mesa/src/intel/blorp
Jordan Justen d6526d7247 intel/blorp_blit: Add split_blorp_blit_debug switch
Enabling this debug switch causes surface shrinking to happen by
default, and lowers the surface size limit which causes blorp blits to
be split.

Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2016-12-07 09:00:49 -08:00
..
blorp.c intel/blorp: Add support for vertex shaders 2016-11-16 10:11:29 -08:00
blorp.h intel/blorp: Take a fast_clear_op in ccs_resolve 2016-11-17 12:03:24 -08:00
blorp_blit.c intel/blorp_blit: Add split_blorp_blit_debug switch 2016-12-07 09:00:49 -08:00
blorp_clear.c intel/blorp: Fix rectangle size for level-not-zero resolves 2016-11-23 11:06:52 +02:00
blorp_genX_exec.h intel/blorp: Add capability to use pre-baked binding tables 2016-11-16 10:11:29 -08:00
blorp_priv.h intel/blorp: Properly handle color compression in blorp_copy 2016-11-17 12:03:24 -08:00
TODO intel/blorp: Add a TODO file 2016-09-12 10:14:49 -07:00