mesa/src/gallium/include/pipe
Marek Olšák f5bfe54a34 gallium: add and use PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS
This removes:
- PIPE_CAP_MAX_TEXTURE_IMAGE_UNITS
- PIPE_CAP_MAX_VERTEX_TEXTURE_UNITS
in favor of the that new per-shader cap.

Reviewed-by: Brian Paul <brianp@vmware.com>
2011-09-30 23:19:52 +02:00
..
p_compiler.h Define INLINE macro in terms of inline. 2011-09-08 09:17:42 +01:00
p_config.h gallium: add PIPE_OS_ANDROID support 2011-08-21 02:01:48 +08:00
p_context.h gallium: move clear paths from rgba to a pointer to a color union (v2) 2011-09-18 15:12:47 +01:00
p_defines.h gallium: add and use PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS 2011-09-30 23:19:52 +02:00
p_format.h gallium: add missing formats for ARB_vertex_type_2_10_10_10_rev 2011-09-05 19:08:17 +01:00
p_screen.h gallium: put video-related enums in separate header 2011-07-14 08:14:14 -06:00
p_shader_tokens.h gallium: add TGSI opcodes UARL and UCMP 2011-09-10 12:46:41 -05:00
p_state.h gallium: add polygon offset clamp state 2011-09-28 16:28:17 +02:00
p_video_decoder.h g3dvl: Add max_references parameter to vl_create_decoder() 2011-09-14 15:49:15 +02:00
p_video_enums.h g3dvl: Rework the decoder interface part 2/5 2011-08-26 12:10:34 +02:00
p_video_state.h include/pipe: Fix include style 2011-08-29 08:02:55 -06:00