Commit graph

96 commits

Author SHA1 Message Date
Emmanuel Gil Peyrot
bc35fdaed1 gl-renderer: Add support for a few YUV dmabuf formats
Namely the single-planar YUYV, the two-planar NV12, and the
three-planar YUV420, using the shaders already present in Weston.

Signed-off-by: Emmanuel Gil Peyrot <emmanuel.peyrot@collabora.com>
Reviewed-by: Derek Foreman <derekf@osg.samsung.com>

Maniphest Tasks: T13

Differential Revision: https://phabricator.freedesktop.org/D334
2016-01-11 13:30:01 -06:00
Emmanuel Gil Peyrot
b8053505f4 gl-renderer: introduce a new struct dmabuf_image
This struct serves as renderer data for linux-dmabuf buffers, and can
contain multiple struct egl_image, simplifying this latter in the
common non-dmabuf case.

Signed-off-by: Emmanuel Gil Peyrot <emmanuel.peyrot@collabora.com>
Reviewed-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
Reviewed-by: Daniel Stone <daniels@collabora.com>
Reviewed-by: Derek Foreman <derekf@osg.samsung.com>

Differential Revision: https://phabricator.freedesktop.org/D333
2016-01-11 13:23:52 -06:00
Emmanuel Gil Peyrot
c399692b8e linux-dmabuf: Move the attributes part of linux_dmabuf_buffer into its own struct
This allows renderers to use that struct to create their own dmabufs,
in case they can’t import the one provided by the client directly but
know how to convert it into a format they can render.

Signed-off-by: Emmanuel Gil Peyrot <emmanuel.peyrot@collabora.com>
Reviewed-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
Reviewed-by: Daniel Stone <daniels@collabora.com>

Differential Revision: https://phabricator.freedesktop.org/D332
Reviewed-by: Bryce Harrington <bryce@osg.samsung.com>
Reviewed-by: Derek Foreman <derekf@osg.samsung.com>
2015-12-02 16:50:15 -06:00
Derek Foreman
9774679680 gl-renderer: Make texture_used a bool instead of an int
Signed-off-by: Derek Foreman <derekf@osg.samsung.com>
Reviewed-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
2015-11-20 15:27:55 +02:00
Derek Foreman
4c11fe777a gl-renderer: Use a bool for needs_full_upload
Signed-off-by: Derek Foreman <derekf@osg.samsung.com>
Reviewed-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
2015-11-20 15:27:55 +02:00
Jonas Ådahl
57e48f023c Use linux-dmabuf protocol from wayland-protocols
Signed-off-by: Jonas Ådahl <jadahl@gmail.com>
Reviewed-by: Mariusz Ceier <mceier+wayland@gmail.com>
Reviewed-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
2015-11-19 12:58:58 +02:00
Dawid Gajownik
1a912a9fe3 gl-renderer: gl_renderer_create display cleanup on error
Clean up display connection via eglTerminate() in case of EGL
initialisation error.

Signed-off-by: Dawid Gajownik <gajownik@gmail.com>
Reviewed-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
2015-08-21 15:00:10 +03:00
Pekka Paalanen
a352580285 gl-renderer: add dmabuf import
Import dmabuf as an EGLImage, and hold on to the EGLImage until we are
signalled a content change. On content change, destroy the EGLImage and
re-import to trigger GPU cache flushes.

We hold on to the EGLImage as long as possible just in case the client
does other imports that might later make re-importing fail.

As dmabuf protocol uses drm_fourcc codes, we need libdrm for
drm_fourcc.h. However, we are not doing any libdrm function calls, so
there is no new need to link to libdrm.

RFCv1 changes:
- fix error if dmabuf exposed unsupported
- always use GL_TEXTURE_EXTERNAL_OES with dmabuf

v2 changes:
- improve support check and error handling
- hold on to the imported EGLImage to avoid the dmabuf becoming
  unimportable in the future
- send internal errors with linux_dmabuf_buffer_send_server_error()
- import EGL_EXT_image_dma_buf_import extension headers
- use heuristics to decide between GL_TEXTURE_2D and
  GL_TEXTURE_EXTERNAL_OES
- add comment about Mesa requirements
- change y-invert from per-plane boolean to per-buffer flag

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
Signed-off-by: Louis-Francis Ratté-Boulianne <lfrb@collabora.com>
Reviewed-by: Daniel Stone <daniels@collabora.com>
2015-08-14 15:53:26 +03:00
Louis-Francis Ratté-Boulianne
534defdf43 gl-renderer: introduce struct egl_image
This is a reference-counted holder of an EGLImage. For now, direct
EGLImage usage is simply converted to use egl_image. Use of reference
counting will come in a later patch.

v2:
- this is a new patch, split from gl-renderer dmabuf import support

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
Reviewed-by: Daniel Stone <daniels@collabora.com>
2015-08-14 15:53:25 +03:00
Derek Foreman
8ae2db5b0c input: Pass the appropriate pointer type to bindings instead of a seat
Normally we need to check if a seat's [device_type]_count is > 0 before
we can use the associated pointer.  However, in a binding you're
guaranteed that the seat has a device of that type.  If we pass in
that type instead of the seat, it's obvious we don't have to test it.

The bindings can still get the seat pointer via whatever->seat if they
need it.

This is preparation for a follow up patch that prevents direct access
to seat->device_type pointers, and this will save us a few tests at
that point.

Reviewed-by: Jonas Ådahl <jadahl@gmail.com>
Signed-off-by: Derek Foreman <derekf@osg.samsung.com>
2015-07-16 19:03:43 -07:00
Derek Foreman
066ca0c74d gl-renderer: Don't print GL error for EGLGetDisplay()
EGLGetDisplay() doesn't generate a GL error, so we shouldn't print one.

I've also renamed the goto labels so it's a little clearer when to use them.

Signed-off-by: Derek Foreman <derekf@osg.samsung.com>
Reviewed-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
2015-06-16 13:15:09 +03:00
Jon Cruz
35b2eaa989 Moved helper macro to a discrete include file.
To help reduce code duplication and also 'kitchen-sink' includes
the ARRAY_LENGTH macro was moved to a stand-alone file and
referenced from the sources consuming it. Other macros will be
added in subsequent passes.

Signed-off-by: Jon A. Cruz <jonc@osg.samsung.com>
Reviewed-by: Peter Hutterer <peter.hutterer@who-t.net>
Reviewed-by: Bryce Harrington <bryce@osg.samsung.com>
2015-06-15 17:11:45 -07:00
Bryce Harrington
a0bbfea64b src: Update boilerplate from MIT X11 license to MIT Expat license 2015-06-15 13:04:18 -07:00
Derek Foreman
a7e199147a gl-renderer: Make the error logging a little nicer
Signed-off-by: Derek Foreman <derekf@osg.samsung.com>
2015-05-21 18:41:24 -07:00
Derek Foreman
c4cfe85d3a compositor-drm: pass ARGB fallback to gl create functions for XRGB formats
If the GL implementation doesn't provide an XRGB visual we may still be
able to proceed with an ARGB one. Since we're not changing the scanout
buffer format, and our current rendering loop always results in saturated
alpha in the frame buffer, it should be Just Fine(tm) - and probably better
than just exiting.

This is a workaround for https://bugs.freedesktop.org/show_bug.cgi?id=89689

Reviewed-By: Bryce Harrington <bryce@osg.samsung.com>
Tested-By: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
Reviewed-By: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
Signed-off-by: Derek Foreman <derekf@osg.samsung.com>
2015-05-18 11:51:45 +03:00
Derek Foreman
e76f185050 gl-renderer: Take a list of acceptable formats in create functions
Currently we pass either a single format or no formats to the gl renderer
create and output_create functions.  We extend this to any number of
formats so we can allow fallback formats if we don't get our first pick.

Reviewed-By: Bryce Harrington <bryce@osg.samsung.com>
Reviewed-By: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
Signed-off-by: Derek Foreman <derekf@osg.samsung.com>
2015-05-18 11:51:45 +03:00
Pekka Paalanen
8b69d03faf gl-renderer: fix configless_context check
EGL_MESA_configless_context is a display extension. The query for client
extensions was overwriting the pointer, so it was being searched from
the client extensions instead.

Fix any confusion here by moving all client extension checks into
another function. Drop a useless cast.

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
Reviewed-by: Daniel Stone <daniels@collabora.com>
2015-04-08 16:41:07 +01:00
Pekka Paalanen
f282454cf6 gl-renderer: check EGL_EXT_platform_base in supports()
An EGL implementation may support client extensions without supporting
EGL_EXT_platform_base. In such a case, we should return 0 to fall back
to the old eglGetDisplay() way.

Cc: Manuel Bachmann <manuel.bachmann@open.eurogiciel.org>
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
Reviewed-by: Daniel Stone <daniels@collabora.com>
2015-04-08 16:41:04 +01:00
Manuel Bachmann
2992d7192d gl-renderer: fix EGL initialization steps
Some DRI drivers, including VMware vmwgfx, do not support
calling eglQueryString() with a EGL_NO_DISPLAY parameter.
Just as we do in gl_renderer_supports(), which returns 0
but does not fail in this case, do not fail in
gl_renderer_setup_egl_extensions().

Signed-off-by: Manuel Bachmann <manuel.bachmann@open.eurogiciel.org>
[Pekka: split the patch]
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
Reviewed-by: Daniel Stone <daniels@collabora.com>
2015-04-08 16:40:54 +01:00
Jonny Lamb
f1ec506048 gl-renderer: provide platform_base fallbacks and remove ifdefs
Reviewed-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
2015-03-26 09:54:49 +02:00
Jonny Lamb
74eed31108 gl-renderer: call supports() automatically in create()
This means compositors don't need to call supports() manually and
create() will just return -1 in the failure case as before. This also
means we can deal with the case of eglGetProcAddress returning
non-NULL but not actually being available at runtime.

Reviewed-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
2015-03-26 09:54:49 +02:00
Jonny Lamb
671148f064 gl-renderer: use eglCreatePlatformWindowSurfaceEXT to get EGLSurfaces
Reviewed-by: Derek Foreman <derekf@osg.samsung.com>
Reviewed-by: Bryce Harrington <bryce@osg.samsung.com>
2015-03-20 13:57:14 -07:00
Jonny Lamb
70eba3fbde gl-renderer: use eglGetPlatformDisplayEXT to get an EGLDisplay
Reviewed-by: Derek Foreman <derekf@osg.samsung.com>
Reviewed-by: Bryce Harrington <bryce@osg.samsung.com>
2015-03-20 13:55:46 -07:00
Jason Ekstrand
fb23df7b35 Use pixel coordinates for weston_output.matrix
Previously, weston_output.matrix was in GL coordinates and therefore only
really useful for the GL backend.

This breaks zoom, which will be fixed by the following patch:
	zoom: Use pixels instead of GL coordinates

[Pekka: added a comment to compositor.h, message]
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
Reviewed-By: Derek Foreman <derekf@osg.samsung.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2015-03-11 12:25:22 +02:00
Jason Ekstrand
ae0c6e35b0 gl-renderer: Call glViewport after the context is made current
Reviewed-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
2015-03-09 13:49:35 +02:00
Pekka Paalanen
fa79b1d9dc gl-renderer: implement view scissor
Implement support for weston_view_set_mask().

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
Reviewed-by: Nobuhiko Tanibata <NOBUHIKO_TANIBATA@xddp.denso.co.jp>
Tested-by: Nobuhiko Tanibata <NOBUHIKO_TANIBATA@xddp.denso.co.jp>
Reviewed-By: Derek Foreman <derekf@osg.samsung.com>
2015-03-04 11:55:49 +02:00
Pekka Paalanen
eb35cbe2b1 gl-renderer: implement surface_copy_content
Taking the easy way, always do a rendering pass when copying any real
buffer or texture. Will handle YUV formats, and makes it easy to always
return data the right y-direction up.

All the FBO GL state is created and torn down on every invocation, so this
is a pretty naive implementation.

If there was a wl_shm buffer giving the content to the surface, and the
stride of the buffer was greater than width * bytes_per_pixel, then this
implementation will return stride long rows, not width.

Changes in v2:
- simplify pack_color()
- remove stride and format from the API

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
v1 Tested-by: Nobuhiko Tanibata <NOBUHIKO_TANIBATA@xddp.denso.co.jp>
Reviewed-by: Daniel Stone <daniels@collabora.com>
2015-02-25 14:48:12 +02:00
Pekka Paalanen
aeb917ee5d gl-renderer: add BUFFER_TYPE_SOLID
Add a new buffer type identifying the solid color contents which do not
have a real buffer.

Solid color surfaces now pretend to have 1x1 pixel content data.

This helps the future surface_get_data_size() implementation.

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
Tested-by: Nobuhiko Tanibata <NOBUHIKO_TANIBATA@xddp.denso.co.jp>
Reviewed-by: Daniel Stone <daniels@collabora.com>
2015-02-25 14:48:09 +02:00
Pekka Paalanen
25c0ca5715 compositor: turn weston_view boundingbox into masked
weston_view::transform.boundingbox is made to include the layer mask,
which removes the need for masked_boundingbox.

The following were using boundingbox when they should have used
masked_boundingbox:
- drm_output_prepare_overlay_view() uses boundingbox to compute overlay
  position, source and destination coordinates.
- drm_assign_planes() uses boundingbox for view overlap checks.
- is_view_not_visible() uses boundingbox, but nothing will show outside
  the layer mask.
- weston_surface_assign_output() intersects boundingbox with output
  region to choose the primary output for a surface.
- weston_view_assign_output() intersects boundingbox with output region
  to pick the outputs the view is on.

This patch essentially changes all those cases to use the masked
boundingbox.

Therefore there are no cases which would need the boundingbox without
the layer mask, and we can convert boundingbox into masked and remove
the left-over member.

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
[v2: don't move the decl of 'mask' in weston_view_update_transform]
Reviewed-By: Giulio Camuffo <giuliocamuffo@gmail.com>
2015-02-24 09:45:55 +02:00
Bryce Harrington
de16d89306 Use zalloc instead of calloc(1, ...)
Signed-off-by: Bryce Harrington <bryce@osg.samsung.com>
Reviewed-by: Marek Chalupa <mchqwerty@gmail.com>
2014-11-28 16:13:13 +02:00
Bryce Harrington
bff3472e2e Setting members to 0/NULL after a zalloc or calloc is redundant
calloc (and zalloc) set the allocated memory to 0, so there's really no
need to do it manually.

Signed-off-by: Bryce Harrington <bryce@osg.samsung.com>
Reviewed-by: Marek Chalupa <mchqwerty@gmail.com>
[Pekka: dropped the src/evdev.c hunk.]
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
2014-11-28 16:10:04 +02:00
Derek Foreman
f81809864e gl-renderer: compress pixman bands to simplify geometry
Pixman uses y-x banded rectangles to represent regions.  We use these
y-x banded rectangles to generate triangle fans, resulting in more
geometry than strictly necessary to draw the screen.

This patch combines the bands to reduce geometry for complex scenes.

Acked-by: "Jasper St. Pierre" <jstpierre@mecheye.net>
Tested-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
2014-11-21 12:32:53 +02:00
Derek Foreman
4c582666dd gl-renderer: don't move memory in output_rotate_damage
output_rotate_damage shifted an array of pixman regions with a loop.  Now
it uses an index into that array.

This currently only saves 1 pixman_region32_copy, but we can now raise
BUFFER_DAMAGE_COUNT without a performance impact if we run into a
configuration where this is useful.

Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
2014-10-10 05:18:27 -07:00
Giulio Camuffo
95ec0f95aa compositor: add a masking mechanism to weston_layer
this adds a mechanism to mask the views belonging to a layer
to an arbitrary rect, in the global space. The parts that don't fit
in that rect will be clipped away.
Supported by the gl and pixman renderer only for now.
2014-07-23 12:34:33 -07:00
Neil Roberts
4d085e709d gl-renderer: Keep track of the GL format used for SHM buffers
If the client attaches a new SHM buffer with a different format from a
previous one then we ought to trigger a full upload so that GL can
allocate a new texture. Otherwise Weston would technically be doing
invalid operations because it would call glTexSubImage2D with a
different format from the one specified in glTexImage2D. Presumably it
would also mean GL would have to convert the buffer as it copies the
sub-region in which isn't ideal.

This patch makes it decide the GL format when the buffer is attached
instead of when processing the damage and it will set
needs_full_upload if it is different from what it used before.
2014-04-07 09:26:20 -07:00
Neil Roberts
39a443ff9b Always use glTexImage2D instead of glTexSubImage2D for first upload
Previously when uploading SHM data we would initialise the texture
with glTexImage2D and NULL data when the buffer is attached. Then if
the GL_EXT_unpack_subimage extension is available we would always use
glTexSubImage2D to upload the data. The problem with that is that the
first glTexImage2D was always setting the internal format to
GL_BGRA_EXT and then if a 16-bit texture is used we would later call
glTexSubImage2D with a data format of GL_RGBA. Under GLES2 the
internal format must always match the data format so this is
technically invalid.

This patch makes it so that it always calls glTexImage2D when flushing
the damage for the first time. That way it will use the right internal
format and we don't need to call glTexImage2D with NULL data.

https://bugs.freedesktop.org/show_bug.cgi?id=75251
2014-04-06 22:40:34 -07:00
Jason Ekstrand
701f636293 gl-renderer: Fix read_pixels in the case where we have output borders
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
2014-04-02 21:27:46 -07:00
Pekka Paalanen
952b6c8004 compositor: reorganize struct weston_buffer_viewport
Queueing in the Presentation extension requires splitting the viewport
state into buffer state and surface state. To conveniently allow
assigning only one, the other, or both, reorganize the
weston_buffer_viewport structure.

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
2014-04-01 16:46:40 -07:00
Neil Roberts
77c1a5b7dc Add support for having different GBM formats for different outputs
The gbm-format configuration option can now be specified per-output as
well as in the core config section. If it is not specified it will
default to the format specified in the core section. The
EGL_MESA_configless_context extension is required for this to work. If
this extension is available it will create a context without an
EGLConfig and then it will potentially use a different EGLConfig for
each output.

The gl-renderer interface has been changed so that it takes the EGL
attributes and visual ID in the create_output function as well as in
the create function.
2014-03-12 14:44:02 -07:00
Neil Roberts
b7f8533e2b Split gl_renderer_setup into two functions
Part of the gl_renderer_setup function only deals with checking EGL
extensions and doesn't need to have a current context. This patch
moves these checks so that they are done during gl_renderer_create
instead of waiting until we have an output. We will need this in a
later patch because some of the EGL extensions will affect how we
create the EGLSurface.
2014-03-12 14:44:00 -07:00
Mariusz Ceier
cbb9158162 Don't crash when eglCreateContext fails
eglCreateContext fails with every EGLConfig that
nvidia blob 334.16 provides causing NULL pointer
dereference in gl_renderer_destroy when destroying
fragment and fan bindings.

https://bugs.freedesktop.org/show_bug.cgi?id=74699

Signed-off-by: Mariusz Ceier <mceier+wayland@gmail.com>
2014-02-09 21:38:03 -08:00
Jason Ekstrand
8e96f9eb6a gl-renderer: Use eglSwapBuffersWithDamageEXT when available
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
2014-02-05 17:16:37 -08:00
Jason Ekstrand
e5512d4014 gl-renderer: Track border damage and only repaint borders on an as-needed basis
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
2014-02-05 17:16:28 -08:00
Jason Ekstrand
918f2dd4cf Remove the weston_view.geometry.width/height fields
This has a couple of additional implications for the internal weston API:
 1) weston_view_configure no longer exists.  Use weston_view_set_position
    instead.
 2) The weston_surface.configure callback no longer takes a width and
    height.  If you need these, surface.width/height are set before
    configure is called.  If you need to know when the width/height
    changes, you must track that yourself.
2013-12-02 22:17:58 -08:00
Pekka Paalanen
1fd9c0f81a compositor: gather buffer_transform and _scale into a struct
Gather the variables affecting the coordinate transformations between
buffer and local coordinates into a new struct weston_buffer_viewport.

This will be more useful later, when the crop & scale extension is
implemented.
2013-11-28 14:14:05 -08:00
Ander Conselvan de Oliveira
41a50ea71c gl-renderer: Fix support for Y_XUXV buffers
Due to a copy and paste error, the pointer to the vertex shader source
was NULL and the program failed to link.
2013-11-27 22:49:31 -08:00
Ander Conselvan de Oliveira
895b1fdcb2 gl-renderer: Attach buffer during surface state creation if possible
When a renderer switch happens, it is possible that when the surface
state is created, a buffer for the given surface is already available.
In that case, run the attach routine so that the pixel contents are
properly set. Otherwise, it would only be set when a new attach request
is made for that surface.

Also, change the drm backend so that it keeps the buffer reference in
the weston_surface when running with the pixman renderer. The pixman
renderer keeps a reference to it anyway, so it is never released
early.

This makes the renderer transition seamless, without leaving a black
screen as before.
2013-11-19 13:11:25 -08:00
Ander Conselvan de Oliveira
65796816b9 compositor-drm: Add key binding to switch from pixman to GL renderer
When running with the pixman renderer, the debug binding 'W'
(mod-shift-space W) will cause the compositor to load gl-renderer.so
and start using it instead of the pixman renderer.
2013-11-19 13:11:20 -08:00
Neil Roberts
e505171a32 Add calls to wl_shm_buffer_begin/end_access
This wraps all accesses to an SHM buffer between wl_shm_buffer_begin
and end so that wayland-shm can install a handler for SIGBUS and catch
attempts to pass the compositor a buffer that is too small.
2013-11-13 16:32:58 -08:00
Jason Ekstrand
00b842854b Remove the concept of a border from weston_output.
The only user for this was the wayland backend with the GL renderer.  It is
not needed in the Pixman renderer because you can easily create subimages.
All of the fancy output matrix calculations can be replaced by a single
glViewport call.  Also, it didn't work with outputs located anywhere but
(0, 0) and I'm pretty sure output transformed outputs would break it too.

Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
2013-11-07 16:34:54 -08:00