mesa/src/mapi/glapi/gen/ARB_viewport_array.xml
Courtney Goeltzenleuchter 9ef16befd0 mesa: Add ARB_viewport_array plumbing
Define API connections to extension entry points added in previous
commits. Update entry points to use floating point arguments as
required by the extension.
Add get tokens for ARB_viewport_array state.

v2: Include review feedback.

v3 (idr): Fix 'make check'.  Add missing Get infrastructure (some was
culled from other pathces).

Signed-off-by: Courtney Goeltzenleuchter <courtney@LunarG.com>
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2014-01-20 11:32:00 -08:00

79 lines
2.9 KiB
XML

<?xml version="1.0"?>
<!DOCTYPE OpenGLAPI SYSTEM "gl_API.dtd">
<!-- Note: no GLX protocol info yet. -->
<OpenGLAPI>
<category name="GL_ARB_viewport_array" number="100">
<enum name="MAX_VIEWPORTS" value="0x825B"/>
<enum name="VIEWPORT_SUBPIXEL_BITS" value="0x825C"/>
<enum name="VIEWPORT_BOUNDS_RANGE" value="0x825D"/>
<enum name="LAYER_PROVOKING_VERTEX" value="0x825E"/>
<enum name="VIEWPORT_INDEX_PROVOKING_VERTEX" value="0x825F"/>
<enum name="SCISSOR_BOX" value="0x0C10"/>
<enum name="VIEWPORT" value="0x0BA2"/>
<enum name="DEPTH_RANGE" value="0x0B70"/>
<enum name="SCISSOR_TEST" value="0x0C11"/>
<enum name="FIRST_VERTEX_CONVENTION" value="0x8E4D"/>
<enum name="LAST_VERTEX_CONVENTION" value="0x8E4E"/>
<enum name="PROVOKING_VERTEX" value="0x8E4F"/>
<enum name="UNDEFINED_VERTEX" value="0x8260"/>
<function name="ViewportArrayv" offset="assign">
<param name="first" type="GLuint"/>
<param name="count" type="GLsizei"/>
<param name="v" type="const GLfloat *"/>
</function>
<function name="ViewportIndexedf" offset="assign">
<param name="index" type="GLuint"/>
<param name="x" type="GLfloat"/>
<param name="y" type="GLfloat"/>
<param name="w" type="GLfloat"/>
<param name="h" type="GLfloat"/>
</function>
<function name="ViewportIndexedfv" offset="assign">
<param name="index" type="GLuint"/>
<param name="v" type="const GLfloat *"/>
</function>
<function name="ScissorArrayv" offset="assign">
<param name="first" type="GLuint"/>
<param name="count" type="GLsizei"/>
<param name="v" type="const int *"/>
</function>
<function name="ScissorIndexed" offset="assign">
<param name="index" type="GLuint"/>
<param name="left" type="GLint"/>
<param name="bottom" type="GLint"/>
<param name="width" type="GLsizei"/>
<param name="height" type="GLsizei"/>
</function>
<function name="ScissorIndexedv" offset="assign">
<param name="index" type="GLuint"/>
<param name="v" type="const GLint *"/>
</function>
<function name="DepthRangeArrayv" offset="assign">
<param name="first" type="GLuint"/>
<param name="count" type="GLsizei"/>
<param name="v" type="const GLclampd *"/>
</function>
<function name="DepthRangeIndexed" offset="assign">
<param name="index" type="GLuint"/>
<param name="n" type="GLclampd"/>
<param name="f" type="GLclampd"/>
</function>
<function name="GetFloati_v" offset="assign">
<param name="target" type="GLenum"/>
<param name="index" type="GLuint"/>
<param name="data" type="GLfloat *"/>
</function>
<function name="GetDoublei_v" offset="assign">
<param name="target" type="GLenum"/>
<param name="index" type="GLuint"/>
<param name="data" type="GLdouble *"/>
</function>
</category>
</OpenGLAPI>