mesa/src/amd
Friedrich Vock d6d68ceda1 radv: Enable compute dispatch tunneling
Compute tunneling can considerably lower the latency of high-priority
compute work. Enabling it is beneficial in cases where high-priority
work is dispatched while the GPU is already busy with other work (e.g.
rendering on GFX). This is the case in VR compositors that dispatch
latency-sensitive compositing work to ACE while GFX is busy rendering
the next frame.

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26462>
2023-12-04 12:32:47 +00:00
..
addrlib amd/common: update addrlib for gfx11.5 2023-10-20 07:32:34 +00:00
ci amd/ci: radeonsi is gl, not vk 2023-12-03 13:57:38 +00:00
common ac: add an IB parser that gathers context rolls 2023-12-01 01:15:55 +00:00
compiler aco: add test for post-ra DPP clobbered in linear cfg 2023-11-28 12:48:56 +00:00
drm-shim amd: rename GFX110x to NAVI31-33 2023-09-30 23:08:47 +00:00
llvm fix: ac/llvm: LLVM 18: remove useless passes, partially removed upstream 2023-11-24 14:11:09 +00:00
registers ac/registers: allow to parse GCVM_L2_PROTECTION_FAULT_STATUS 2023-10-30 08:10:22 +00:00
vpelib amd,radeonsi: add libvpe 2023-12-01 00:23:38 +00:00
vulkan radv: Enable compute dispatch tunneling 2023-12-04 12:32:47 +00:00
meson.build amd,radeonsi: add libvpe 2023-12-01 00:23:38 +00:00