mirror of
https://gitlab.freedesktop.org/mesa/mesa.git
synced 2026-03-19 20:50:44 +01:00
read-only mirror of https://gitlab.freedesktop.org/mesa/mesa
Instead of having abstracted opcodes, we target directly the HW format at the NIR translation. The payload description gives us the order of the payload sources (we can use that for pretty printing) and we don't have to have a complicated scheme in the logical send lowering for the ordering. All we have to do is build the header if needed as well as the descriptors. PTL Fossil-db stats: Totals from 66759 (13.54% of 492917) affected shaders: Instrs: 44289221 -> 43957404 (-0.75%); split: -0.81%, +0.06% Send messages: 2050378 -> 2042607 (-0.38%) Cycle count: 3878874713 -> 3712848434 (-4.28%); split: -4.44%, +0.16% Max live registers: 8773179 -> 8770104 (-0.04%); split: -0.06%, +0.03% Max dispatch width: 1677408 -> 1707952 (+1.82%); split: +1.85%, -0.03% Non SSA regs after NIR: 11407821 -> 11421041 (+0.12%); split: -0.03%, +0.15% GRF registers: 5686983 -> 5838785 (+2.67%); split: -0.24%, +2.91% LNL Fossil-db stats: Totals from 57911 (15.72% of 368381) affected shaders: Instrs: 39448036 -> 38923650 (-1.33%); split: -1.41%, +0.08% Subgroup size: 1241360 -> 1241392 (+0.00%) Send messages: 1846696 -> 1845137 (-0.08%) Cycle count: 3834818910 -> 3784003027 (-1.33%); split: -2.33%, +1.00% Spill count: 21866 -> 22168 (+1.38%); split: -0.07%, +1.45% Fill count: 59324 -> 60339 (+1.71%); split: -0.00%, +1.71% Scratch Memory Size: 1479680 -> 1483776 (+0.28%) Max live registers: 7521376 -> 7447841 (-0.98%); split: -1.04%, +0.06% Non SSA regs after NIR: 9744605 -> 10113728 (+3.79%); split: -0.01%, +3.80% Only 2 titles negatively impacted (spilling) : - Shadow of the Tomb Raider - Red Dead Redemption 2 All impacted shaders were already spilling. Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com> Acked-by: Alyssa Rosenzweig <alyssa.rosenzweig@intel.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/37171> |
||
|---|---|---|
| .ci-farms | ||
| .ci-farms-disabled | ||
| .github/workflows | ||
| .gitlab | ||
| .gitlab-ci | ||
| .marge/hooks | ||
| android | ||
| bin | ||
| build-support | ||
| docs | ||
| include | ||
| licenses | ||
| src | ||
| subprojects | ||
| .clang-format | ||
| .clang-format-ignore | ||
| .clang-format-include | ||
| .dir-locals.el | ||
| .editorconfig | ||
| .git-blame-ignore-revs | ||
| .gitattributes | ||
| .gitignore | ||
| .gitlab-ci.yml | ||
| .graphqlrc.yml | ||
| .mailmap | ||
| .mr-label-maker.yml | ||
| .shellcheckrc | ||
| CODEOWNERS | ||
| meson.build | ||
| meson.options | ||
| README.rst | ||
| rustfmt.toml | ||
| VERSION | ||
`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library ====================================================== Source ------ This repository lives at https://gitlab.freedesktop.org/mesa/mesa. Other repositories are likely forks, and code found there is not supported. Build & install --------------- You can find more information in our documentation (`docs/install.rst <https://docs.mesa3d.org/install.html>`_), but the recommended way is to use Meson (`docs/meson.rst <https://docs.mesa3d.org/meson.html>`_): .. code-block:: sh $ meson setup build $ ninja -C build/ $ sudo ninja -C build/ install Support ------- Many Mesa devs hang on IRC; if you're not sure which channel is appropriate, you should ask your question on `OFTC's #dri-devel <irc://irc.oftc.net/dri-devel>`_, someone will redirect you if necessary. Remember that not everyone is in the same timezone as you, so it might take a while before someone qualified sees your question. To figure out who you're talking to, or which nick to ping for your question, check out `Who's Who on IRC <https://dri.freedesktop.org/wiki/WhosWho/>`_. The next best option is to ask your question in an email to the mailing lists: `mesa-dev\@lists.freedesktop.org <https://lists.freedesktop.org/mailman/listinfo/mesa-dev>`_ Bug reports ----------- If you think something isn't working properly, please file a bug report (`docs/bugs.rst <https://docs.mesa3d.org/bugs.html>`_). Contributing ------------ Contributions are welcome, and step-by-step instructions can be found in our documentation (`docs/submittingpatches.rst <https://docs.mesa3d.org/submittingpatches.html>`_). Note that Mesa uses gitlab for patches submission, review and discussions.