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render/gles2: remove unused v_color varying from quad fragment shader
Signed-off-by: YaoBing Xiao <xiaoyaobing@uniontech.com>
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@ -4,7 +4,6 @@ precision highp float;
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precision mediump float;
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#endif
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varying vec4 v_color;
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varying vec2 v_texcoord;
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uniform vec4 color;
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