mesa/src/glsl/glcpp
Kenneth Graunke 5a3a242a8f glsl: Add compiler support for ARB_shader_texture_lod.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Tested-by: Marek Olšák <maraeo@gmail.com>
2011-05-09 11:23:54 -07:00
..
tests Add expected file for 095-recursive-define test case. 2011-04-14 16:20:49 -07:00
.gitignore Add generated parser / lexer files to gitignore lists 2011-03-01 13:43:12 -08:00
glcpp-lex.l glsl: Define YY_NO_UNISTD_H on MSVC. 2011-03-04 12:49:55 +00:00
glcpp-parse.y glsl: Add compiler support for ARB_shader_texture_lod. 2011-05-09 11:23:54 -07:00
glcpp.c glsl/glcpp: Use stdio.h instead of unistd.h. 2011-03-04 12:53:14 +00:00
glcpp.h Convert everything from the talloc API to the ralloc API. 2011-01-31 10:17:09 -08:00
pp.c Convert everything from the talloc API to the ralloc API. 2011-01-31 10:17:09 -08:00
README Revert "glcpp: Demote "macro redefined" from an error to a warning" 2011-01-29 08:21:05 +10:00

glcpp -- GLSL "C" preprocessor

This is a simple preprocessor designed to provide the preprocessing
needs of the GLSL language. The requirements for this preprocessor are
specified in the GLSL 1.30 specification availble from:

http://www.opengl.org/registry/doc/GLSLangSpec.Full.1.30.10.pdf

This specification is not precise on some semantics, (for example,
#define and #if), defining these merely "as is standard for C++
preprocessors". To fill in these details, I've been using a draft of
the C99 standard as available from:

http://www.open-std.org/jtc1/sc22/wg14/www/docs/n1256.pdf

Any downstream compiler accepting output from glcpp should be prepared
to encounter and deal with the following preprocessor macros:

	#line
	#pragma
	#extension

All other macros will be handles according to the GLSL specification
and will not appear in the output.

Known limitations
-----------------
The __LINE__ and __FILE__ macros are not yet supported.

A file that ends with a function-like macro name as the last
non-whitespace token will result in a parse error, (where it should be
passed through as is).