wlroots/render/gles2/shaders
YaoBing Xiao 6b5e2159c4 render/gles2: remove unused v_color varying from quad fragment shader
Signed-off-by: YaoBing Xiao <xiaoyaobing@uniontech.com>
2026-05-14 16:40:39 +08:00
..
check.sh render/gles2: skip glslang check when shaders are unchanged 2026-01-05 09:59:58 -05:00
common.vert renderer/gles2: Compute texture coordinates based off of vertex positions 2023-05-28 14:53:34 -04:00
embed.sh render/gles2: move shaders to individual files 2022-10-28 11:46:06 +00:00
meson.build render/gles2: skip glslang check when shaders are unchanged 2026-01-05 09:59:58 -05:00
quad.frag render/gles2: remove unused v_color varying from quad fragment shader 2026-05-14 16:40:39 +08:00
tex_external.frag render/gles2: default to highp if available 2023-02-02 22:54:13 +01:00
tex_rgba.frag render/gles2: default to highp if available 2023-02-02 22:54:13 +01:00
tex_rgbx.frag render/gles2: default to highp if available 2023-02-02 22:54:13 +01:00