mesa/src/broadcom
Iago Toral Quiroga f1b1d5bb8e v3dv: only require 4-byte alignment for linear images
The page alignment requirement is for UIF images only, and for linear
images it is actually useful to use a 4-byte alignment so we can
use them to write images to linear buffers at arbitrary positions, which
we will need when copying subrects of an image to a buffer.

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6766>
2020-10-13 21:21:30 +00:00
..
cle v3d: fix Tile Rendering Mode Cfg (Color) packet description 2020-10-13 21:21:30 +00:00
clif v3dv: clif format dumping support 2020-10-13 21:21:26 +00:00
common v3dv: initial CreateGraphicsPipeline/DestroyPipeline implementation 2020-10-13 21:21:26 +00:00
compiler v3d/compiler: implement nir_intrinsic_load_base_instance 2020-10-13 21:21:29 +00:00
drm-shim v3d: moving v3d simulator to src/broadcom 2020-06-27 00:06:58 +00:00
qpu broadcom/qpu_instr: wait is not a read or write vpm instruction 2020-08-31 15:02:42 +02:00
simulator broadcom/simulator: update to a newer simulator 2020-10-05 22:08:43 +02:00
vulkan v3dv: only require 4-byte alignment for linear images 2020-10-13 21:21:30 +00:00
.editorconfig broadcom: add editorconfig 2017-07-25 14:44:52 -07:00
Android.cle.mk android: broadcom/cle: export the broadcom top level path headers 2018-09-15 09:14:46 +02:00
Android.genxml.mk android: broadcom/genxml: fix collision with intel/genxml header-gen macro 2018-09-15 09:14:33 +02:00
Android.mk broadcom/genxml: Introduce a V3D packet/struct decoder. 2017-07-25 14:44:52 -07:00
Makefile.sources v3d: Add a lowering pass for line smoothing 2020-07-06 21:59:16 +00:00
meson.build v3dv: add v3d vulkan driver skeleton 2020-10-13 21:21:24 +00:00