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gl-renderer: add BUFFER_TYPE_SOLID
Add a new buffer type identifying the solid color contents which do not have a real buffer. Solid color surfaces now pretend to have 1x1 pixel content data. This helps the future surface_get_data_size() implementation. Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk> Tested-by: Nobuhiko Tanibata <NOBUHIKO_TANIBATA@xddp.denso.co.jp> Reviewed-by: Daniel Stone <daniels@collabora.com>
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@ -79,6 +79,7 @@ struct gl_output_state {
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enum buffer_type {
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BUFFER_TYPE_NULL,
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BUFFER_TYPE_SOLID, /* internal solid color surfaces without a buffer */
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BUFFER_TYPE_SHM,
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BUFFER_TYPE_EGL
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};
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@ -1355,6 +1356,9 @@ gl_renderer_surface_set_color(struct weston_surface *surface,
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gs->color[1] = green;
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gs->color[2] = blue;
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gs->color[3] = alpha;
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gs->buffer_type = BUFFER_TYPE_SOLID;
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gs->pitch = 1;
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gs->height = 1;
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gs->shader = &gr->solid_shader;
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}
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