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This was only partially supported, with not way to cross D3D12 old compatibility boundary. With the RelaxedFormatCastingSupported feature, we can cast any format to any other format with the same block size, which maps pretty well to how Vulkan see things. Reviewed-by: Jesse Natalie <jenatali@microsoft.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17339> |
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