This removes:
- PIPE_CAP_MAX_TEXTURE_IMAGE_UNITS
- PIPE_CAP_MAX_VERTEX_TEXTURE_UNITS
in favor of the that new per-shader cap.
Reviewed-by: Brian Paul <brianp@vmware.com>
All drivers support it (well, except Cell). The boolean option is going away
from core Mesa too.
This is a follow-up to Ian Romanick's patch
"mesa: Remove ARB_texture_mirrored_repeat extension enable flag".
Reviewed-by: Brian Paul <brianp@vmware.com>
EXT_texture_integer also specifies border color should be a color
union, the values are used according to the texture sampler format.
(update docs)
Signed-off-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Since Mesa is now capable of supporting up to 8 clipping planes
instead of 6, this patch updates Gallium internals to support 8
clipping planes as well.
Reviewed-by: Brian Paul <brianp@vmware.com>
This moves the gallium interface for clears from using a pointer to 4 floats to a pointer to a union of float/unsigned/int values.
Notes:
1. the value is opaque.
2. only when the value is used should it be interpretered according to
the surface format it is going to be used with.
3. float clears on integer buffers and vice-versa are undefined.
v2: fixed up vega and graw, dropped hunks that shouldn't have been in
patch.
Signed-off-by: Dave Airlie <airlied@redhat.com>
This just reorgs one define in csv file, and adds all the new formats
that are needed for this extension.
Signed-off-by: Dave Airlie <airlied@redhat.com>
As per Brian's suggestion, add caps for drivers that support texture
offsets to advertise a min/max via TGSI, also use it in the state tracker.
Signed-off-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
This adds tokens for texture offsets, to store 4 * swizzled vec 3
for use in TXF and other opcodes.
It also contains TGSI exec changes for softpipe to use this code,
along with GLSL->TGSI support for TXF.
v2: add some more comments, add back padding I removed.
Signed-off-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
As explained in the thread starting at [0], the internal include style
should be »#include "path/to/header.h"« for non-system includes.
[0]
<http://news.gmane.org/find-root.php?message_id=%3c4E5802BE.6020206%40vmware.com%3e>
Signed-off-by: Kai Wasserbäch <kai@dev.carbon-project.org>
Signed-off-by: Brian Paul <brianp@vmware.com>
Make setting the quant matrixes a generic interface.
Also removes setting the quant matrix from the XvMC interface
Signed-off-by: Christian König <deathsimple@vodafone.de>
Reviewed-by: Younes Manton <younes.m@gmail.com>
Make the picture_structure enum spec complient.
Also remove it from the compositor.
Signed-off-by: Christian König <deathsimple@vodafone.de>
Reviewed-by: Younes Manton <younes.m@gmail.com>
Revert back to a macroblock based interface. The structure used
tries to keep as close to the spec as possible.
Signed-off-by: Christian König <deathsimple@vodafone.de>
Reviewed-by: Younes Manton <younes.m@gmail.com>
Implement PIPE_CAP_NUM_BUFFERS_DESIRED giving the decoder control over
the number of buffers a state tracker should allocate.
Signed-off-by: Christian König <deathsimple@vodafone.de>
Reviewed-by: Younes Manton <younes.m@gmail.com>
First of all get ride of the decode_buffer structure, while still giving
the decoder the ability to organize it's buffers depending on the needs
of the state tracker.
Signed-off-by: Christian König <deathsimple@vodafone.de>
Reviewed-by: Younes Manton <younes.m@gmail.com>
Android uses Linux kernel and its own C runtime. It resembles
PIPE_OS_LINUX a lot with some minor exceptions.
Reviewed-by: Brian Paul <brianp@vmware.com>
Resolve via glBlitFramebuffer allows resolving a sub-region of a
renderbuffer to a different location in any mipmap level of some
other texture, and, with a new extension, even scaling. Therefore,
location and size parameters are needed.
The mask parameter was added because resolving only depth or only
stencil of a combined buffer is possible as well.
Full information about the blit operation allows the drivers to
take the most efficient path they possibly can.
The forward references to video enum types in p_context.h causes
a massive number of compiler warnings (ISO C forbids forward references
to ‘enum’ types).
By putting the new video enums in a separate header that can be included
by p_context.h and p_screen.h we can avoid this.
Acked-by Christian König <deathsimple@vodafone.de>