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ci: Bump DirectX-Headers and Agility SDK dependencies to 1.618.1
Reviewed-by: Jesse Natalie <jenatali@microsoft.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/37581>
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8 changed files with 10 additions and 10 deletions
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@ -9,7 +9,7 @@ set -uex
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uncollapsed_section_start directx-headers "Building directx-headers"
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git clone https://github.com/microsoft/DirectX-Headers -b v1.614.1 --depth 1
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git clone https://github.com/microsoft/DirectX-Headers -b v1.618.1 --depth 1
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pushd DirectX-Headers
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meson setup build --backend=ninja --buildtype=release -Dbuild-test=false ${EXTRA_MESON_ARGS:-}
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meson install -C build
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@ -20,7 +20,7 @@ include:
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variables:
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DEBIAN_BUILD_BASE_TAG: "20250926-gitlab"
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DEBIAN_BUILD_TAG: "20250926-gitlab"
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DEBIAN_BUILD_TAG: "20250926-D3D618"
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DEBIAN_TEST_BASE_TAG: "20250926-gitlab"
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DEBIAN_TEST_ANDROID_TAG: "20250926-gitlab"
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@ -42,6 +42,6 @@ variables:
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WINDOWS_X64_MSVC_TAG: "20250906-d3d10umd"
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WINDOWS_X64_BUILD_TAG: "20250906-d3d10umd"
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WINDOWS_X64_BUILD_TAG: "20251001-D3D618"
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WINDOWS_X64_TEST_TAG: "20250906-d3d10umd"
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WINDOWS_X64_TEST_TAG: "20250926-D3D618"
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@ -12,7 +12,7 @@ $depsInstallPath="C:\mesa-deps"
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Get-Date
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Write-Host "Cloning DirectX-Headers"
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git clone -b v1.614.1 --depth=1 https://github.com/microsoft/DirectX-Headers deps/DirectX-Headers
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git clone -b v1.618.1 --depth=1 https://github.com/microsoft/DirectX-Headers deps/DirectX-Headers
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if (!$?) {
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Write-Host "Failed to clone DirectX-Headers repository"
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Exit 1
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@ -8,7 +8,7 @@ $depsInstallPath="C:\mesa-deps"
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Write-Host "Downloading DirectX 12 Agility SDK at:"
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Get-Date
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Invoke-WebRequest -Uri https://www.nuget.org/api/v2/package/Microsoft.Direct3D.D3D12/1.614.1 -OutFile 'agility.zip'
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Invoke-WebRequest -Uri https://www.nuget.org/api/v2/package/Microsoft.Direct3D.D3D12/1.618.1 -OutFile 'agility.zip'
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Expand-Archive -Path 'agility.zip' -DestinationPath 'C:\agility'
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# Copy Agility SDK into mesa-deps\bin\D3D12
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New-Item -ErrorAction SilentlyContinue -ItemType Directory -Path $depsInstallPath\bin -Name 'D3D12'
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@ -610,7 +610,7 @@ if with_gallium_d3d12 or with_microsoft_clc or with_microsoft_vk or with_gfxstre
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dep_dxheaders = dependency('directx-headers', required : false)
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if not dep_dxheaders.found()
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dep_dxheaders = dependency('DirectX-Headers',
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version : '>= 1.614.1',
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version : '>= 1.618.1',
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fallback : ['DirectX-Headers', 'dep_dxheaders'],
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required : with_gallium_d3d12 or with_microsoft_vk
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)
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@ -16,7 +16,7 @@
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DRIVER_NAME: d3d12
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WGL_DISABLE_ERROR_DIALOGS: "true"
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D3D12_AGILITY_RELATIVE_PATH: "D3D12\\"
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D3D12_AGILITY_SDK_VERSION: 614
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D3D12_AGILITY_SDK_VERSION: 618
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.d3d12-test-piglit:
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extends:
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@ -40,7 +40,7 @@ test-dozen-deqp:
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variables:
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GIT_STRATEGY: none # testing doesn't build anything from source
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DZN_AGILITY_RELATIVE_PATH: "D3D12\\"
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DZN_AGILITY_SDK_VERSION: 614
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DZN_AGILITY_SDK_VERSION: 618
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DEQP_FRACTION: 4
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script:
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- . _install/deqp_runner_run.ps1
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@ -2,5 +2,5 @@
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directory = DirectX-Headers-1.0
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url = https://github.com/microsoft/DirectX-Headers.git
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revision = v1.614.1
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revision = v1.618.1
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depth = 1
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