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Connor Abbott f2ef103863 tu: Treat CP_WAIT_FOR_ME as a cache invalidate
The workaround for draws that need a CP_WAIT_FOR_ME didn't work if the
barrier before the draw is in a separate command buffer from the draw.
The barrier would add a pending CP_WAIT_FOR_ME, but it would get dropped
on the floor at the end of the command buffer and the draw wouldn't have
a pending CP_WAIT_FOR_ME so it wouldn't emit one. We don't know in the
barrier if the destination is a draw with the workaround, so we have two
options:

- Emit any pending CP_WAIT_FOR_ME at the end of the command buffer (and
  before secondaries) in case there is a workaround draw later. This
  will emit an extra CP_WAIT_FOR_ME at the end of the command buffer in
  case there is an indirect command barrier.
- Always assume at the beginning of the command buffer that there is a
  pending CP_WAIT_FOR_ME. This will emit an extra CP_WAIT_FOR_ME before
  the first workaround-requiring draw in the command buffer, in case
  there was a barrier earlier.

The only draws requiring a workaround are currently
vkCmdDraw*IndirectCount(), which we assume are rarer than indirect
command barriers, so we implement the second option. This entails
treating it as a cache invalidate.

This fixes some upcoming dynamic rendering CTS tests that do
vkCmdDrawIndirectCount() in a secondary but put the barrier for it in
the primary.

Fixes: 37939e9c54 ("turnip: Fix the lack of WFM before indirect draws")
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17378>
(cherry picked from commit c5be444500)
2022-08-10 14:15:44 -07:00
.gitlab/issue_templates issue_templates/Bug Report: Rename master branch to main 2021-05-05 12:20:11 -07:00
.gitlab-ci ci/windows: add back build-error detection 2022-06-15 16:12:58 -07:00
android gallium/swr: Remove common code and build options 2021-12-06 23:37:50 +00:00
bin bin/gen_calendar_entries: fix newlines on windows 2022-01-16 08:39:44 +00:00
build-support configure: commit test files 2017-10-16 16:32:43 -07:00
docs docs: add release notes for 22.1.6 2022-08-10 11:48:52 -07:00
include svga: Add support for SVGAv3 2022-06-01 14:10:27 -07:00
src tu: Treat CP_WAIT_FOR_ME as a cache invalidate 2022-08-10 14:15:44 -07:00
subprojects meson: Update libelf wrap for Windows 2021-11-12 09:46:10 +00:00
.dir-locals.el dir-locals.el: Adds White Space support 2016-11-14 19:17:49 +02:00
.editorconfig editorconfig: remove pl-rule 2022-06-01 14:10:29 -07:00
.gitattributes Add new rules to .gitattributes 2022-01-19 15:17:17 +00:00
.gitignore intel/tools: Add unit tests for assembler 2019-05-07 14:33:48 -07:00
.gitlab-ci.yml ci: Disable jobs to the Collabora lab 2022-05-18 11:05:48 -07:00
.mailmap .mailmap: Switch Jason Ekstrand to @collabora.com 2022-01-26 20:08:31 +00:00
.pick_status.json tu: Treat CP_WAIT_FOR_ME as a cache invalidate 2022-08-10 14:15:44 -07:00
.travis.yml travis: Download XQuartz from GitHub. 2021-05-29 10:25:16 +00:00
CODEOWNERS ci: add Broadcom CI maintainer 2022-04-12 10:42:31 +00:00
meson.build meson: remove unused defines 2022-05-02 10:46:37 -07:00
meson_options.txt android: Set max platform-sdk-version to 10000 2022-04-07 15:33:48 +00:00
README.rst docs: promote #dri-devel on oftc over freenode 2021-05-24 09:21:48 +00:00
VERSION VERSION: update to 22.1.6 2022-08-10 11:48:52 -07:00

`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library
======================================================


Source
------

This repository lives at https://gitlab.freedesktop.org/mesa/mesa.
Other repositories are likely forks, and code found there is not supported.


Build & install
---------------

You can find more information in our documentation (`docs/install.rst
<https://mesa3d.org/install.html>`_), but the recommended way is to use
Meson (`docs/meson.rst <https://mesa3d.org/meson.html>`_):

.. code-block:: sh

  $ mkdir build
  $ cd build
  $ meson ..
  $ sudo ninja install


Support
-------

Many Mesa devs hang on IRC; if you're not sure which channel is
appropriate, you should ask your question on `OFTC's #dri-devel
<irc://irc.oftc.net/dri-devel>`_, someone will redirect you if
necessary.
Remember that not everyone is in the same timezone as you, so it might
take a while before someone qualified sees your question.
To figure out who you're talking to, or which nick to ping for your
question, check out `Who's Who on IRC
<https://dri.freedesktop.org/wiki/WhosWho/>`_.

The next best option is to ask your question in an email to the
mailing lists: `mesa-dev\@lists.freedesktop.org
<https://lists.freedesktop.org/mailman/listinfo/mesa-dev>`_


Bug reports
-----------

If you think something isn't working properly, please file a bug report
(`docs/bugs.rst <https://mesa3d.org/bugs.html>`_).


Contributing
------------

Contributions are welcome, and step-by-step instructions can be found in our
documentation (`docs/submittingpatches.rst
<https://mesa3d.org/submittingpatches.html>`_).

Note that Mesa uses gitlab for patches submission, review and discussions.