mirror of
https://gitlab.freedesktop.org/plymouth/plymouth.git
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148 lines
5.4 KiB
Text
148 lines
5.4 KiB
Text
# This is an example plymouth plugin script
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SpriteWindowSetBackgroundTopColor(0.234, 0.43, 0.705);
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SpriteWindowSetBackgroundBottomColor(0.16, 0.25, 0.44);
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logo.image = ImageNew("special://logo");
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logo.sprite = SpriteNew();
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SpriteSetImage(logo.sprite, logo.image);
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logo.opacity_angle = 0;
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fun refresh_callback ()
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{
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if (status == "normal")
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{
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logo.opacity_angle += ((2 * 3.14) / 50) * 0.5; # 0.5 HZ
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min_opacity = 0.3;
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opacity = (MathCos(logo.opacity_angle) + 1) / 2;
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opacity *= 1 - min_opacity;
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opacity += min_opacity;
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SpriteSetX (logo.sprite, SpriteWindowGetWidth() / 2 - ImageGetWidth(logo.image) / 2);
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SpriteSetY (logo.sprite, SpriteWindowGetHeight() / 2 - ImageGetHeight(logo.image) / 2);
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SpriteSetOpacity (logo.sprite, opacity);
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}
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else
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{
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SpriteSetX (logo.sprite, 0);
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SpriteSetY (logo.sprite, 0);
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SpriteSetOpacity (logo.sprite, 1);
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}
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}
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PlymouthSetRefreshFunction (refresh_callback);
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#----------------------------------------- Dialogue --------------------------------
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status = "normal";
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fun dialogue_setup()
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{
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local.box;
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local.lock;
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local.entry;
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box.image = ImageNew("box.png");
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lock.image = ImageNew("lock.png");
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entry.image = ImageNew("entry.png");
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box.sprite = SpriteNew();
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SpriteSetImage(box.sprite, box.image);
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box.x = SpriteWindowGetWidth() / 2 - ImageGetWidth (box.image)/2;
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box.y = SpriteWindowGetHeight() / 2 - ImageGetHeight(box.image)/2;
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box.z = 10000;
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SpriteSetPosition(box.sprite, box.x, box.y, box.z);
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lock.sprite = SpriteNew();
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SpriteSetImage(lock.sprite, lock.image);
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lock.x = box.x + ImageGetWidth(box.image)/2 - (ImageGetWidth(lock.image) + ImageGetWidth(entry.image)) / 2;
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lock.y = box.y + ImageGetHeight(box.image)/2 - ImageGetHeight(lock.image)/2;
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lock.z = box.z + 1;
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SpriteSetPosition(lock.sprite, lock.x, lock.y, lock.z);
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entry.sprite = SpriteNew();
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SpriteSetImage(entry.sprite, entry.image);
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entry.x = lock.x + ImageGetWidth(lock.image);
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entry.y = box.y + ImageGetHeight(box.image)/2 - ImageGetHeight(entry.image)/2;
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entry.z = box.z + 1;
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SpriteSetPosition(entry.sprite, entry.x, entry.y, entry.z);
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global.dialogue.box = box;
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global.dialogue.lock = lock;
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global.dialogue.entry = entry;
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global.dialogue.bullet_image = ImageNew("bullet.png");
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dialogue_opacity (1);
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}
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fun dialogue_opacity(opacity)
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{
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SpriteSetOpacity (dialogue.box.sprite, opacity);
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SpriteSetOpacity (dialogue.lock.sprite, opacity);
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SpriteSetOpacity (dialogue.entry.sprite, opacity);
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for (index = 0; dialogue.bullet[index]; index++)
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{
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SpriteSetOpacity(dialogue.bullet[index].sprite, opacity);
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}
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}
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fun display_normal_callback ()
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{
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global.status = "normal";
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if (global.dialogue)
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dialogue_opacity (0);
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}
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fun display_password_callback (prompt, bullets)
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{
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global.status = "password";
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if (!global.dialogue)
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dialogue_setup();
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else
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dialog_opacity(1);
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for (index = 0; dialogue.bullet[index] || index < bullets; index++)
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{
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if (!dialogue.bullet[index])
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{
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dialogue.bullet[index].sprite = SpriteNew();
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SpriteSetImage(dialogue.bullet[index].sprite, dialogue.bullet_image);
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dialogue.bullet[index].x = dialogue.entry.x + index * ImageGetWidth(dialogue.bullet_image);
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dialogue.bullet[index].y = dialogue.entry.y + ImageGetHeight(dialogue.entry.image) / 2 - ImageGetHeight(dialogue.bullet_image) / 2;
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dialogue.bullet[index].z = dialogue.entry.z + 1;
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SpriteSetPosition(dialogue.bullet[index].sprite, dialogue.bullet[index].x, dialogue.bullet[index].y, dialogue.bullet[index].z);
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}
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if (index < bullets)
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SpriteSetOpacity(dialogue.bullet[index].sprite, 1);
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else
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SpriteSetOpacity(dialogue.bullet[index].sprite, 0);
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}
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}
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PlymouthSetDisplayNormalFunction(display_normal_callback);
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PlymouthSetDisplayPasswordFunction(display_password_callback);
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#----------------------------------------- Progress Bar --------------------------------
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progress_box.image = ImageNew("progress_box.png");
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progress_box.sprite = SpriteNew();
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SpriteSetImage(progress_box.sprite, progress_box.image);
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progress_box.x = SpriteWindowGetWidth() / 2 - ImageGetWidth(progress_box.image) / 2;
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progress_box.y = SpriteWindowGetHeight() * 0.75 - ImageGetHeight(progress_box.image) / 2;
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SpriteSetPosition(progress_box.sprite, progress_box.x, progress_box.y, 0);
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progress_bar.original_image = ImageNew("progress_bar.png");
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progress_bar.sprite = SpriteNew();
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progress_bar.x = SpriteWindowGetWidth() / 2 - ImageGetWidth(progress_bar.original_image) / 2;
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progress_bar.y = SpriteWindowGetHeight() / 2 * 1.5 - ImageGetHeight(progress_box.image) / 2 + (ImageGetHeight(progress_box.image) - ImageGetHeight(progress_bar.original_image)) / 2;
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SpriteSetPosition(progress_bar.sprite, progress_bar.x, progress_bar.y, 1);
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fun progress_callback (duration, progress)
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{
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if (ImageGetWidth (progress_bar.image) != MathInt (ImageGetWidth (progress_bar.original_image) * progress))
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{
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progress_bar.image = ImageScale(progress_bar.original_image, ImageGetWidth(progress_bar.original_image) * progress, ImageGetHeight(progress_bar.original_image));
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SpriteSetImage (progress_bar.sprite, progress_bar.image);
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}
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}
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PlymouthSetBootProgressFunction(progress_callback);
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