# This is an example plymouth plugin script SpriteWindowSetBackgroundTopColor(0.234, 0.43, 0.705); SpriteWindowSetBackgroundBottomColor(0.16, 0.25, 0.44); logo.image = ImageNew("special://logo"); logo.sprite = SpriteNew(); SpriteSetImage(logo.sprite, logo.image); logo.opacity_angle = 0; fun refresh_callback () { if (status == "normal") { logo.opacity_angle += ((2 * 3.14) / 50) * 0.5; # 0.5 HZ min_opacity = 0.3; opacity = (MathCos(logo.opacity_angle) + 1) / 2; opacity *= 1 - min_opacity; opacity += min_opacity; SpriteSetX (logo.sprite, SpriteWindowGetWidth() / 2 - ImageGetWidth(logo.image) / 2); SpriteSetY (logo.sprite, SpriteWindowGetHeight() / 2 - ImageGetHeight(logo.image) / 2); SpriteSetOpacity (logo.sprite, opacity); } else { SpriteSetX (logo.sprite, 0); SpriteSetY (logo.sprite, 0); SpriteSetOpacity (logo.sprite, 1); } } PlymouthSetRefreshFunction (refresh_callback); #----------------------------------------- Dialogue -------------------------------- status = "normal"; fun dialogue_setup() { local.box; local.lock; local.entry; box.image = ImageNew("box.png"); lock.image = ImageNew("lock.png"); entry.image = ImageNew("entry.png"); box.sprite = SpriteNew(); SpriteSetImage(box.sprite, box.image); box.x = SpriteWindowGetWidth() / 2 - ImageGetWidth (box.image)/2; box.y = SpriteWindowGetHeight() / 2 - ImageGetHeight(box.image)/2; box.z = 10000; SpriteSetPosition(box.sprite, box.x, box.y, box.z); lock.sprite = SpriteNew(); SpriteSetImage(lock.sprite, lock.image); lock.x = box.x + ImageGetWidth(box.image)/2 - (ImageGetWidth(lock.image) + ImageGetWidth(entry.image)) / 2; lock.y = box.y + ImageGetHeight(box.image)/2 - ImageGetHeight(lock.image)/2; lock.z = box.z + 1; SpriteSetPosition(lock.sprite, lock.x, lock.y, lock.z); entry.sprite = SpriteNew(); SpriteSetImage(entry.sprite, entry.image); entry.x = lock.x + ImageGetWidth(lock.image); entry.y = box.y + ImageGetHeight(box.image)/2 - ImageGetHeight(entry.image)/2; entry.z = box.z + 1; SpriteSetPosition(entry.sprite, entry.x, entry.y, entry.z); global.dialogue.box = box; global.dialogue.lock = lock; global.dialogue.entry = entry; global.dialogue.bullet_image = ImageNew("bullet.png"); dialogue_opacity (1); } fun dialogue_opacity(opacity) { SpriteSetOpacity (dialogue.box.sprite, opacity); SpriteSetOpacity (dialogue.lock.sprite, opacity); SpriteSetOpacity (dialogue.entry.sprite, opacity); for (index = 0; dialogue.bullet[index]; index++) { SpriteSetOpacity(dialogue.bullet[index].sprite, opacity); } } fun display_normal_callback () { global.status = "normal"; if (global.dialogue) dialogue_opacity (0); } fun display_password_callback (prompt, bullets) { global.status = "password"; if (!global.dialogue) dialogue_setup(); else dialog_opacity(1); for (index = 0; dialogue.bullet[index] || index < bullets; index++) { if (!dialogue.bullet[index]) { dialogue.bullet[index].sprite = SpriteNew(); SpriteSetImage(dialogue.bullet[index].sprite, dialogue.bullet_image); dialogue.bullet[index].x = dialogue.entry.x + index * ImageGetWidth(dialogue.bullet_image); dialogue.bullet[index].y = dialogue.entry.y + ImageGetHeight(dialogue.entry.image) / 2 - ImageGetHeight(dialogue.bullet_image) / 2; dialogue.bullet[index].z = dialogue.entry.z + 1; SpriteSetPosition(dialogue.bullet[index].sprite, dialogue.bullet[index].x, dialogue.bullet[index].y, dialogue.bullet[index].z); } if (index < bullets) SpriteSetOpacity(dialogue.bullet[index].sprite, 1); else SpriteSetOpacity(dialogue.bullet[index].sprite, 0); } } PlymouthSetDisplayNormalFunction(display_normal_callback); PlymouthSetDisplayPasswordFunction(display_password_callback); #----------------------------------------- Progress Bar -------------------------------- progress_box.image = ImageNew("progress_box.png"); progress_box.sprite = SpriteNew(); SpriteSetImage(progress_box.sprite, progress_box.image); progress_box.x = SpriteWindowGetWidth() / 2 - ImageGetWidth(progress_box.image) / 2; progress_box.y = SpriteWindowGetHeight() * 0.75 - ImageGetHeight(progress_box.image) / 2; SpriteSetPosition(progress_box.sprite, progress_box.x, progress_box.y, 0); progress_bar.original_image = ImageNew("progress_bar.png"); progress_bar.sprite = SpriteNew(); progress_bar.x = SpriteWindowGetWidth() / 2 - ImageGetWidth(progress_bar.original_image) / 2; progress_bar.y = SpriteWindowGetHeight() / 2 * 1.5 - ImageGetHeight(progress_box.image) / 2 + (ImageGetHeight(progress_box.image) - ImageGetHeight(progress_bar.original_image)) / 2; SpriteSetPosition(progress_bar.sprite, progress_bar.x, progress_bar.y, 1); fun progress_callback (duration, progress) { if (ImageGetWidth (progress_bar.image) != MathInt (ImageGetWidth (progress_bar.original_image) * progress)) { progress_bar.image = ImageScale(progress_bar.original_image, ImageGetWidth(progress_bar.original_image) * progress, ImageGetHeight(progress_bar.original_image)); SpriteSetImage (progress_bar.sprite, progress_bar.image); } } PlymouthSetBootProgressFunction(progress_callback);