..
dzn_abi_helper.h
dzn: Remove the cast when the SDK version is high enough
2022-07-15 16:27:11 +00:00
dzn_cmd_buffer.c
vulkan: Add a vk_command_buffer_ops struct
2022-09-01 20:17:25 +00:00
dzn_descriptor_set.c
dzn: Add ABI helpers for D3D12 functions returning structs
2022-07-06 12:18:55 +00:00
dzn_device.c
dzn: Try to get a ID3D12Device10 object
2022-11-04 17:39:46 +00:00
dzn_dxcore.cpp
dzn: Add a DXCore enumeration path
2022-07-06 12:18:55 +00:00
dzn_dxgi.c
dzn: Move DXGI code to a separate file and only build it on Windows
2022-07-06 12:18:55 +00:00
dzn_dxgi.h
dzn: Move DXGI code to a separate file and only build it on Windows
2022-07-06 12:18:55 +00:00
dzn_image.c
dzn: Hook-up format-casting
2022-11-04 17:39:46 +00:00
dzn_meta.c
dzn: Get max supported shader model
2022-08-25 21:22:49 +00:00
dzn_nir.c
dzn: Re-order includes in dzn_nir to prevent TRUE redefinition
2022-07-09 14:04:48 +00:00
dzn_nir.h
dzn: Fix triangle-fan emulation
2022-06-15 00:10:42 +00:00
dzn_physical_device_enum.h
dzn: Re-order dzn_physical_device_desc so = { 0 } doesn't initialize a struct
2022-07-09 14:04:48 +00:00
dzn_pipeline.c
vulkan/runtime: include robustness info when hashing a shader stage
2022-10-27 08:17:11 +00:00
dzn_private.h
dzn: Hook-up format-casting
2022-11-04 17:39:46 +00:00
dzn_query.c
dzn: Missed ABI fixes for GetCustomHeapProperties
2022-07-15 16:27:11 +00:00
dzn_sync.c
dzn: Add an eventfd sync implementation
2022-07-06 12:18:55 +00:00
dzn_util.c
dzn: Set factory flags before creating device
2022-10-31 18:03:02 +00:00
dzn_wsi.c
dozen: Stop asking for semaphore/fence signaling
2022-07-07 11:44:20 -05:00
meson.build
dzn: rename module_dir to icd_lib_path for consistence
2022-09-22 17:54:24 +00:00