This should fix some issues when building on different versions of OSX. We only use extensions that OpenGL.framework's glext.h header tells us are supported.
(cherry picked from commit e10c53421f)
This happened because we put a byte in the fd to wake up dispatch, but we never actually enqueued anything in mieq because the num_events was 0.
(cherry picked from commit c21ca7558d)
Currently no code path exhibits the broken behavior since we only toggle into rootless if we don't have the root.
(cherry picked from commit 970f100ca3)
The changes actually caused all windows to move to the current space. Instead, we're going with a fix entirely within Xplugin that depends on quartz-wm being the window-manager for now.
(cherry picked from commit 997b6f3142)
Otherwise if X11.app was activated with a mouse click, the location of the even is the last location of the cursor before X11 was deactivated
(cherry picked from commit c7457d7b31)
Patch courtesy of Codeweavers
Fix mouse movement tracking. For a non-window-related mouse-move event,
calculate the new position by adding the event's delta-x and delta-y values
to the previous mouse position. Do not rely on the current mouse position
because it may have been changed by a XWarpPointer call.
(cherry picked from commit 7a67935b05)
This was causing a crash randomly, due to random memory contents.
Use xcalloc to prevent this in the future, due to future changes or mistakes.
Set the drawableType to include GLX_PIXMAP_BIT and GLX_PBUFFER_BIT.
The new libGL supports these.
Set the max Pbuffer width/height, based on the results of a test program.
We may someday want to revisit this depending on what users need, so that
we create a CGLContextObj, make it current, and call glGetIntegerv to
gather the information at runtime.
It had a copy and paste mistake that I didn't notice. :/
It was using the CreatePixmapReq.
Also add a missing B16 to the end of the length for the DestroyPixmapReq struct.
Now the AppleDRIDestroyPixmap request seem to work.
This involved wrapping some GCOps to get the proper behavior
when using X11 raster ops mixed with OpenGL (see driWrap.c).
This extends the AppleDRI protocol with create and destroy pixmap
functions.
The dri.c code has been extended quite a bit to enable this, and
to initialize the wrapping of CreateGC for GCOps.
This has been tested with tests/glxpixmap and proven to work with
the new libGL. Existing applications seem to work fine too. Redraws
all appear to be correct.
There may be some bugs lurking that I haven't found yet. I plan
to drive them out by extending the libGL test suite.
being exported correctly by Xplugin.
This should fix a bug with the surface for a window, when an export fails.
Before the export could fail and leave behind an invalid (freed) pointer in the dix privates.
I have an idea of how to fix the GLXPixmaps now without using CGLSetOffScreen.
This work is a step towards that. The Xplugin will need a small patch to fix an
issue that this change brought forth.
Split DRICreateSurface into 3 functions.
Make CreateSurfaceForPixmap use xp_configure_surface. I suspect this is partly why
GLXPixmaps never worked.
It will require some more work and thoughts for pbuffers, unless we fake those with
pixmaps and surfaces.
Reorder some header files and provide some types earlier on.
Remove the static __GLXextensionInfo __glDDXExtensionInfo; that isn't
used in 1.4 or 1.5, and seems to have been removed from 1.6. Remove
the data structures associated with that too.
Remove __glXAquaDrawableResize. The GLX structure doesn't use
it anymore, and the Apple version did nothing useful before.
__glXAquaDrawableSwapBuffers(): base no longer contains a drawGlxc
member. Now provide the the Apple/Aqua context in the __GLXAquaDrawable
struct. Add the context member to the __GLXAquaDrawable struct.
Remove the fallback configs. They aren't used in 1.4 or 1.5 either.
Remove init_visuals(). It's not used in 1.4 or 1.5 either.
In the drawable constructor initialize the state properly, including
the new context member.
Remove glAquaResetExtension() -- it's not used anymore.
This has been tested remotely and proven to work with glxgears,
fire, various texture programs I wrote, and various Mesa demos.