This is not what any sensible person would expect it to be. It was updated
by a walk of all the paint nodes on the output most recently repainted,
so if a view spanned outputs the visible region would only make sense
within the most recently painted output's region.
It's basically a scratchpad for a mid-repaint operation. Instead of making
it a view member, put it in the paint node, which are always per-output.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
Use a buffer_ref here to allow us to remove the subsurface
cached_buffer_ref and keep it in the surface state struct instead.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
We don't use it anymore, we just casually commit and expect that
applying clean state is harmless.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
Keep track of subsurface effective sync status when it changes instead of
figuring it out when we need to know it.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
In this patch we allow offloading the post-blend color transformation
to KMS.
As KMS currently only supports to offload the transformation in a LUT,
this may result in precision issues. So this introduces the config
option "offload-blend-to-output", which is disabled by default.
This option requires "color-management" to be enabled, otherwise it is
ignored.
Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
The plugins cms-static and cms-colord have been deprecated and removed
from our code. They were the only thing holding set_gamma() from being
removed. So remove set_gamma() from the code.
Users can have the same results tweaking the output color profile that
they use.
Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
Our window decor uses cairo-xcb. cairo-xcb stores xcb_connection_t
internally and uses them as kind of a hash key for internal bookkeeping.
This needs to be torn down with a cairo_device_finish, when the last
cairo surface is destroyed, and we are not properly handling that.
Because of this weston bug, if the Xwayland server dies, is restarted,
and the weston X window manager gets the same xcb_connection_t pointer
value for a new connection that it had for a previous connection,
cairo-xcb will use stale state and crash.
Weston is used in some places (like Mesa CI) where Xwayland crashes are
more common than one might usually expect, and weston needs to be robust
against these failures. It's ok to have no window frames in xwl in these
cases, because nobody is interacting with the windows.
The '--no-xwm-decorations' command line option will now remove
cairo-xcb from use entirely, so this crash can no longer happen.
We should still fix the bugs in our cairo usage, but I think long term
it's still ok to have a way to disable this and reduce complexity.
Ref #1042
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
This implements the basic color transformation from parametric to
parametric image description. The colorimetric rendering intents are
implemented. The perceptual and saturation rendering intents are
equivalent to media-relative + BPC rendering intent, subject to be
implemented better later.
Things missing:
- handling target color volumes
- perceptual dynamic range mapping
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
This function is required for producing color transformations from
parametric image descriptions.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
This is a trivial change to allow passing a user-defined color to
specify the color for the placeholder.
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
This introduces a new list that is being checked up when advertising
or when the client attempts to bind a debug scope.
This would allow for a way in which the frontend can determine which
debug scopes the weston-debug protocol can advertise or the client
using the protocol can bind to.
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
Add a function to move a view in front of a layer entry, so we can easily
add this functionality to lua-shell in a future commit.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
It has no more callers, and hasn't done what its name implies for a very
long time.
Remove it.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
There is no valid reason for anyone to call this.
True surface damage is already handled when surfaces are committed. View
damage is already handled through any per-view manipulation which would
generate damage. There is thus no reason for anyone to ever call this.
Signed-off-by: Daniel Stone <daniels@collabora.com>
When we change the subsurface order, the surface itself has not received
any damage: what's been damaged is the views. Place the damage where it
should be, as the act of moving the view within the view list is where
the damage originates from.
Signed-off-by: Daniel Stone <daniels@collabora.com>
A Vulkan renderer for weston, based on the GL renderer.
The goal is to impose the least requirements as possible on Vulkan
implementations, as to allow even Vulkan 1.0 (or early development)
drivers to run a Wayland compositor. Any additional features or
extensions are made optional if possible.
Currently supports drm, wayland, x11 and headless backends.
As of this implementation, this is still considered an experimental
renderer.
Signed-off-by: Erico Nunes <nunes.erico@gmail.com>
Forcing the fallback paths for YUV formats. This will allow us
to test these paths on CI now that llvmpipe supports all tested
formats natively.
Signed-off-by: Robert Mader <robert.mader@collabora.com>
Add a new header for colorimetry stuff. Adding more things in
libweston.h doesn't feel good, they drown in the sea of everything.
Pure refactoring, no changes.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
This converts weston_matrix and weston_vector to use linalg-types
internally. All direct accesses to members had to be converted
everywhere, mostly in the simplest form possible which leaves some
trivially reducable code around.
The intention is that we can now gradually migrate away from
weston_matrix in the future.
Look like one trailing space got accidentally annihilated in
compositor.c.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
3x3 matrices, a straight-forward copy of libalg-4.h.
Useful for color computations and 2-D geometry.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
linalg-types.h can be used from e.g. libweston.h so that structures can
embed linalg types but without forcing every user of libweston.h to
compile all the inline functions.
weston_mat4f implements most of weston_matrix, and some more. This is
just for starters. Implementing weston_mat3fwill be essentially a copy
of all this.
The matrix inversion is a copy from weston_matrix with a little bit of
clean-up.
The goal is to create a more intuitive libear algebra API, that is easy
to extend to 3x3 matrices and 3-vectors, eventually superseding all
existing matrix code: weston_matrix, calls to LittleCMS matrix
routines (plugin API), and ad hoc matrix code in tests/.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
This is required to avoid a namespace collision for LED_COMPOSE key
code and was introduced with c112760368, "input: Add support for
LED_COMPOSE and LED_KANA".
If not already done this requires a libweston major version bump.
Fixes: #997
Fixes: c112760368, "input: Add support for LED_COMPOSE and LED_KANA
USB HID LEDs"
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
Rather than having this timer always fire up & running, do it when we actually
enable debug, with the `--debug` cmd line argument.
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
Rather than using wl_surface::commit to count the frame rate, use the
painted frames for each paint node, and implictly the surface.
This happens in the output repaint paint node list parsing, and includes
also a perfetto counter to display it.
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
This is a continuation of work from
https://gitlab.freedesktop.org/wayland/weston/-/merge_requests/24
This patch adds a surface callback frame rate counter to the scene-graph
debug scope.
The timer interval is set by default to 1 second. This use a timer to
periodically compute the current frame callback commits in that interval
as the surface frame rate per timer interval. Note that is solely based on
wl_surface::commit call.
Together with this, this patch also adds perfetto counter that stores
the same computed frame rate. This means the counter will be updated on
the next interval timer when the timer is armed/fired such that that
perfetto drawings will show up in a window period of time (interval).
Helpful to identify what frame rates clients achieve to debug
performance issues as to provide an objective common group. Using the
debug-scope aggregates all surfaces at the same place. This is not based
on the GPU whatsoever so it can also work on SHM type of buffers.
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
Signed-off-by: Changwoo Cho <changwoo.cho@lge.com>
This way we can use the same ID when for perfetto counters to allow
to identify clients much easier.
Also, renamed "surface" with "unlabelled surface" when get_label function
is not set.
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
Shells need to find their own internal structures for weston_outputs.
Let's make that process trivial instead of a list walk.
Add a getter and setter for this private data and use it from the kiosk
shell.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
Query the vrr_capable property for heads, and expose it to frontends.
Currently we only support game mode VRR, but expose VRR capabilities as
an enum in anticipation of supporting QMS VRR in the future.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
We add a flow_id when we touch a surface that has no flow id, and clear
it when we flush damage, so a flow line will be drawn connecting any
operations on a surface and terminating in its damage clear.
This is less useful for surfaces that never receive explicit damage after
they're set up, such as background images and the panel, as they might
never show up as a damage track, and have an unterminated flow line.
For surfaces that do show up on a damage track, we can follow them back to
the commit that caused them to update.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
Try to roughly achieve feature parity with WESGR by processing the same
timepoint data and feeding it into perfetto, with output and surface
specific tracks.
We can't match the way WESGR draws this information, because perfetto has
a different display paradigm, but we can try to at least make sure all the
same information is visible in an understandable way.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
If a certain feature is unsupported, return UNSUPPORTED instead of
BAD_TF, BAD_PRIMARIES, etc.
Also, up to now cm->get_color_profile_from_params() would return
UNSUPPORTED. But this is different from the other UNSUPPORTED usages, so
return a new error.
Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
This follows a recent change in the CM&HDR protocol (more specifically,
v4 of the experimental version). Now users of the API can set luminance
parameters for the primary color volume.
Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
The CM&HDR protocol extension spec relaxed the requirements for the
max_fall and max_cll setters. Now we accept such values even when the
transfer function is not PQ.
This also fixes an issue in which we'd not accept target_luminance
for transfer function different from PQ, which was not on the spec.
INCONSISTENT_SET is not being used in any other errors, so remove that
from enum weston_color_profile_param_builder_error.
Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
In the experimental color-management protocol v3
(xx-color-management-v3), we had only the luminance parameters that were
defining the luminance range targeted by the image description. But in
v4 a way to specify luminance parameters for the primary color volume
has been added.
In order to avoid confusion, rename existent luminance variables to
target luminance.
Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
We need this common helper as we don't have access to shared helper, so
just define one in-situ.
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
This is problematic as we don't have namespacing for these and some of
the macros can interfere with other defines.
This reverts commit 8634c7e349.
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
As weston_windowed_output_get_api needs ARRAY_LENGTH() move helpers to a
libweston/ so other users can re-use that instead of re-defining these
all over. Easier for other front-ends to make use of them.
With this change windowed-output-api.h also includes the helpers header.
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
Fixes the following C++ narrow conversion:
/include/libweston-14/libweston/matrix.h: In function ‘weston_coord
weston_coord_truncate(weston_coord)’:
/include/libweston-14/libweston/matrix.h:212:39: error: narrowing
conversion of ‘(int)in.weston_coord::x’ from ‘int’ to ‘double’
[-Werror=narrowing] 212 | return (struct weston_coord){
(int)in.x, (int)in.y };
| ^~~~~~~~~
/home/mvlad/install-new/include/libweston-14/libweston/matrix.h:212:50:
error: narrowing conversion of ‘(int)in.weston_coord::y’ from ‘int’ to
‘double’ [-Werror=narrowing] 212 | return (struct weston_coord){
(int)in.x, (int)in.y };
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>