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This is implemented in nvfx_state_fb and fragtex but was missing in nvfx_screen. This allows to avoid glCopyTexSubImage CPU fallbacks and makes Doom 3 much faster as a result. |
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| .. | ||
| cell | ||
| failover | ||
| i915 | ||
| i965 | ||
| identity | ||
| llvmpipe | ||
| nouveau | ||
| nv50 | ||
| nvfx | ||
| r300 | ||
| softpipe | ||
| svga | ||
| sw | ||
| trace | ||
| Makefile | ||