gl-renderer: add BUFFER_TYPE_SOLID

Add a new buffer type identifying the solid color contents which do not
have a real buffer.

Solid color surfaces now pretend to have 1x1 pixel content data.

This helps the future surface_get_data_size() implementation.

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
Tested-by: Nobuhiko Tanibata <NOBUHIKO_TANIBATA@xddp.denso.co.jp>
Reviewed-by: Daniel Stone <daniels@collabora.com>
This commit is contained in:
Pekka Paalanen 2015-02-09 13:56:56 +02:00
parent 312fe5f445
commit aeb917ee5d

View file

@ -79,6 +79,7 @@ struct gl_output_state {
enum buffer_type {
BUFFER_TYPE_NULL,
BUFFER_TYPE_SOLID, /* internal solid color surfaces without a buffer */
BUFFER_TYPE_SHM,
BUFFER_TYPE_EGL
};
@ -1355,6 +1356,9 @@ gl_renderer_surface_set_color(struct weston_surface *surface,
gs->color[1] = green;
gs->color[2] = blue;
gs->color[3] = alpha;
gs->buffer_type = BUFFER_TYPE_SOLID;
gs->pitch = 1;
gs->height = 1;
gs->shader = &gr->solid_shader;
}