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I don't know of any applications that actually use it. Now that Mesa supports GL_ARB_separate_shader_objects in all drivers, this extension is just cruft. The entrypoints for the extension remain in the XML. This is done so that a new libGL will continue to provide dispatch support for old drivers that try to expose this extension. Future patches will add OpenGL ES GL_EXT_separate_shader_objects, but that's a different thing. Signed-off-by: Ian Romanick <ian.d.romanick@intel.com> Reviewed-by: Eric Anholt <eric@anholt.net> |
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| gen | ||
| tests | ||
| .gitignore | ||
| glapi.c | ||
| glapi.h | ||
| glapi_dispatch.c | ||
| glapi_entrypoint.c | ||
| glapi_getproc.c | ||
| glapi_nop.c | ||
| glapi_priv.h | ||
| Makefile.am | ||
| Makefile.sources | ||
| SConscript | ||