wlroots/render/gles2/shaders
Andri Yngvason 1924113a5a render: gles2: Add colour conversion matrix to shaders
This allows mapping to YCbCr without modifying the shader itself.

Signed-off-by: Andri Yngvason <andri@yngvason.is>
2026-04-16 14:34:54 +00:00
..
check.sh render/gles2: skip glslang check when shaders are unchanged 2026-01-05 09:59:58 -05:00
common.vert renderer/gles2: Compute texture coordinates based off of vertex positions 2023-05-28 14:53:34 -04:00
embed.sh render/gles2: move shaders to individual files 2022-10-28 11:46:06 +00:00
meson.build render/gles2: skip glslang check when shaders are unchanged 2026-01-05 09:59:58 -05:00
quad.frag render: gles2: Add colour conversion matrix to shaders 2026-04-16 14:34:54 +00:00
tex_external.frag render: gles2: Add colour conversion matrix to shaders 2026-04-16 14:34:54 +00:00
tex_rgba.frag render: gles2: Add colour conversion matrix to shaders 2026-04-16 14:34:54 +00:00
tex_rgbx.frag render: gles2: Add colour conversion matrix to shaders 2026-04-16 14:34:54 +00:00