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Even though the programs themselves stay in cache and are loaded, the shader keys can be evicted separately. If that happens, unnecessary compiles are caused that waste time, and no matter how many times the program is re-run, performance never recovers to the levels of first hot cache run. To deal with this, we need to refresh the shader keys of shaders that were recompiled. An easy way to currently observe this is running Deux Ex, then piglit and Deux Ex again, or deleting just the cache index. The later is causing over a minute of lost time on all later Deux Ex runs, with this patch it returns to normal after 1 run. Signed-off-by: Grazvydas Ignotas <notasas@gmail.com> Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com> |
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| src | ||
| .dir-locals.el | ||
| .editorconfig | ||
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| appveyor.yml | ||
| autogen.sh | ||
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| common.py | ||
| configure.ac | ||
| install-gallium-links.mk | ||
| install-lib-links.mk | ||
| Makefile.am | ||
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File: docs/README.WIN32 Last updated: 21 June 2013 Quick Start ----- ----- Windows drivers are build with SCons. Makefiles or Visual Studio projects are no longer shipped or supported. Run scons libgl-gdi to build gallium based GDI driver. This will work both with MSVS or Mingw. Windows Drivers ------- ------- At this time, only the gallium GDI driver is known to work. Source code also exists in the tree for other drivers in src/mesa/drivers/windows, but the status of this code is unknown. Recipe ------ Building on windows requires several open-source packages. These are steps that work as of this writing. - install python 2.7 - install scons (latest) - install mingw, flex, and bison - install pywin32 from here: http://www.lfd.uci.edu/~gohlke/pythonlibs get pywin32-218.4.win-amd64-py2.7.exe - install git - download mesa from git see https://www.mesa3d.org/repository.html - run scons General ------- After building, you can copy the above DLL files to a place in your PATH such as $SystemRoot/SYSTEM32. If you don't like putting things in a system directory, place them in the same directory as the executable(s). Be careful about accidentially overwriting files of the same name in the SYSTEM32 directory. The DLL files are built so that the external entry points use the stdcall calling convention. Static LIB files are not built. The LIB files that are built with are the linker import files associated with the DLL files. The si-glu sources are used to build the GLU libs. This was done mainly to get the better tessellator code. If you have a Windows-related build problem or question, please post to the mesa-dev or mesa-users list.