctly, but keep the clip emptied so exposures are never generated.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Tested-by: Olivier Fourdan <ofourdan@redhat.com>
Reviewed-by: Adam Jackson <ajax@redhat.com>
(cherry picked from commit e957a2e5dd)
This lets clients know that the layout of the monitors on the screen
has changed so they can adapt appropriately.
Signed-off-by: Keith Packard <keithp@keithp.com>
Reviewed-by: Dave Airlie <airlied@redhat.com>
(cherry picked from commit dbe8d03c42)
In commit e43abdce96
Author: Chris Wilson <chris@chris-wilson.co.uk>
Date: Wed Feb 3 09:54:46 2016 +0000
dri2: Unblock Clients on Drawable release
we try to wake up any blocked clients at drawable destruction. But by
the time we get there, CloseDownConnection has already torn down state
that AttendClient wants to modify.
Using ClientSleep instead of IgnoreClient puts a wakeup function on a
workqueue, and the queue will be cleared for us in CloseDownClient
before (non-neverretain) resource teardown.
Tested-by: Chris Wilson <chris@chris-wilson.co.uk>
Reviewed-by: Chris Wilson <chris@chris-wilson.co.uk>
Signed-off-by: Adam Jackson <ajax@redhat.com>
(cherry picked from commit eddf848c44)
If the Window is destroyed by another client, such as the window
manager, the original client may be blocked by DRI2 awaiting a vblank
event. When this happens, DRI2DrawableGone forgets to unblock that
client and so the wait never completes.
Note Present/xshmfence is also suspectible to this race.
Testcase: dri2-race/manager
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
Cc: Ville Syrjälä <ville.syrjala@linux.intel.com>
Reviewed-by: Ville Syrjälä <ville.syrjala@linux.intel.com>
(cherry picked from commit e43abdce96)
Per discussion at XDC2015, we want this so we can easily distinguish
which module a patch is for. There's no way to set this in the
server-side config, so setting a default at autogen time is about the
best we can do.
Reviewed-by: Eric Anholt <eric@anholt.net>
Signed-off-by: Adam Jackson <ajax@redhat.com>
(cherry picked from commit a722d617a0)
Make sure we account for slave CRTCs when building the monitor list,
since that's what rrxinerama uses to fake Xinerama geometry.
[ajax: Slightly more informative commit message.]
Bugzilla: https://bugs.freedesktop.org/92313
Reviewed-by: Dave Airlie <airlied@redhat.com>
(cherry picked from commit 7bb64d8c1d)
The last cursor frame we commited before the pointer left one of our
surfaces might not have been shown. In that case we'll have a cursor
surface frame callback pending which we need to clear so that we can
continue submitting new cursor frames.
Signed-off-by: Rui Matos <tiagomatos@gmail.com>
Reviewed-by: Bryce Harrington <bryce@osg.samsung.com>
Acked-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
Reviewed-by: Daniel Stone <daniels@collabora.com>
Reviewed-by: Jonas Ådahl <jadahl@gmail.com>
(cherry picked from commit 87d5534f70)
All callers of SetWindowPixmap will themselves be traversing the Window
heirarchy updating the backing Pixmap of each child and so we can forgo
doing the identical traversal inside the DRI2SetWindowPixmap handler.
Reported-by: Loïc Yhuel <loic.yhuel@gmail.com>
Link: http://lists.x.org/archives/xorg-devel/2015-February/045638.html
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
Cc: Ville Syrjälä <ville.syrjala@linux.intel.com>
Reviewed-by: Ville Syrjälä <ville.syrjala@linux.intel.com>
(cherry picked from commit b7d392931a)
For hardware that doesn't do actual jumps for conditionals (i915,
current vc4 driver), this reduces the number of texture fetches
performed (assuming the driver isn't really smart about noticing that
the same sampler is used on each side of an if just with different
coordinates).
No performance difference on i965 with x11perf -magpixwin100 (n=40).
Improves -magpixwin100 by 12.9174% +/- 0.405272% (n=5) on vc4.
Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit e82c8c81df)
All sorts of weird indentation, and some cuddled conditional
statements deep in the if tree.
Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit 990a8ee013)
wh ratios are != 1.0 only when large, so with that we can simplify
down how we end up with RepeatFix being used.
Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit 20cb5b2d65)
We had a double loop across h and w, and passed the current x and y
out to callers who then used w to multiply/add to an index. Instead,
just single loop across w * h.
Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit 07f0d90e4a)
This is a step toward using glamor_program.c for Render acceleration.
Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit 0dbce65b08)
We can just hand in a constant mask and the driver will optimize away
the multiplication for us.
Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit 9b676786de)
One less custom path! By following the common glamor_program.c use
pattern, we get the ability to handle large pixmaps as the
destination. It's also one less place where glamor_utils.h coordinate
transformation happens.
Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit 03f34f8556)
We were clipping the drawn rectangle to each clip box, then expanding
the box to a big triangle to avoid tearing, then drawing each triangle
to the destination through a scissor. If we're using a scissor for
clipping, though, then we don't need to clip the drawn primitive on
the CPU in the first place.
Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit f368a0ba3a)
No sense doing it on every draw.
Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit 294e45b60d)
This hasn't been used since 2f80c7791b
(GLAMOR_SEPARATE_TEXTURE removal).
Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit 5d7bef2eed)
Wait long enough, and you don't need to think about it at all.
Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit 4494a45040)
They've been dead since the yInverted removal
(e310387f44).
Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit 1fcb6f4cbf)
i965 does most of its compiling at link time, so our debug output for
its shaders didn't have the name on.
Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit b8229cc5f5)
This should fix aborts()s from epoxy on old software stacks.
Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit 68f236ebd4)
This applies regardless of which DRI you're asking for. Worse, leaving
it out means breaking the config file syntax in a pointless way, since
non-DRI servers can safely just parse it and ignore it.
Reviewed-by: Eric Anholt <eric@anholt.net>
Signed-off-by: Adam Jackson <ajax@redhat.com>
(cherry picked from commit 953b71270c)
This stops Xephyr failing on GLXBadFBConfig.
Signed-off-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Dave Airlie <airlied@redhat.com>
(cherry picked from commit d8ecbe5639)
This adds support to Xwayland to try and use OpenGL core
profile for glamor first.
v1.1: use version defines.
v2: let glamor work out core profile itself.
Signed-off-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
(cherry picked from commit 6978c8ee66)
v1.1: use version defines.
v2: let glamor work it out itself
Signed-off-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
(cherry picked from commit 79c3925532)
On desktop GL, ask for a 3.1 core profile context if that's available,
otherwise create a generic context.
v2: tell glamor the profile is a core one.
v2.1: add/use GL version defines
v3: let glamor work out core itself
Signed-off-by: Keith Packard <keithp@keithp.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
(cherry picked from commit 98c3504dcf)
Glamor works out from the profile if it is
core.
This flag is used to disable quads for rendering.
v1.1: split long line + make whitespace conform (Michel)
v1.2: add GL 3.1 version defines
v2: move to having glamor work out the profile.
Signed-off-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
(cherry picked from commit 564d9f0f8c)
GL_RED is supported by core profiles while GL_ALPHA is not; use GL_RED
for one channel objects (depth 1 to 8), and then swizzle them into the
alpha channel when used as a mask.
[airlied: updated to master, add swizzle to composited glyphs and xv paths]
v2: consolidate setting swizzle into the texture creation code, it
should work fine there. Handle swizzle when setting color as well.
v3: Fix drawing to a8 with Render (changes by anholt, reviewed by airlied).
Signed-off-by: Keith Packard <keithp@keithp.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
(cherry picked from commit e6754dcb59)
If a pixmap isn't getting exported as a dmabuf, then we don't need to
make an EGLImage/GBM bo for it. This should reduce normal pixmap
allocation overhead, and also lets the driver choose non-scanout
formats which may be much higher performance.
On Raspberry Pi, where scanout isn't usable as a texture source, this
improves x11perf -copypixwin100 from about 4300/sec to 5780/sec under
xcompmgr -a, because we no longer need to upload our x11perf window to
a tiled temporary in order to render it to the screen.
v2: Just use pixmap->usage_hint instead of a new field. Drop the
changes that started storing gbm_bos in the pixmap priv due to
lifetime issues.
v3: Fix a missing gbm_bo_destroy() on the pixmap-from-fd success path.
[ajax: Restore glamor_egl_create_argb8888_based_texture for ABI reasons.
I'm not aware of any driver using it directly, but.]
Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
(cherry picked from commit 51984dddfc)
This GBM import path was introduced in 10.2, which we already require.
Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
(cherry picked from commit 6be33fd044)
We only need it once at the top of the shader, so just put it
there.
Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Dave Airlie <airlied@redhat.com>
(cherry picked from commit 5042b0652b)
It's been on the list to add dual source blending support to avoid the
two pass componentAlpha code. Radeon has done this for a while in
EXA, so let's add support to bring glamor up to using it.
This adds dual blend to both render and composite glyphs paths.
Initial results show close to doubling of speed of x11perf -rgb10text.
v2: Fix breakage of all of CA acceleration for systems without
GL_ARB_blend_func_extended. Add CA support for all the ops we
support in non-CA mode when blend_func_extended is present. Clean
up some comments and formatting. (changes by anholt)
Signed-off-by: Dave Airlie <airlied@redhat.com>
Signed-off-by: Eric Anholt <eric@anholt.net>
(cherry picked from commit e7308b6c77)
I originally inherited this from the EXA code, without determining
whether it was really needed. Regular composite should end up doing
the same thing, since it's all just shaders anyway. To the extent
that it doesn't, we should fix composite.
Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Dave Airlie <airlied@redhat.com>
(cherry picked from commit cab14a9a08)
Core contexts require the use of vertex array objects, so switch both glamor
and ephyr/glamor over.
Signed-off-by: Keith Packard <keithp@keithp.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Signed-off-by: Dave Airlie <airlied@redhat.com>
(cherry picked from commit 49aa5e3ea4)
This converts the Xv code to using VBOs instead of
client ptrs. This is necessary to move towards using
the core profile later.
v2: put all boxes into single vbo, use draw arrays
to offset things. (Eric)
v2.1: brown paper bag with releasing vbo.
Reviewed-by: Eric Anholt <eric@anholt.net>
Signed-off-by: Dave Airlie <airlied@redhat.com>
(cherry picked from commit d99204fb5e)
This converts two client arrays users to using vbos,
this is necessary to move to using core profile later.
Reviewed-by: Eric Anholt <eric@anholt.net>
Signed-off-by: Dave Airlie <airlied@redhat.com>
(cherry picked from commit 5582ad1b9b)