gl-renderer: change len_shaper and len_lut3d to uint32_t

Fix accidental use of float values for LUT's length.

Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
This commit is contained in:
Leandro Ribeiro 2025-11-19 23:39:10 -03:00
parent 22d907bc03
commit 535dc674a9

View file

@ -377,8 +377,8 @@ gl_renderer_color_transform_create_3dlut(struct gl_renderer *gr,
struct gl_renderer_color_transform *gl_xform = NULL;
float *shaper = NULL;
float *lut3d = NULL;
float len_shaper;
float len_lut3d;
uint32_t len_shaper;
uint32_t len_lut3d;
bool ok;
/**