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- add xml file for extension - add reference in gl_API.xml - add pointer to device driver function table (dd.h) - update dispatch_sanity.cpp Reviewed-by: Brian Paul <brianp@vmware.com>
50 lines
1.6 KiB
XML
50 lines
1.6 KiB
XML
<?xml version="1.0"?>
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<!DOCTYPE OpenGLAPI SYSTEM "gl_API.dtd">
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<!-- Note: no GLX protocol info yet. -->
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<OpenGLAPI>
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<category name="GL_ARB_clear_buffer_object" number="121">
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<function name ="ClearBufferData" offset="assign">
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<param name="target" type="GLenum"/>
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<param name="internalformat" type="GLenum"/>
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<param name="format" type="GLenum"/>
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<param name="type" type="GLenum"/>
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<param name="data" type="const GLvoid *"/>
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</function>
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<function name ="ClearBufferSubData" offset="assign">
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<param name="target" type="GLenum"/>
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<param name="internalformat" type="GLenum"/>
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<param name="offset" type="GLintptr"/>
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<param name="size" type="GLsizeiptr"/>
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<param name="format" type="GLenum"/>
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<param name="type" type="GLenum"/>
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<param name="data" type="const GLvoid *"/>
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</function>
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<!-- <function name="ClearNamedBufferDataEXT" offset="assign">
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<param name="buffer" type="GLuint"/>
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<param name="internalformat" type="GLenum"/>
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<param name="format" type="GLenum"/>
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<param name="type" type="GLenum"/>
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<param name="data" type="const GLvoid *"/>
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</function>
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<function name="ClearNamedBufferSubDataEXT" offset="assign">
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<param name="buffer" type="GLuint"/>
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<param name="internalformat" type="GLenum"/>
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<param name="offset" type="GLintptr"/>
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<param name="size" type="GLsizeiptr"/>
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<param name="format" type="GLenum"/>
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<param name="type" type="GLenum"/>
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<param name="data" type="const GLvoid *"/>
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</function> -->
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</category>
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</OpenGLAPI>
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