mesa/src/compiler
Jason Ekstrand fe2fc30cb5 nir: Don't replace the nir_shader when NIR_TEST_SERIALIZE=1
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=108957
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Rob Clark <robdclark@chromium.org>
2019-06-05 20:07:28 +00:00
..
glsl nir: improvements to native_integers removal 2019-05-31 21:35:26 +00:00
nir nir: Don't replace the nir_shader when NIR_TEST_SERIALIZE=1 2019-06-05 20:07:28 +00:00
spirv spirv: Update the OpenCL.std.h header 2019-06-04 12:12:51 -07:00
Android.glsl.gen.mk mesa: android: Remove unnecessary dependency tracking rules 2019-05-06 11:29:25 +00:00
Android.glsl.mk android: glsl: build shader cache sources 2017-02-20 16:30:37 +00:00
Android.mk Android: glsl: add rules to generate ir_expression*.h header files 2016-09-06 15:58:55 +01:00
Android.nir.gen.mk mesa: android: Remove unnecessary dependency tracking rules 2019-05-06 11:29:25 +00:00
Android.nir.mk android: fix libmesa_nir build 2017-07-21 08:47:56 +03:00
blob.c compiler/blob: Add blob_skip_bytes 2018-07-09 23:02:33 -07:00
blob.h compiler/blob: Add blob_skip_bytes 2018-07-09 23:02:33 -07:00
builtin_type_macros.h glsl_types: vec8/vec16 support 2018-03-25 10:42:54 -04:00
glsl_types.cpp glsl: init packed in more constructors. 2019-05-17 12:33:09 +10:00
glsl_types.h glsl: handle 8 and 16 bit ints in glsl_base_type_is_integer 2019-05-21 08:47:16 +00:00
Makefile.sources nir: Rematerialize compare instructions 2019-05-31 08:47:03 -07:00
meson.build meson: Build with Python 3 2018-08-10 15:15:09 -07:00
nir_types.cpp nir: silence three compiler warnings seen with MinGW 2019-05-29 13:59:24 -06:00
nir_types.h nir: move gls_type_get_{sampler,image}_count() 2019-03-21 09:13:05 -04:00
SConscript spirv: Fix building with SCons 2018-03-30 14:33:03 -06:00
SConscript.glsl scons: Generate float64_glsl.h for glsl_to_nir fp64 lowering 2019-03-02 14:33:44 -08:00
SConscript.nir nir: mako all the intrinsics 2018-03-27 08:36:37 -04:00
SConscript.spirv spirv: Fix building with SCons 2018-03-30 14:33:03 -06:00
shader_enums.c compiler: rename SYSTEM_VALUE_VARYING_COORD 2019-04-25 14:13:31 -07:00
shader_enums.h compiler: Add enums for blend state 2019-05-10 15:49:01 +00:00
shader_info.h spirv: Implement SPV_EXT_fragment_shader_interlock 2019-06-04 17:30:51 +00:00