render/gles2: remove unused v_color varying from quad fragment shader

Signed-off-by: YaoBing Xiao <xiaoyaobing@uniontech.com>
This commit is contained in:
YaoBing Xiao 2026-05-12 12:45:45 +08:00
parent 508fdba2c0
commit 6b5e2159c4

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@ -4,7 +4,6 @@ precision highp float;
precision mediump float;
#endif
varying vec4 v_color;
varying vec2 v_texcoord;
uniform vec4 color;